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This page was last updated on 14 March 2017, 10:37PM
- Changelogs
-
-
Version 2.6.0
- ===== General =====
> Van is now voiced
---- Van has now been voiced. Big thanks to Jake "Craftiian" Rowe for lending his voice for the role.
There are no special updating instructions, just install and play. This update will only be relevant to those who have not completed the quest for obtaining Jaggarsfeld.
- ===== General =====
-
Version 2.5.0
- ===== General =====
It’s been determined that any mannequin or weapon rack duplication issues are likely due to an overuse of the these scripts within the cell. If any player experiences this issue on a *NEW* game starting from version 2.4 and up, please report. Please be willing to provide support information like papyrus logs; else, your report will likely be ignored.
( more info: http://bugtracker.iguanadons.net/index.php?do=details&task_id=21529 )
No special updating required for this version. Just install and play.
===== Exterior =====
- Repainted the landscape (no more grass in the water!)
--- Added a small path to and edited landscape around the smelter to make the area look more used and natural.
--- Replaced PineForest02 texture with the FieldDirtGrass01 for the paths. This matches up the texture set which allows for better blending.
--- Blended several landscape textures together better and more naturally in all areas of the exterior. All the small details I put into this will likely never be noticed but...perfection.
--- In doing this I also chose to removed the rock shelves since they didn’t have a base that matched the landscape textures originally chosen.
--- Tested with vanilla and SFO. Looked great!
- Smoothed more of the landscape surface to make it look more natural.
--- In this, I also adjust the landscape shape here and there to make it appear more natural.
--- Tidied up the navmeshes from these changes.
- Edited the patrol data on the idle markers to adjust the time NPCs will spend at them.
- Fixed the position of multiple objects in the exterior
- Fixed more floating objects.
- Fixed a rock clipping through the waterfall mesh because it looked odd to me.
- Adjusted the waterfall effects a bit (mist and splashes)
- Fixed the back side of another rock mesh being visible above the waterfalls. This was high up so it was likely never seen, but...just in case.
- ===== General =====
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Version 2.4.1
- ===== Jaggarsfeld Entrance =====
- Hole on the back side of the cave entrance was covered up using some dirt cliffs and rocks.
- Entrance was adjusted a little to prevent the player from seeing the landscape at the back of the cave entrance.
===== Valley =====
- Exit portal was moved a bit.
- Exterior cabin door was backwards and the wrong type of door so there was no animation. Fixed.
===== Cabin =====
- Fixed some minor placement issues with the items on the dining table.
- Added Open Books Library by Stoverjm to the cabin as clutter.
- Disabled havok for several objects.
===== Trophy Hall =====
- Did some adjustments to the ebony blade after a report of it falling. I’m not sure if this fixed it…just trying something out.
- ===== Jaggarsfeld Entrance =====
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Version 2.4
- ===== General =====
- New script for the Daedric displays. Three scripts have been combined into one.
- New script for the Mask displays. Two scripts have been combined into one.
- Updated the Dragon Claw script to use a global for the player, a custom "lack item" message, and general optimizations.
- Updated the HCBookPlacer script to use a global for the player, and custom "lack item" message, and general optimizations.
- Updated the Auto-sorting scripts to remove the limits placed on some of the containers. Users will now be able to store more than 99 items. Please let me know if this causes any issues. It's still not a great idea to toss hundreds of items at the sorting system all at once.
- Removed old scripts from mod that are no longer being used.
- General cleanup of unused resources in the plugin.
- Rolled back the meshes before I used Nif Optimizer on them (for compatibility with regular Skyrim).
===== Exterior =====
- Attempted to clean up the landscape textures a bit since SSE upped the amount of grass. There is still grass in the river. I will fix this later when I revisit the landscaping.
- Tanning rack and smelter will now advance your Smithing skill. (for @sezura and all)
===== Trophy Hall =====
- Adjusted the position of the Sanguine Rose. It is now more upright and out of the walkway.
- Adjusted the position of the Champion of Boethiah Armor (updated the name of this display so users will know what goes there was "Ebony Armor").
- NEW DISPLAY! Blade of Sacrifice display above the Champion of Boethiah Armor which comes from the same quest. Finally! A display for this unique dagger!
- Adjusted position of Savior's Hide. It is now centered.
- Updated the name of the ebony blade to reflect the item that is required for this display. This change should relieve any confusion about what goes there.
- Replaced the Mehrunes Dagon display with a custom base without the snow shader (...it shouldn't have snow on it, it's inside!). Much better!
- Replaced Dawnbreaker static with a non-scabbard version. You're welcome! :) (Some replacer mods may be shown with a scabbard. Report these mods and I'll add compatibility for them.)
- Replaced the Dawnbreaker pedestal with a static version (no more activation text on that unusable item).
- Replaced Mace of Molag Bal static with a non-scabbard version. (again, some replacer mods may still have scabbards. Report these mods.)
- Replaced the MiddenDaedricReliquary model (black daedric hand) with a custom base without the extra golden rings. I also shrunk the size a bit.
- Adjusted the position and size of the Hircine and Namria rings on the MiddenDaedricReliquary display. They're more precisely fitted now.
- Deleted and replaced all daedric display triggers and applied the new HC_DaedricArtifactDisplays script to them.
- Centered the Dragronborn mask base on the wall.
- Replaced the script on the Mask display triggers with the new HC_MaskDisplay script.
- Adjusted the position of the Shield of Ysgramor to sit more naturally.
- Deleted and replaced the Ysgramor display triggers, and added the new HC_DaedricArtifactDisplays script to them.
- Removed the HCScrollHolder script on the Elder Scroll displays and replaced it with the HCBookPlacer script. These script are identical so there is no need for both.
- ===== General =====
-
Version 2.3.1
- ===== General =====
- Ran all meshes (but the Dragon Claw Table) through Ousnius’s tool, SSE NIF Optimizer. As a result, the meshes went from 15.6MBs down to 10.3MBs.
- Updated the quest to set all objectives complete upon it’s ending.
===== Exterior =====
- Fixed the piece of the wall above the entrance, as well as a few other objects, which were “popping” in.
- Added more splash to the waterfall (requested)
- Adjusted the position and rotation of a few rocks to prevent gaps and holes which render blue in SSE. (Reported by Barbarian7 on the Xbox version)
===== Cabin =====
- Players can are now able to pick the cabin door. It is set to be leveled to the player’s skill.
===== Trophy Hall =====
- Reworked the storage for the artifacts in the Hall. Hopefully reworking this will solve any issues with these unique holders users have reported.
- Added N-R HD Display Case texture for the display cases. Thanks to kobayashi345 for the great textures. This was mainly for Xbox users to have better a texture.
- Changed out the door for the Hall with a customized mesh. This allowed me to apply a custom 2K texture to it within affecting the entire game. I thought this door was the worse of the offenders for this texture set so I updated it with the texture from Arri's Snow Elf Ruins Retexture by Arrioch. Many thanks to Arrioch for the permissions.
- ===== General =====
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Version 2.3
- ===== General =====
- Fixed Van's facegen data for SSE users.
===== Valley =====
- All lantern lights fade and radius increased.
- Smelter light fade and radius decreased.
- Forge light fade decreased.
===== Cabin =====
- Added default light template.
- Added proper acoustic space template.
- Fire light rotated and fade and radius adjusted.
- Candlehorn stand light next to shelves fade and radius adjusted.
- Candlehorn stand next to table removed and replaced with table candlehorn. Light adjusted.
- Burning firewood size decreased.
- Lights at soul gem storage and alchemy table removed. Too many lights in one space for the meshes. This fixed any slight light flickering.
- Candlehorn chandelier lights fade and radius adjusted.
===== Trophy Hall =====
It was very tricky to find a balance for the lighting in this space. I first made it realistic and had all the light sources have a lightbulb so that it produced light. However, this overloaded the meshes and you were left with a bunch of light flickering. I then started to experiment with the lighting in the space and ended where it is now. In Skyrim, the lighting will be a bit brighter than that of SSE. I'm not going to maintain two versions just due to a slight change in how the games render the lighting, so what you I have here is what you get. It's a balance between the two games.
- Added default light template and adjusted it to the space.
- Added proper acoustic space template.
- Adjusted all lighting in the Main Hall.
- Removed mismatched white lights from Main Hall.
- Added candle lights to Elder Scroll Display.
- Added candle stands and one light to the Wuuthrad display. Only one lightbulb due to light flickering with two in place.
- Adjusted fade and radius of the light on the Dragon Claw Display. Only one lightbulb due to light flickering with two in place.
- Adjusted fade and radius of the light on the Paragon Display. Only one lightbulb due to light flickering with two in place.
- Adjusted fade and radius of the four blue fire lights. The light produced by the two displays more closely matches each other now.
- Adjusted fade and radius of sunlight lightbulb.
- Decreased radius of the light at the black book displays. Increased it's fade a bit.
- ===== General =====
-
Version 2.2
- ===== General =====
- Updated 22 custom meshes which had missing tangent and bitangent data. This is for preparation for porting the mod to Skyrim Special Edition. Special thanks to Brumbek and Kesta for the guidance in fixing the meshes.
- ===== General =====
-
Version 2.1
- ===== General =====
- I altered how the quest ends in order to implement the fix below. The quest will now complete when you take the key from Van.
- Van will now be cleaned up after his death. Huge thanks to Kesta and SparrowPrince for helping me solve this one!
===== Cabin =====
- Due to two general fixes listed above, I've added a strongbox in the cabin that can only be opened with the key from Van. In the box is where you'll find the Hunter's Will and a few extra goodies for you.
===== Trophy Hall ===
- Added missing Navmesh island around one of the mannequins in the Daedric room.
- Fixed the z-fighting on the top of the stairs (left side) in the Daedric room.
===== Scripts =====
- There is a new script with this release, but one also was deleted so the status quo is the same.
- The 99 item limitation in the Alchemy storage is a confirmed issue; however, I haven't figured out how to fix it yet. I know what is causing it, but the default script will not compile which leaves me wondering how the author got them compiled in the first place. Another mystery to solve at a later time.
- ===== General =====
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Version 2.0.2
- ===== Trophy Hall =====
- Re-added navmesh islands for mannequins. These were apparently removed when I ran the optimization for the navmesh. They should help prevent the mannequins from moving around.
- Fixed a gap in the windows at the back of the main hall. You could see light at certain angles. This should be fixed now.
- Adjusted alignment and placement of Dawnbreaker on its display. I noticed it is slightly low and twisted.
*** No special update procedures. Just install and play. ***
- ===== Trophy Hall =====
-
Version 2.0.1
- Hotfix update to fix a script fragment so the player will be added to the JaggarsfeldFaction upon the quest completion.
-
Version 2.0.0
- ===== Exterior =====
- Added more L_NAVCUTs around a few objects that NPCs were getting hung up around.
- Blended some of the landscape better.
- Fixed some issues with the wrong landscape painted in the wrong areas.
- Placed the following idle markers: feed chickens, sweep, and farming.
- Converted the garden area from a static garden into a player-plantable garden.
- Re-positioned the mushroom flora to blend better and added a few extra.
- Fixed several floating flora.
===== Van (NPC) =====
- Changed Van’s weapon to a Battle Axe to better suit his role. Now both Van and his weapon are leveled to the player.
- Changed Van’s appearance just slightly to better suit the idea of a “werebear” NPC. The chops just wasn’t doing it and kept screaming “pirate” to me so he has a new beard and I changed his eye color to better match that of the werebears.
- Set up an AI schedule for Van which will cause him to do various tasks between certain times of the day.
===== General =====
- Created the JaggarsfeldFaction for ownership and applied it to Van, chickens, and various things.
- Updated the text of the 'Hunters Will' note to be more in line with lore.
- Created quest for obtaining Jaggarsfeld, complete with lore-friendly dialogue.
- Added compatibility with Campfire’s warming effects to the smelter, forge, and hearth inside the cabin.
- I attempted to look into iNeed and the waterskins not filling up, but isoku hasn't provided any notes that I could find on making mods compatible with this feature of iNeed. I would suggest trying to fill them up at the waterfall or crafting a water barrel.
- Cleaned the mod in xEdit.
===== Scripts =====
- I recreated the auto looting feature for crafting stations. There was an error in xEdit that I couldn’t figure out so I just recreated the feature from scratch. The error is now gone. Hopefully this resolves some user reports of losing items after crafting.
- ===== Exterior =====
-
Version 1.2.1
- ===== Exterior =====
- Closed up a few holes in the valley walls that Darth pointed out around the cave exit. Also patched up some gaps where the river runs under valley wall.
- Added a few mountain ridges in the distance above the valley peaks for effect.
- Tweaked Von's (werebear's) aggression distances a bit. He will no longer "magically" detect you as soon as you enter the valley when he can't even see you, but instead when you start to explore and come into his attack distance. This also prevents him from running around like a crazy person, killing every animal in sight. He's suppose to be a Hunter, not a berserked maniac. This new behavior is a bit closer to his true intentions for being in the mod.
- ===== Exterior =====
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Version 1.2
- ===== Cabin =====
Updated navmesh throughout interior cabin.
===== Trophy Hall =====
Updated navmesh throughout hall interior. It's much more optimized.
===== Exterior =====
- Updated navmesh extensively in the exterior space. Tons of optimizations.
- Softened the landscape throughout exterior. The hills should be less sharp and flow more naturally now.
===== General =====
- Ensured scripts for the potion display are using the latest USLEEP versions. Nothing special should be needed for this change.
- Sorted masters and cleaned ITMs.
- ===== Cabin =====
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Version 1.1
- ===== Exterior =====
- Added proper stairs to the back of the walkway leading to the back of the cabin.
- Velocity of the water has be slowed. - The water's current was hard to swim in for both the PC and NPCs. It has been decreased a factor of one.
- Replaced the RockShelfs with their PineForest counterparts for better blending and rotated them a bit and the x and y axis.
- Smoothed several of the landscape vertices which came to a shape point.
- Painted new landscape texture under the front stairs leading to the cabin to prevent the grass from clipping through the stairs.
- Added HuntHallExt location name to a cell. There was a COCMarker placed here but the cell was never renamed for the marker to work. Now it does.
===== Cabin =====
- Altered the rotation and size of the jewelry and gems box activators in the cabin. They now encompass the entire boxes.
- Shrunk the size of the Notes activator so it would clip with the bookshelves.
- Fixed Fireplace logs from clipping through the floor by raising it a bit.
- Fixed the scroll storage CTD issue by deleting the scrolls using the Scrolls02.nif. Re-positioned the remaining scroll stack a bit.
===== Trophy Hall =====
- Fixed the Dawnbreaker display by making a new static of the weapon to be placed instead of the weapon itself. Deleted the collision box since it is no longer needed.
- Swapped out the Meridian statue for a non-activator version.
- Fixed the Elder Scroll display by changing it to the correct elder scroll reference for the activator.
- Fixed alignment of multiple objects.
- Slightly touched up the Navmeshes. These will be redone in a later update.
===== General =====
- USLEEP corrections forwarded to Ebony Blade records.
- Fixed placement of several light bulbs throughout mod to be better centered over their sources.
- Fixed map marker location on world map.
- Removed dirty edits to Bloated Man's Grotto and WhiterunWorld from the plugin.
- Edited the Hunter's Will note for better punctuation.
- Set werebear NPC to be unique.
- Altered the deer to be caution instead of cowardly. This should help prevent them from running all over the place, but will result in them attacking you more easily if you come withing their attack radius...of which I've lowered a bit.
===== A word about the scripts =====
The scripts have not been altered. Those experiencing issues with the sorting system will likely continue to experience the same issues. However, if you do experience script issues, please post a bug report. Since I am now managing and maintaining the mod, I will see what I can do but I need reports. I will be looking into switching the scripts out with General Stores, but will not do so until I have all the same features in place which the current scripts have. Mainly the ability to use the smithing tools without having to have the items on your person.
===== Bug Reports =====
Now that I can actively maintain the mod, I've opened the Bug Reports feature. Please post any bugs you may run into so that I might look into the issue.
- ===== Exterior =====
-
Version 1.0.4
- - Added support for RLO users (See optional files for the RLO version)
- Added a display for Ysgramor items as well as Arvaks skull
- Spruced up the Elder Scroll display as seen in the screenshots section
- Rings and necklaces now have their own container beside the bed
- Books now get sorted to the small nightstand between the bookshelves
- Firewood can now be found by interacting with the wood pile behind the house
- - Added support for RLO users (See optional files for the RLO version)
-
Version 1.0.3
- - Added some clutter to the main house
- Cleaned the mod with TES5Edit
- Moved the Claw, Elder Scroll and Paragon displays into the Trophy Hall
WARNING: REMOVE ALL ELDER SCROLLS, DRAGON CLAWS AND PARAGONS FROM DISPLAYS BEFORE UPDATING!!!
- - Added some clutter to the main house
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- Author's activity
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September 2019
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13 Sep 2019, 10:58PM | Action by: TechAngel85
Permission change
Author changed their permission instructions.
Author changed their file credits.
Users are not allowed to modify this file.
Users are not allowed to use assets from this file under any circumstances.
March 2017
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14 Mar 2017, 10:37PM | Action by: TechAngel85
Attribute change
long description changed
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12 Mar 2017, 11:04PM | Action by: TechAngel85
File added
Jaggarsfeld - No Sorting Scripts v2.6.1
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12 Mar 2017, 11:02PM | Action by: TechAngel85
Attribute change
long description changed
February 2017
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24 Feb 2017, 3:44PM | Action by: TechAngel85
File added
Jaggarsfeld - No Sorting Scripts v2.6.0
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24 Feb 2017, 3:41PM | Action by: TechAngel85
File added
Jaggarsfeld v2.6.0
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24 Feb 2017, 3:31PM | Action by: TechAngel85
Attribute change
long description changed
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24 Feb 2017, 3:18PM | Action by: TechAngel85
Changelog added
Change log added for version 2.6.0
January 2017
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15 Jan 2017, 12:28AM | Action by: TechAngel85
Attribute change
long description changed
December 2016
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06 Dec 2016, 4:50PM | Action by: TechAngel85
File added
Jaggarsfeld v2.5.0
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06 Dec 2016, 4:45PM | Action by: TechAngel85
Attribute change
long description changed
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06 Dec 2016, 4:40PM | Action by: TechAngel85
Changelog added
Change log added for version 2.5.0
November 2016
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28 Nov 2016, 4:47AM | Action by: TechAngel85
Attribute change
long description changed
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28 Nov 2016, 1:41AM | Action by: TechAngel85
File added
Jaggarsfeld v2.4.1
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28 Nov 2016, 1:36AM | Action by: TechAngel85
Changelog added
Change log added for version 2.4.1
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28 Nov 2016, 1:35AM | Action by: TechAngel85
Attribute change
long description changed
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23 Nov 2016, 3:58AM | Action by: TechAngel85
Attribute change
long description changed
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23 Nov 2016, 3:46AM | Action by: TechAngel85
File added
Jaggarsfeld v2.4
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23 Nov 2016, 2:40AM | Action by: TechAngel85
Attribute change
long description changed
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23 Nov 2016, 2:08AM | Action by: TechAngel85
Changelog added
Change log added for version 2.4
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- Mod page activity
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May 2025
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13 May 2025, 10:12AM | Action by: Nikolaynik5
Endorsed
'Jaggarsfeld'
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10 May 2025, 12:48PM | Action by: Wisegvy
Endorsed
'Jaggarsfeld'
April 2025
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30 Apr 2025, 8:13AM | Action by: Dalivion
Endorsed
'Jaggarsfeld'
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10 Apr 2025, 6:28AM | Action by: IM6jin
Endorsed
'Jaggarsfeld'
March 2025
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31 Mar 2025, 9:25PM | Action by: pRoLethaL
Endorsed
'Jaggarsfeld'
February 2025
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27 Feb 2025, 5:11PM | Action by: langtonFARAI2
Endorsed
'Jaggarsfeld'
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24 Feb 2025, 9:23PM | Action by: Deleted220395858User
Untracked
'Jaggarsfeld'
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23 Feb 2025, 11:30PM | Action by: Deleted220395858User
Tracked
'Jaggarsfeld'
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23 Feb 2025, 8:05AM | Action by: StanleyBebenek
Endorsed
'Jaggarsfeld'
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18 Feb 2025, 8:03PM | Action by: OsitoJr172
Untracked
'Jaggarsfeld'
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11 Feb 2025, 1:09PM | Action by: nb1646
Untracked
'Jaggarsfeld'
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10 Feb 2025, 3:07PM | Action by: nb1646
Tracked
'Jaggarsfeld'
January 2025
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31 Jan 2025, 11:32PM | Action by: SomeRandomSkyrimPlayer420
Endorsed
'Jaggarsfeld'
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19 Jan 2025, 2:33AM | Action by: lifegivingair
Untracked
'Jaggarsfeld'
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17 Jan 2025, 4:37AM | Action by: BlackCat161
Tracked
'Jaggarsfeld'
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15 Jan 2025, 12:22AM | Action by: ikevbot
Untracked
'Jaggarsfeld'
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14 Jan 2025, 7:44PM | Action by: MozartLady5577
Tracked
'Jaggarsfeld'
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05 Jan 2025, 6:55PM | Action by: Maxcals
Untracked
'Jaggarsfeld'
December 2024
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31 Dec 2024, 4:15AM | Action by: DISCBushWookiee
Untracked
'Jaggarsfeld'
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30 Dec 2024, 8:00AM | Action by: walker207
Tracked
'Jaggarsfeld'
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