Skyrim

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Modd3r and CaBaL

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CaBaL120

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Just in case the "readme" button goes unnoticed, I hope this sticky will help :)

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|aMidianborn Ebony Armor|
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Description:
Textures replacers made by Cabal120, author of the aMidianborn Brand, in HD resolution!
You can choose between 3 possible colors:
- Silver: the ebony armor with silver decorations and a mirror-like cubemap
- Golden: same ad above, but with golden decorations
- Black: following Bethesda concept about the ebony armor, it has a bleak coloration
and a grey colored cubemap

Installation:
It can be easily done by NMM, otherwise:
1) download the replacer you wanna use
2) extract the archive in Skyrim\Data folder
3) enjoy the new textures!

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|Differently Ebony ReadMe 1.0a|
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Description:
The plugin made by Modd3r adds 2 new armor sets: Silver Ebony and Gold Ebony.
Both are craftable, temperable and enchantable.

Installation:
1) install the ebony armor BLACK replacer
2) extract Differently Ebony archive in Skyrim\Data folder
3) activate Differently Ebony.esp
4) enjoy the crafting!

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|FAQ|
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1) Is it compatible with UNP/CBBE/UNPB/CNHF/etc.?
The Replacers are compatible with every body meshes around, so don't worry!
The plugin requires the installation of the new meshes in the related meshes folder (ebonyblack and ebonygolden), and then you
have to edit the meshes in nifskope in order to use the right textures! Like I wrote in the Glass Variants FAQ:
Actually you can, what you have to do is follow this path
Data\meshes\armor\ebonyblack and ebonygolden, inside you'll find 2 directories for each set, open them and put the new armor meshes inside "f".
After that you have to modify the texture path in nifskope: open the mesh file, in the menu on the left (Block List) click on (I report only the thing you have to click on):
0 NiNode <-
1 NiTriShape <-
6 BSLightingShaderProperty <-
8 NiTriShape <-
13 BSLightingShaderProperty <-

Inside BSLightingShaderProperty there is BSShaderTextureSet, if you click on it you will see new options under Block Details (see window below Block List), click on Textures.
You have to modify those texture paths you see with the ones used by Differently Ebony.

VERY IMPORTANT: YOU HAVE TO CHANGE THE CUBEMAP PATH TOO!
Because the default Cubemap is the one used by the black ebony armor, which is black-grey-white and not the coloured one.

2) Is it compatible with other mods?
Absolutely yes, this plugin is safe since it only adds a few items.

3) Is that it? We craft and.. nothing more?
More as still to come ;)

4) Oh no! The servers aren't working! What are you doing?!
Nothing, really, maybe it's just Nexus doing its stuff.
Just wait a bit ;)

5) Is it compatible with Opened Face Helmet?
the modifies done but OpenedFaceHelmet.esp aren't just related to the meshes, but they affect also the models' entry in the CK.
If you open OpenedFaceHelmet.esp's EbonyHelmetAA in CK and (for example) Differently Ebony's EbonyHelmetAADUPLICATE001
you'll notice that the biped model affect different character's areas: OFH alter only the Hairs and the Ears,
while Differently Ebony alters the HEAD.
https://www.dropbox.com/s/c57rij5v32l9jdv/Explanation%20Helmet.jpg <- Open Link for image explanation
So, basically, you have to:
1) Switch Differently Ebony's meshes with the ones from OFH and correct their textures' paths with Nifskope;
2) Open Differently Ebony in CK and modify EbonyHelmetAADUPLICATE001 and EbonyHelmetAADUPLICATE002 Biped Objects;
deselect HEAD and chose Hairs and Ears.

Still in progress