Works for me on SSE, installed this after Passage Home was completed and seen notification location marker added or w/e the notification is. For anyone wanting to know how to port this, make sure to let MO2 extract the BSA, iirc Oldrim BSA's will crash SE, resave the plugin in Creation Kit and you're good to go.
Essential mod for minimum pain... Wulf's ship is unreliable!
[edit] Do note that fast travelling from Falskaar to Skyrim can cause orphaned scripts to appear in your save. DO NOT CLEAN THEM!. They resolve themselves when you fast travel back to Falskaar!
PLZ help I installed it and activated it on launcher but i don't see any marker Edit:oops! sorry my bad. i just needed to once travel somewhere and then get back to skyrim. then the marker appears
Thank you, this fixed falskaar bug where character would be eternally stuck after making it back to skyrim, tried literally everything and this mod is only that did fix it, thank you!
Thank you for this. I discovered that Wulf never got dialog to use his ship and when I select the door on his ship it says I did not have the funds when I clearly did. Your mod was a life saver. I was seriously beginning to think my character and her follower were going to be stuck on Falskaar. Plus your mod seems to take care of the issue the ship had when it did work. I use a timescale mod and using the ship caused me to be "stuck" for about 10 in game hrs. Your mod did not have that issue. Endorsed.
Thanks for this, using Wulf's ship breaks my game and I'm left unable to activate doors, NPCs and such and can't change my perspective. This has allowed me to get around that.
17 comments
[edit] Do note that fast travelling from Falskaar to Skyrim can cause orphaned scripts to appear in your save. DO NOT CLEAN THEM!. They resolve themselves when you fast travel back to Falskaar!
Edit:oops! sorry my bad. i just needed to once travel somewhere and then get back to skyrim. then the marker appears
THANK YOU!