Does anyone know if this will work out of the box for SE? I have used this mod for forever and I really don't want to give it up, but I finally made the switch to SE and noticed it wasn't there. If it doesn't work, I'd appreciate a guide for making it work for SE.
if anyone is continuing this mod, it would be nice if the home would have new DLC stuff also, can i request a feature? the ability to set followers to come with you to the house and if marked to stay there, they stay there, it will help equipping those many followers came with mods much easier, i find myself moving between the house and out of it just to equip and collect stuff from my followers more than enough to be tired of the load screen between it please do it.
there is a dwemer teleportation mod somewhere out there. This one allows you to move everywhere you place the pads and you can bring a follower with you.
Hi, i'm gonna try to change stuff around the internals of this player house, but when i open it in creation kit, i don't see the roof or floors and some parts of the wall, can anyone please help me to find what is going wrong there or am i missing something? also, can anyone please what stations are added by dlc that are lacking in dwemer jar? thanks
I liked this mod very much, and I remodeled this jar to my preference. Reference to permission, I think about uploading these files to nexus.
At first, I made it only as add-on files. But there are so many changes(even sorting system script, because of fitting to General Stores), may be better to remake as independent mod published you to credit.
Therefore I want to talk... Which one do you think is better?
1, Independent Mod --- If in this case, users don't need to download original DwemerJar.bsa. it is another mod, so both original and new files, able to activate.
2, Dwemer Jar's add-on --- If in this case, need DwemerJar.bsa and to download from here or Steam workshop. they are alternative for users.
Without a problem, I'd like to select 1. Thanks for your works.
Im trying to edit the jar and add a few things from other mods and dlcs but im a noob with editing cells and when i open the jar in cell view i just get a bunch of error signs. Any help?
I have been using this for a while and it is definately one of my musthaves. Having instant access to both storage and crafting, as well as a safe location to save (small and with no NPCs around) is simply ... BRILLIANT! Endorsed !
one thing though - is it possible to disable the autosort/storage function ?
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I liked this mod very much, and I remodeled this jar to my preference.
Reference to permission, I think about uploading these files to nexus.
At first, I made it only as add-on files.
But there are so many changes(even sorting system script, because of fitting to General Stores), may be better to remake as independent mod published you to credit.
Therefore I want to talk... Which one do you think is better?
1, Independent Mod
--- If in this case, users don't need to download original DwemerJar.bsa.
it is another mod, so both original and new files, able to activate.
2, Dwemer Jar's add-on
--- If in this case, need DwemerJar.bsa and to download from here or Steam workshop.
they are alternative for users.
Without a problem, I'd like to select 1.
Thanks for your works.
Where is this configuration menu? The auto-transfer has disabled for me somehow, and I want it back on.
Having instant access to both storage and crafting, as well as a safe location to save (small and with no NPCs around) is simply ... BRILLIANT!
Endorsed !
one thing though - is it possible to disable the autosort/storage function ?
Edit: perfect, now I have control over my storage/mats, and can still use the chute to deposit if I want - thumbs up!