Skyrim

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Cmod

Uploaded by

goldigger1990

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25 comments

  1. DrYazan
    DrYazan
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    SSE port?
  2. shintarouwolf
    shintarouwolf
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    • 0 kudos
    Does this work in SSE?
  3. Roane
    Roane
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    • 1 kudos
    This mod does exactly what it says it does. Seriously, just the day before it was posted, I was wishing for a mod that would do away with the swimming in armor thing. Changing into regular clothing when entering towns is great, too. First time back in town, I forgot about it, then had a beggar tell me to put some clothes on. The only way to improve this mod is to have a 'sink in armor' feature. Thanks. Endorsed.

    I love simple mods that fix immersion problems.
    1. AnyOldName3
      AnyOldName3
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      If you're still carrying the armour, surely you'd still be heavy enough to sink?
    2. Shadohz
      Shadohz
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      You didn't read the fine print. The armor is shouted into the Netherworld when the DB switches. outfits.

      The only way to make this mod or the other autooutfitter immersion friendly is to
      1) force the player to wear a backpack, calculate the total outfit(s) weight, and apply that weight against the player's encumbrance.
      2) only allow the player to change outfits when the player is near their horse/horse saddlebags.

      Adding a sinking feature would be more complicated than you make it sound. What would be the threshold for sinking? Is it the player being over-encumbered? Is it a combination of their current encumbrance, stamina and weight? What if the player has waterbreathing skill? You just going to leave him permanently underwater since he can't die? What about if the player is in one of the water caves? The player cannot swim or walk out of some of those deep pools. Are you going to deduct stamina as the player tries to swim up? If so, what about the waterbreathing skill again? These are the type of questions you have to ask yourself as far as game design because an idea "sounds cool". You could be unintentionally griefing a player.
  4. JackalLantern
    JackalLantern
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    How do I get this mod to work?
    I've installed, uninstalled, and reinstalled it.
    I've moved it up and down in the data list.
    I've equipped the AutoOutfitChangeToggleOnOff power and tried activating it and also using it (as a spell).
    My character does not change clothes when I go to / from a town (Whiterun) or start swimming.
    Considering that the mod is toggleable, some directions of "Here's how you get it working and assign sets of clothing" would be nice, so I could determine if this was a bug / mod incompatibility.
  5. s4e8
    s4e8
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    I rewrite this MOD and add some new features: playerhouse & interior detection, custom location binding...
    do I need any permission to upload it?
    1. Ordeiberon
      Ordeiberon
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      I want to see this!

      Author's note on permissions says you can as long as you:

      "Author notes
      I'd only ask two things:
      - Please credit Cmod
      - If you modify it, please post a link in this thread to your new version so we can all enjoy it! (you don't have to do this though)"

      I probably just post it as "Town - Wilderness - Swimming outfit change - Expanded" or something as a new mod on the site.

      At the very least I would to test it, so message me and I give it a shot.
    2. goldigger1990
      goldigger1990
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      Just credit Cmod on the post and it's fine buddy
  6. s4e8
    s4e8
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    http://www.nexusmods.com/skyrim/mods/73778/?
    I upload my rewritten work. Adding playerhouse & interior cell, most settings is customizable via MCM.
    1. Lukong1515
      Lukong1515
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      • 4 kudos
      Is this mod or AutoOutfit your most updated Mod as well is it possible to make one for Fallout New Vegas.
      Is possible to make this work depending on the Body Mesh and Texture, a player is using?
  7. Bravidonatir
    Bravidonatir
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    It unequipped my hair. No hair mods, so all vanilla hair.
  8. hungkoivfx
    hungkoivfx
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    I think it is better if add "player house mode" and auto change just 1-2 seconds after completely leave the water,weapons should remove follow outfit too
    1. neiljwd
      neiljwd
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      I second this, a HOME category would be awesome, PLEASE!
      As it is, I'll be d/ling and testing anyway, very valuable features in a mod. Will endorse tonight all being well!
  9. Colney23
    Colney23
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    Nice, it would be nice if the auto-changes can be triggered by certain weapons equipped, walking near forges, sleeping...etc
  10. blademaker547
    blademaker547
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    I like your mod great idea thank you!