Skyrim
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mrjentipede

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mrjentipede

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About this mod

flexibility for warlocks, witches, conjurers and necromancers for armours, weapons plus new visuals

Requirements
Permissions and credits
Changelogs
Donations
Guards module found here.
Bandits module found here.

Installation:
Extract the plugin in the /Skyrim/Data folder and make sure this mod is checked on the load order; that's it!

Features (Wizardry module):
Warlocks have all types of melee weapons or bows with combat style augmentation to allow them to use it in combination with magic
Multiple possible armour sets with enchanted necklaces & rings
Enchanted elemental weapons relevant to the mage's specialty (plus draugr weapons for necromancers)
Bosses may have visuals associated with their power, a low level boss may have small hardly noticeable effects but higher level will be very evident (4 possible visuals for each element)
Mages (warlocks, witches, etc.) at level 22+ now have a chance to carry Adept level spell tomes and Expert level spell tomes at 36+

Compatibility:
100% compatible with mods that add new weapons and armor, all DLC, new areas and even new zones like Falskaar, just make sure this mod is BELOW the others on the load order