This page was last updated on 04 August 2016, 3:45AM
Changelogs
Version 1.3
Fixed physics meshes for all weapons.
Slightly modified proportions of longsword models
Fixed inverted normal maps on silver weapons.
All staves and clubs can be improved now.
Removed "ebony claw" from Daedric staff recipe, it wasn't supposed to be there.
Added a "sheath" to back-carried swords.
Added a "sheath" to a few more one-handed weapons.
New HTML readme based on my Realistic Lighting readme design.
Form ID list is back!
Version 1.2
Existing silver weapons now have the prefix "Perfect" to reflect their crafting recipes, and standard silver weapons can now be crafted without flawless gems.
Re-balanced silver weapons.
Fixed blood meshes for all weapons.
Changed form IDs of the STAT records, this might have been causing some of the invisible weapons problems.
Added new smithing recipes for silver nodachi, katana, wakizashi, and tanto.
Modified/improved the textures of some weapons.
No leveled lists ESP and texture options are now in the main download.
Slightly increased probability of some 3E weapons appearing in some leveled lists.
Fixed a few crafting recipes that used the wrong materials or were missing materials.
Version 1.1a
Packed everything into one file for NMM.
Made longswords slightly bigger.
Added German translation of 1.1.
Fixed physics and blood coming soon..
Version 1.1
Changed staff animations back to blunt two-handed animations instead of sword animations.
Staves should now benefit from warhammer perks instead of others.
Imperial Ebony Sword can be made with smithing again.
Ebony Staff should be in the correct smithing category.
German, Italian, Polish, Chinese, and maybe Russian versions of 1.1 coming eventually.
Version 1.0
Added Ebony Scimitar
Fixed hand positions
Changed staves to increase/use the two-handed skill