Skyrim

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Funkonaut

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Funkonaut

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About this mod

Become a master brewer in Skyrim! Construct, furnish, and run your own meadery in the world of Tamriel. Utilize an enhanced crafting system to create dozens of new consumables. Save them for yourself, or sell them in cities where market trends change over time!

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Permissions and credits
Translations
  • Czech
Changelogs
Also available on Steam Workshop

2/17/2016

Hi everyone! I'm back, with tons of fixes and updates for the mod! Most importantly, no more zero profits bug! I highly recommend installing the updates to a "clean save" otherwise I can't guarantee they will work -- in fact I would be surprised if they do. Unfortunately, as many of you are probably aware, this is just an issue with the Creation Engine that I have no control over. 

The patch notes are numerous enough that I'm just going to paste them here for better formatting than entering each individually in the Change Log. 

Quest scripting updates:
  • New Stages: Searching for Neldam’s note, and "all repairs finished, now I brew indefinitely."
  • Crafting assets and Neldam’s note spawn on first arrival, to prevent bugs where some were going missing.
  • You can now acquire the meadery deed either by purchase or by killing Neldam. 
  • You can acquire the deed from Neldam without having ever visited the meadery site.
  • Moved Neldam to a table where he only cuts through the furniture ½ the time instead of like ¾ of the time. I blame his night elf shortness.
  • Made the startup quest “finish” so it’s not continuing to run in the background.
  • Neldam now carries the meadery key in his inventory. If you kill him, make sure to take it if you want to use it.

Construction updates:
  • Refactored construction scripting; removed excess scripts.
  • Added more décor to garden. Redid some rubble/destruction décor. Separated out Apiary construction item. 
  • Can’t repair Boilery till other two buildings are done. Removes door lock issue. 
  • Can’t furnish Bedroom until all three buildings are repaired.
  • Updated/balanced construction recipes.

Drink production/economy updates:
  • Major refactoring of all scripts controlling brewing tanks, drink production and sale, and the drink economy.
  • As a result, fixed bug where meadery would stop generating income after save/load!
  • Didn’t refactor Aging Cask scripts even though they could probably use it, since they contain no major bugs or issues, and I’d rather just get this update pushed out.
  • Fixed little bug on aging casks where if you've removed a drink before it was done aging it wasn’t returning it to player inventory.
  • Now you get paid daily; the market values still shuffle weekly.

Miscellaneous:
  • Added Hearthfire DLC “Plantable Soil” objects to garden; custom Hops and Barley items now plantable! Grow your own!
  • Adjusted some container yields
  • Added a script to force some containers (those that contain mod-unique ingredients, like Spices) to respawn contents more frequently.
  • Now have 2 cheat chests, one for building mats,one for drink mats
  • Navmesh improvements (note I said “improvements”not “is good now” XD )
  • Fixed Lod’s house
  • Cleaned up the .esp of a bunch of unused objects and dirtied cells

***
Description:

Become a master brewer in Skyrim! Construct, furnish, and run your own meadery in the world of Tamriel. Utilize an enhanced crafting system to create dozens of new consumables. Save them for yourself, or sell them in cities where market trends change over time!


Please note: Hearthfire required.
-New crafting gameplay – mixing, brewing, aging; simulates real life brewing process
-Dozens of new drinkable items (potions) and crafting ingredients
-Build additions and furnishings for the meadery over time
-Sell your brews in cities all around Skyrim and earn gold!
-Market trends change over time
-Dialogue and other key text changes dynamically based on player decisions
-Fully voiced NPCs
-Autostart quest when mod loads for the first time

Compatibility: This is primarily a crafting mod, so compatibility with other crafting mods may be an issue, but is one I did my best to minimize. I did not alter any of the vanilla game’s crafting systems, but rather added my own onto it using custom furniture and containers. Of course let me know if you think there is an issue.

Thank you for playing!
-Funkonaut (@CosmicFunkonaut)