This mod adds new potions and poisons with interesting and varied magical effects.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Thanks to Bethesda for creating TES and the CK. Thanks to Nexus for everything. Thanks to LHammonds for the Readme Generator for Oblivion.
Donation Points system
This mod is not opted-in to receive Donation Points
Description =========== This mod adds new potions and poisons with interesting and varied magical effects.
Location ======== In this version, the potions are only obtainable via console. Future updates will add them to levelled lists, and a Bashed Patch will be required for compatibility.
Future Plans ========== Levelled Lists Integration - Merchants and loot. Crafting Recipes - Not all effects are suited to the continuous nature of user created potions, so I have considered recipes such as Poison + Fire Salts = Fire Poison. New Effects - Some of my ideas had to be scrapped for the first release, so hopefully I'll be able to fix them for a later update. These ideas include contextual poisons, which will offer bonus effects on certain types of enemy, or on an enemy under a certain status effect. Simple contextual poisons are already in the mod, for example the Banish poisons work better on summoned Daedra, i.e. affect those of a higher level.
Install ======= The mod can be installed manually or using the mod manager of your choice. As always, remember to rebuild any patch mods you may use after adding any mod to your load order.
Uninstall ========= Uninstalling mods is not officially supported for Skyrim. However, this mod should be relatively safe to uninstall, if you so choose. Simply delete the files, or uninstall using your chosen mod manager.
Upgrade ======= This is the first version, so this section is a placeholder for now.
Incompatibility =============== This mod does not make any changes to vanilla objects, as all new objects are added. As such, there should be no hard incompatibilities. It may not work as intended with some mods which alter Alchemy or potions, if you come across any such issues, please let me know in the comments section.
Load Order ========== There should be no issues with load order, as the mod does not overwrite any objects, and no mod will overwrite my new additions. However, as always you should use BOSS to help sort your load order.
Known Issues or Bugs ==================== It seems the undead are immune to most of my poisons. I have yet to come up with a workaround.
History ======= 1.0, 2013/06/28 - Initial release.
Contact ======= You can find me on the official Elder Scrolls forums and Nexus as 'evilgiraffe'
Credits ======= Thanks to Bethesda for creating TES and the CK. Thanks to Nexus for everything. Thanks to LHammonds for the Readme Generator this file was (loosely!) based on.
Licensing/Legal =============== You must contact me and obtain my permission before re-packaging any part of this mod. If I do not respond within 6 weeks, feel free to do whatever you like with this mod.