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Shrike

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17 comments

  1. InsaneShad0w92
    InsaneShad0w92
    • premium
    • 3 kudos
    Works for me on SSE, installed this after Passage Home was completed and seen notification location marker added or w/e the notification is. For anyone wanting to know how to port this, make sure to let MO2 extract the BSA, iirc Oldrim BSA's will crash SE, resave the plugin in Creation Kit and you're good to go.
  2. DahSun1022
    DahSun1022
    • supporter
    • 0 kudos
    Can you port this to SSE?
  3. haldir307
    haldir307
    • supporter
    • 79 kudos
    Any chance for a SSE version?
  4. bogoff
    bogoff
    • supporter
    • 2 kudos
    Essential mod for minimum pain... Wulf's ship is unreliable!

    [edit] Do note that fast travelling from Falskaar to Skyrim can cause orphaned scripts to appear in your save. DO NOT CLEAN THEM!. They resolve themselves when you fast travel back to Falskaar!
  5. AlirezaHVC
    AlirezaHVC
    • member
    • 0 kudos
    PLZ help I installed it and activated it on launcher but i don't see any marker
    Edit:oops! sorry my bad. i just needed to once travel somewhere and then get back to skyrim. then the marker appears
  6. kkwongyung
    kkwongyung
    • member
    • 7 kudos
    I accidentally got teleported back to skyrim with out done the quest.. will this mod still be of any use to me? :/
  7. User_2563361
    User_2563361
    • account closed
    • 0 kudos
    Thank you, this fixed falskaar bug where character would be eternally stuck after making it back to skyrim, tried literally everything and this mod is only that did fix it, thank you!
  8. prreeve
    prreeve
    • premium
    • 30 kudos
    Thank you for this. I discovered that Wulf never got dialog to use his ship and when I select the door on his ship it says I did not have the funds when I clearly did. Your mod was a life saver. I was seriously beginning to think my character and her follower were going to be stuck on Falskaar. Plus your mod seems to take care of the issue the ship had when it did work. I use a timescale mod and using the ship caused me to be "stuck" for about 10 in game hrs. Your mod did not have that issue. Endorsed.
  9. Brood
    Brood
    • supporter
    • 0 kudos
    Thanks for this, using Wulf's ship breaks my game and I'm left unable to activate doors, NPCs and such and can't change my perspective. This has allowed me to get around that.
  10. metal33br
    metal33br
    • member
    • 35 kudos
    Aee .... my savior!!. thanks your MOD solved my problem back to SKYRIM - thanks to its MOD can go back and forth when I want to FALSKAAR ...

    THANK YOU!
    1. metal33br
      metal33br
      • member
      • 35 kudos
      Endorsement as soon as the time runs out.