Regarding the compatability patch disaster i had today:
I deeply apologize to you guys for all the problems especially if you were affected. for now i am just patching the WAFR part of the prereproccer patch, hopefully the reproccer should handle IA now but if not i'll work on the patch for that as well but that might be some time given the trouble this patch has given me this afternoon particularly the IA component i was integrating into it. For now use the patch provided regardless of the version of the prereproccer patch you use since the major cause of incompatibility was the weapon and armor fixes component and that is now patched. The reason behind the difficulty is that i'm trying to patch multiple esp's by editing the original things they patch then letting it override the prereproccer, not the best technique and it has a lot of flaws but its a step forward from loading my entire original mod below the prereproccer. i'll be honing the patch over the next few weeks and hopefully should have a final version sorted by the end of the month presumably just in time for the next update to the patch by Xathra to come out.
Anyway let me know about any issues you have and i'll try to refine the patch more.
OK Since the Read_Me has decided to not work some time ago and i have no idea why heres the section on doing your own edits. Read-me now working again going to leave this here though in case it messes up again etc.
HOW TO MAKE/EDIT THIS MOD:
1) Download the creation kit. 2) Open up your Sky_Re Main file (if doing an edit to something my mod doesn't alter you can set this as the active) Otherwise open Sky_Re Helmless Perks (remember to back up the file 1st). 3) Go to perks section under actors. 4) Find the perk your after note some are not named as they are in game (all new Sky_Re perks start with xxx). 5) Open the perk go to effects bottom right double click the effect. 6) You will now see one of two things a box with the effect in and its conditions (see step 7 ) or a white box with nothing in it(see step 8 ). 7) Simply alter the condition to suite your preferance. This is a spell effect so you need to look to the right hand side of the window and it should have the spell effect name take note of it. 9) Go to your magic abillity section or the easy way is select all and type the name of the file you just took note of into the search. 10) Open the effect and edit the conditions. 11) Save your changes and test them in game remember to save prior to enableing this edited mod (NOTE if you edited my file see below). 12) Now if you edited my file theres a possiblility it will lose the Sky_Re Main as a master after editing so you may need to open wyre Bash and select your edited plugin and add master Sky_Re Main. esp 13) Congratulations fellow modder you now can fully customise the perks now (Told you it was easy )
Enjoy the mod.
Version 1 is identical to 0.3 but now has patches for the Xathras reprocer patches and in order to make sure every1 sees them i decided to update the file version to make sure people see the patches you do not need to update the main file unless you want to. Let me know about any issues you guys run into with the patches or any other incompatibilities.
if i make a non-dlc version do you mind adding it to this page? if i can i'll also make it modular, eg: skyre core, dawnguard addon, dragonborn addon - hopefully i'll be able to make these as one file but installed with the nexus mod manager options form, if not the i'll give you seperate files i've messaged a link to you so you can monitor progress/get the completed file/s
@ evilsabre - I'm done, more info in PM @ everyone else - my changes are to be uploaded at evilsabre's will, he has access to the file and it is up to him with what he does with it. if you want a copy ask him not me.
Jeez 1st free weekend i get in a while and this XD
Edit: preliminary version will hopefully be done by Saturday night (GMT) however i'm not confirming that for definite since I've not even had a chance to sit down and look at perMa in the ck yet.
Ok guys going take me a little longer than i'd like will not be up today, will be sometime in the next week until then you'll just have to cope i'm afraid.
Unfortunately I've hit a few snags with compatibility and it could be ages until i have the time to sit down and work out exactly what i can do about it. So i expect this will end up being my xmas gift to you guys if its done by then (i really hope it is).
Really hope this is still a possibility. I loved using this mod with SkyRe but have since made the switch to PerMa, as I imagine many/most people will.
So do i need the main version of the mod to use the update? Or is the update just a combination of the main with compatibility for preproccer patches ?
Oh and do i also need to repatch the reproccer after installing this mod ? // Nvm this comment, i got it working.
Hmm strange is it active in the load order? I've occasionally noticed they can deactivate weirdly also try redownloading and installing could just be a corrupted download. Otherwise just let me know your load order in full and i'll have a look through it for a possible conflict.
Edit: i presume you mean none of the perks are working (easiest way to see if my mods applying to your game is if you open the perks and check the armour perks for min 3 pieces if any say min 4 or requires helm it likely means my files inactive or something overwriting it)
Technically yes but install order shouldn't matter too much its the load order that defiantly matters you need to load my original file where ever you want/need it in the load order below SkyReMain.esp. Then xanthra's patches in there correct positions then my patch directly after xathra's prereproccer patch. Obviously the exact order and position of my main file might change between people but Xathra's prereproccer patch and my patch will almost always be directly above the reproccer itself at the bottom of your load order.
Edit: Sorry for taking so long to reply you unfortunately asked right after i went on holiday and I've only just come back
okay this migth be a very stiuped question, it may have been answered before but i just have to ask anyway, do i need to make a new game or can i use this mod on my old character?
also forgive me if i have spelled wrong on something
Was coming here to say that I'd noticed some funky-ness on my latest playthrough with my matching set perks not working any more despite this mod and lo and behold, it's because I didn't have your pre-reproccer patch. Kinda hate that Nexus/MO doesn't let you know when additional files are "updated", but what can you do?
Fantastic mod. I've been using it for a year now. I love being able to see my character's face without missing out on all the matching set perks. Now to just wait on the new reproccer patch for xartha
uploading now I've been using this version since the day after i released the current 1 simply to check it was working as intended and nothing freaky happened. Should fix the perks for any armor type under the sun. Let me know how it works specially if your using immersive armors.
Edit: funny thing i noticed is 12k people have downloaded the main file but apparently only 600 or so of them have the patch. Either few people are using Xathra's patch or no one has noticed the conflict since its so minor.
the ecksstra .esp is the optional textures (my bad here i forgot which esp had the armor, prob means i need to redo the perks for this now as well but that's a 5 min job thankfully), the armor fix well it was 2 am its next to weapons and armor fixes in my load order i just assumed it was a db esp for it (its not but i was tired...)
DONE and re-uploaded, Should work now -crosses fingers-
Apologies to the 50 or so people who downloaded the patches before i was aware of the issue and removed the files until the fixed versions were uploaded. I'll try to avoid such stupid mistakes in the future, admittedly i probably won't XD
ok i'm just going to remake this thing from scratch and therefore hopefully not mess it up again with wrong masters and partially duplicated data.
IF anyone did download the patch files i recommend reverting to the save right before you used it as i don't want any of my silly errors destroying anyone's 100+ hour saves... that's assuming you could play the game.
update: Remade 1 patch testing it now to make sure it functions like it should, Nevermind caught an error again... why when i use the wrong masters will this work but when i use the right 1's it breaks
update 2: got 1 version working use it for now till i can work out if i need to/can get the immersive armor part working properly.
First of all, thank you evilsabre for this mod ! Then, I just want to report that this mod doesn't work well with xathra SkyRe Compatibility and ReProccer Patches (http://www.nexusmods.com/skyrim/mods/48629/?), because the pre reproccer patch overwrites some light and heavy armor perks (matching set light and heavy, swift counter and harmonized). I assume that it is fine to load Helmless Warior after xathra mod, but I just want to be sure. Sorry if it has already been said before.
i'll check this asap after my exams it prob is load order or it might not matter but i'll double check just been real busy this month due to the final exams of my university degree. So sorry for late reply.
Edit; thanks for letting me know btw i'd not noticed and i've been running them together since IA7 came out.....
Ok can confirm that there is a conflict and that you need to load my mod after the pre reproccer patch.
Only issue the pre reproccer adds alot of extra perk conditions (most likely different armor sets) and changes some of the armor types so the changed armor types are reverted to skyre's original settings not the pre reproccers and the new conditions aren't updated.
I'll work on some form of compatible version after my exams but until then can people update me on any what armor work/don't work with the loading this below xathra SkyRe Compatibility and ReProccer Patches (http://www.nexusmods.com/skyrim/mods/48629/?) (pre reproccer patch) and if you run into any problems. Kind of got me worried because i'm not entirely sure why all those values are changed by the pre reproccer so i don't know all the possibilities. If you concerned i think only matters for the harmonise perk so if your not using that you can ignore the load order change as matching set is not an obtainable perk by the player in skyre. Although some npc's may become weaker since i believe they still use it.
108 comments
I deeply apologize to you guys for all the problems especially if you were affected. for now i am just patching the WAFR part of the prereproccer patch, hopefully the reproccer should handle IA now but if not i'll work on the patch for that as well but that might be some time given the trouble this patch has given me this afternoon particularly the IA component i was integrating into it. For now use the patch provided regardless of the version of the prereproccer patch you use since the major cause of incompatibility was the weapon and armor fixes component and that is now patched. The reason behind the difficulty is that i'm trying to patch multiple esp's by editing the original things they patch then letting it override the prereproccer, not the best technique and it has a lot of flaws but its a step forward from loading my entire original mod below the prereproccer. i'll be honing the patch over the next few weeks and hopefully should have a final version sorted by the end of the month presumably just in time for the next update to the patch by Xathra to come out.
Anyway let me know about any issues you have and i'll try to refine the patch more.
HOW TO MAKE/EDIT THIS MOD:
1) Download the creation kit.
2) Open up your Sky_Re Main file (if doing an edit to something my mod doesn't alter you can set this as the active) Otherwise open Sky_Re Helmless Perks (remember to back up the file 1st).
3) Go to perks section under actors.
4) Find the perk your after note some are not named as they are in game (all new Sky_Re perks start with xxx).
5) Open the perk go to effects bottom right double click the effect.
6) You will now see one of two things a box with the effect in and its conditions (see step 7 ) or a white box with nothing in it(see step 8 ).
7) Simply alter the condition to suite your preferance.
9) Go to your magic abillity section or the easy way is select all and type the name of the file you just took note of into the search.
10) Open the effect and edit the conditions.
11) Save your changes and test them in game remember to save prior to enableing this edited mod (NOTE if you edited my file see below).
12) Now if you edited my file theres a possiblility it will lose the Sky_Re Main as a master after editing so you may need to open wyre Bash and select your edited plugin and add master Sky_Re Main. esp
13) Congratulations fellow modder you now can fully customise the perks now (Told you it was easy
Enjoy the mod.
Version 1 is identical to 0.3 but now has patches for the Xathras reprocer patches and in order to make sure every1 sees them i decided to update the file version to make sure people see the patches you do not need to update the main file unless you want to. Let me know about any issues you guys run into with the patches or any other incompatibilities.
if i can i'll also make it modular, eg: skyre core, dawnguard addon, dragonborn addon - hopefully i'll be able to make these as one file but installed with the nexus mod manager options form, if not the i'll give you seperate files
i've messaged a link to you so you can monitor progress/get the completed file/s
@ everyone else - my changes are to be uploaded at evilsabre's will, he has access to the file and it is up to him with what he does with it. if you want a copy ask him not me.
Jeez 1st free weekend i get in a while and this XD
Edit: preliminary version will hopefully be done by Saturday night (GMT)
however i'm not confirming that for definite since I've not even had a chance to sit down and look at perMa in the ck yet.
Unfortunately I've hit a few snags with compatibility and it could be ages until i have the time to sit down and work out exactly what i can do about it. So i expect this will end up being my xmas gift to you guys if its done by then (i really hope it is).
http://www.nexusmods.com/skyrim/mods/60085/?
Oh and do i also need to repatch the reproccer after installing this mod ? // Nvm this comment, i got it working.
Edit: i presume you mean none of the perks are working (easiest way to see if my mods applying to your game is if you open the perks and check the armour perks for min 3 pieces if any say min 4 or requires helm it likely means my files inactive or something overwriting it)
Edit: Sorry for taking so long to reply you unfortunately asked right after i went on holiday and I've only just come back
also forgive me if i have spelled wrong on something
But no not a silly question at all i'd much rather answer questions like this than "does this require SkyRe?" etc
Sorry for late reply though
Fantastic mod. I've been using it for a year now. I love being able to see my character's face without missing out on all the matching set perks. Now to just wait on the new reproccer patch for xartha
Edit: funny thing i noticed is 12k people have downloaded the main file but apparently only 600 or so of them have the patch. Either few people are using Xathra's patch or no one has noticed the conflict since its so minor.
- Hothtrooper44_Armor_Ecksstra.esp -> deactivated by MO because it isn't needed
- DragonbornArmorFix.esp -> which mod is this supposed to come from?
I have all WaAF options but openfaced helmets installed.
Apologies to the 50 or so people who downloaded the patches before i was aware of the issue and removed the files until the fixed versions were uploaded. I'll try to avoid such stupid mistakes in the future, admittedly i probably won't XD
Can happen to anyone^^
i'm just gona sit and cry in the corner for an hour or 2 while i work out wtf i did wrong here
IF anyone did download the patch files i recommend reverting to the save right before you used it as i don't want any of my silly errors destroying anyone's 100+ hour saves... that's assuming you could play the game.
update: Remade 1 patch testing it now to make sure it functions like it should, Nevermind caught an error again... why when i use the wrong masters will this work but when i use the right 1's it breaks
update 2: got 1 version working use it for now till i can work out if i need to/can get the immersive armor part working properly.
Then, I just want to report that this mod doesn't work well with xathra SkyRe Compatibility and ReProccer Patches (http://www.nexusmods.com/skyrim/mods/48629/?), because the pre reproccer patch overwrites some light and heavy armor perks (matching set light and heavy, swift counter and harmonized). I assume that it is fine to load Helmless Warior after xathra mod, but I just want to be sure. Sorry if it has already been said before.
Edit; thanks for letting me know btw i'd not noticed and i've been running them together since IA7 came out.....
Only issue the pre reproccer adds alot of extra perk conditions (most likely different armor sets) and changes some of the armor types so the changed armor types are reverted to skyre's original settings not the pre reproccers and the new conditions aren't updated.
I'll work on some form of compatible version after my exams but until then can people update me on any what armor work/don't work with the loading this below xathra SkyRe Compatibility and ReProccer Patches (http://www.nexusmods.com/skyrim/mods/48629/?) (pre reproccer patch) and if you run into any problems. Kind of got me worried because i'm not entirely sure why all those values are changed by the pre reproccer so i don't know all the possibilities. If you concerned i think only matters for the harmonise perk so if your not using that you can ignore the load order change as matching set is not an obtainable perk by the player in skyre. Although some npc's may become weaker since i believe they still use it.