Skyrim

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==Description==
You are not a mere mortal, you have Dragon blood within you granting you many strengths, the ability to absorb Dragon souls, and mastery over the Thu'um.

Your Dragon blood also allows you to carry both gifts of Hircine and Molag Bal simultaneously - allowing you to be both a Vampire and a Werewolf at the same time.

Whilst in Werewolf form you do not have the strengths & weaknesses of Vampires - this means no bonus resistance to frost, no weakness to fire, no weakness to sunlight and no strengths & weaknesses provide by other Vampire Mods. The game considers you a Werewolf only.

Whilst in Vampire Lord form, you do not have the Werewolf weakness to silver, no Beastblood, no access to the Underforge, and no other strengths or weaknesses of Werewolves added by other mods. The game considers you a Vampire only.

Whilst in (normal) Humanoid form you will have all the humanoid traits of both Werewolf and Vampire. This includes weakness to sunlight, access to the Underforge, comments from NPCs, etc. The game considers you both a Werewolf and a Vampire.

There are no special actions or spells required, just obtain the gifts/taints in-game as you normally would - except now they won't override each other. Whilst this mod is installed, you will have an active spell affect showing that you can be both Vampire & Werewolf - even if you have not obtained them.

==Requirements==
- Dawnguard

==Notes & Gotchas==
- Feeding each form is independent - Werewolves eat hearts, Vampires drink blood (also the game mechanics are different)
- Every time you change into Werewolf form whilst also being a Vampire will increase your "Vampire cure counter". It's a stat tracked by the game. I had to do it this way in order to keep compatibility with other vampire mods. Most people won't care about this stat, but I'm calling it out for those that do.
- Disease immunity - both Vampires and Werewolves have Disease immunity. These means each one will block the other form from being contracted via diseases.
- This means becoming a Werewolf will prevent you from contracting Sanguinare Vampiris and thus becoming the weaker Vampire type.
- This means becoming a Vampire will prevent you from contracting some form of Lycanthropy disease that you may have enabled through another mod.
- You must obtain the stronger, "true" types of Vampire & Werewolf to utilise both. This can be done through the relevant gift givers /quests in the game (Aela, Harkon, Serana) in any order, at any time.
- You can cure & regain the gifts as many times as you like.
- I'm unsure how this will function with custom races. I've written it to be mindful of custom races, but have not been able to test it properly as yet

==Compatibility==
I've tried to keep this as generic as possible and it should be compatible with most Vampire & Werewolf mods - as that's where the real fun lies in playing these types of characters! More testing & feedback may be required here, however.
This mod will clash with some other "hybrid" mods that enable you to be both Vampire & Werewolf, remove them first.

==Installation==
Use Nexus Mod Manager (NMM) or manually download and extract the files to yoru Skyrim\Data folder. I recommend NMM.

==Uninstallation==
If you decide this mod isn't for you - un-installation is easy and won't break your game. Simply cast the Lesser Power "Cleanse Tainted Blood" and choose which gifts/taints you would like to remove/cure/reset. Then save your game, exit, and un-install this mod by deleting the relevant files in your Skyrim\Data folder or by using NMM. I recommend NMM.