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This page was last updated on 01 December 2019, 2:05PM
- Changelogs
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Version 2.7.9
- + Carried over a few missed very minor USLEEP edits.
+ Winterhold mesh edited to be compatible with ELFX.
- + Carried over a few missed very minor USLEEP edits.
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Version 2.7.8
- + REMOVE ANY WEAPON FROM THE SWORD-IN-STONE CHARGER AND LEAVE THE REFUGE BEFORE UPDATING
+ Changed the Sword-in-Stone charger to fix missing activator - always leave a weapon in the charger before exiting the cell or the activator will be missing again when you re-enter.
+ Removed sky and weather from the transition cell and Frozen Passage
+ A few more mesh edits
- + REMOVE ANY WEAPON FROM THE SWORD-IN-STONE CHARGER AND LEAVE THE REFUGE BEFORE UPDATING
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Version 2.7.7
- + REMOVE ANY BOOKS FROM THE SHELF ABOVE THE BED BEFORE UPDATING
+ Various mesh improvements (UV, collision + a smooth fern mesh)
+ Stone block texture wasn't quite seamless + added parallax
+ Various aesthetic changes, largest of which is in the Tree cavern
+ NPCs will now re-equip their gear as they leave the baths area, linked to the disrober switch
+ Non-Parallax version available
- + REMOVE ANY BOOKS FROM THE SHELF ABOVE THE BED BEFORE UPDATING
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Version 2.7.6
- + Fixed new stone block textures: increased contrast and fixed normals (alpha channel)
+ A couple of mesh edits
+ Fixed a leftover script property (that wasn't hurting anything but should've been removed)
+ Some minor tweaks
- + Fixed new stone block textures: increased contrast and fixed normals (alpha channel)
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Version 2.7.5
- + Re-textured many interior meshes - stone blocks rather than flat stone paving.
+ Parallax added to many meshes: you need Project Parallax Remastered + ENB or you'll have shifty textures.
+ Tweaked some interior areas and meshes - e.g. deeper fireplace, runed anvil, stairs in tree cavern, etc.
+ Small tweak to the weapon racks - you shouldn't notice any difference (hidden vault displays untouched).
+ Another attempt at the sword-in-stone charger, so there'll be another sword in there. Works for me.
+ Removed seams from the main cavern flooring - they weren't very noticeable with the default texture, but some retextures brought them out.
- + Re-textured many interior meshes - stone blocks rather than flat stone paving.
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Version 2.7.3
- + Sword-in-the-Stone weapon charger/display: remove any weapon from it and make sure your character isn't inside the Refuge when udating.
- IF you leave a weapon in the display when updating it will still be there + a new Mahakaman on top.
- The display now uses the default WeaponRack scripts (vanilla or USKP if you're using it) + an extra added tiny script for the charging (so if any weapon won't show properly it's not my fault).
+ Auto Disrobers on the pool and hotub - use the lamp switch to toggle on/off - there is no auto re-equipping at the moment.
- + Sword-in-the-Stone weapon charger/display: remove any weapon from it and make sure your character isn't inside the Refuge when udating.
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Version 2.7.2
- + Fixed Refuge Spirit stealing your gear. Her storage can be found in the chest behind the chair in the tree cavern - TAKE ANYTHING SHE WAS HOLDING FOR YOU BEFORE UPDATING (though you can still get it back by console).
+ You can now ask the Spirit to send you back to the last place she teleported you from anywhere, not just from inside the Refuge (the trick is remembering where that was).
+ Light brightness reduced slightly in some rooms.
+ Made proper blood meshes for the katana set.
+ Tweaked the katana set meshes (fixes, shape tweaks and optimization).
+ All Refuge swords now have the Silver perk, you won't see it in the description but it's there.
+ Forge recipes added for the katana set (Elven).
+ Left-hand sheathed sword meshes included for DSR users.
+ Improved collision of a cave wall mesh.
+ DLC Addon: added the double-cell swap trick for the portal to Severin Manor (I was getting occasional ILS with that door but it turns out my SKSE ini wasn't working properly, so it wasn't actually needed but it doesn't hurt to leave it in).
- + Fixed Refuge Spirit stealing your gear. Her storage can be found in the chest behind the chair in the tree cavern - TAKE ANYTHING SHE WAS HOLDING FOR YOU BEFORE UPDATING (though you can still get it back by console).
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Version 2.7.1
- + Fix for people not seeing the marble weapon plaques
+ Refuge Spirit added to the PlayerAlly faction, hopefully this resolves fights with followers
+ Fixed blood mesh on one-handed Mahakaman sword
+ Non-enchanted versions of the Dwarven sword and greatsword craftable at the Dwarven Forge (Dwarven crafting perk required)
- + Fix for people not seeing the marble weapon plaques
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Version 2.7.0
- + REMOVE the SIGIL STONE from it's display + ITEMS FROM the BEDROOM SAFE and BEDSIDE BOOKSHELF BEFORE UPDATING!
+ Created some new architectural models
+ Script cleanup - you might want to run a script cleaner after you've updated and saved (no harm if you don't)
+ New snappier menu to access Refuge chests through the Spirit
+ Ore Chest and Bedroom Bookcase added to remote Refuge Access
+ Gem Chest added to the Forge's linked crafting
+ Refuge now has "Double Cell Swap" trick to eliminate ILS/CTD when low on RAM
+ Re-retextured Dwarven Forge + uses USKP's greatly optimised mesh
+ Togglable Forge lava-fall, Entry bridge chamber lighting and Hot-tub jacuzzi! :D
+ "Disrober" rune in Bath chamber
+ Bedside bookshelf moved above bed
+ Fixed vanilla UV error on large Markarth beam used in a few places
+ Smoother Talos statue from my Better-Shaped Talos mod
+ More stuff I can't recall (been working on this off-and-on for some time now)
- + REMOVE the SIGIL STONE from it's display + ITEMS FROM the BEDROOM SAFE and BEDSIDE BOOKSHELF BEFORE UPDATING!
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Version 2.6.8
- + Refuge Spirit: added option to tell her to stay in the Tree cavern. Summoning her will restart her patrol.
+ The Spirit will no longer drop items given to her into the sorting chest, but will hold onto them indefinitely.
+ Sorting chest added to the secret storage.
+ Sorting chests will now spit items that cannot be sorted back into the player's inventory.
+ Thieves' guild button removed (it was redundant with Honeyside).
+ Some updated meshes (Talos statue, secret storage).
+ Many buttons replaced with Dwemer runes.
+ DLC Addon only: Summon Refuge Portal spell added (spellbook in secret storage). Summons a permanent archway before the caster. A portal to the Refuge can be activated/deactived via this arch. Re-casting the spell will move the archway/portal. From the Refuge this portal can be activated by the button under the new Dwemer banner.
- + Refuge Spirit: added option to tell her to stay in the Tree cavern. Summoning her will restart her patrol.
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Version 2.6.7c
- + Made edit to Archmage's quarters so that the secret door isn't revealed by the bad lighting - rune had to be moved further left.
+ Atronach forge manual didn't have bounds set, so it didn't sit nicely in bookshelves.
- + Made edit to Archmage's quarters so that the secret door isn't revealed by the bad lighting - rune had to be moved further left.
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Version 2.6.7b
- + "MOPP fix" applied to 60+ meshes that I had created better collision for.
+ Light switch on railing above the main cavern added.
+ A couple of typos fixed (Necromancer Amulet and High Hrothgar key).
- + "MOPP fix" applied to 60+ meshes that I had created better collision for.
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Version 2.6.7
- + Refuge horse marker moved into the stable.
+ Lift gears replaced with lamps (the gear noise doesn't stop once started).
+ Lift shaft colour fixes.
+ Chandeliers in the follower and fireplace rooms can now be activated.
+ Keys in guilds can be taken without having to steal them.
+ Z-fighting haypile in Riften secret passage fixed.
+ Reduced smoking effect of the Precious Ring.
- + Refuge horse marker moved into the stable.
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Version 2.6.6
- + Atronach Forge area moved to a separate cell - remove anything you left in the Forge box and save outside of the Refuge.
+ Put a trigger in the bedroom and the forge area to enable/disable container-linked crafting. Light on = enabled.
+ Re-did the ivy plants.
- + Atronach Forge area moved to a separate cell - remove anything you left in the Forge box and save outside of the Refuge.
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Version 2.6.5
- + Take everything from the 2 Sorting Chests, the 4 bookshelves, and everything from the bedroom except for the dwemer chests, the food pot, the 2 shield racks and the bedside cabinet and bookshelf. Leave the Refuge and save your game, then update.
+ Bookshelves in bedroom now.
+ Weaponracks moved out with mannequins.
+ A few display items added to the bedroom.
+ A few more shield racks added.
+ A couple more dagger displays added.
+ Bedroom lights can now be turned on/off (activate the chandeliers).
- + Take everything from the 2 Sorting Chests, the 4 bookshelves, and everything from the bedroom except for the dwemer chests, the food pot, the 2 shield racks and the bedside cabinet and bookshelf. Leave the Refuge and save your game, then update.
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Version 2.6.4
- + Remove everything from the Vault except Dragonpriest Masks, Dragon Claws, Black Books and Elder Scrolls.
+ Several new Vault displays.
+ The axe in Hrothmund's Barrow is now acquirable (Dragonborn only).
+ Staff enchanter added.
+ Fixed some shadow-striping that had somehow crept in to some areas.
- + Remove everything from the Vault except Dragonpriest Masks, Dragon Claws, Black Books and Elder Scrolls.
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Version 2.6.3
- + You can now teleport back to the last place the Refuge Spirit teleported you home from, just talk to the Spirit.
+ Confirm option added to the Refuge Spirit's teleport dialogue choices.
+ Accessing your containers through the Refuge Spirit will now default back to the container list, choose "I think that's everything" to exit container access.
+ 1-handed version of the Dwarven sword added (found in the Secret Storage).
+ Fixed the sloppy vanilla collision mesh in the Vault, it should be easier to select items in the corners.
+ Fixed a minor collision hole in the bridge entrance chamber.
- + You can now teleport back to the last place the Refuge Spirit teleported you home from, just talk to the Spirit.
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Version 2.6.2c
- +[DG+DB Addon only] Vault fix - remove both Eyes of the Falmer and the 6 items from the wood post displays in the vault BEFORE updating outside the Refuge.
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Version 2.6.2
- * Door to the Falkreath Dark Brotherhood Sanctuary added (Left button under DB banner) - key on a shelf near the Sithis book.
* Door to Volkihar Keep added (Right button under DG banner) - key on endtable in Harkon's Quarters.
* Crafting stations are now linked to related containers - side effects:
-- if a chest is very full you might be overloaded for a couple of seconds as the items are put back in the chest after crafting.
-- if you have 'other' items in a chest (like apples in the Ore Chest) they will be left in your inventory after crafting.
-- if you were collecting items (like Nirnroots) for a quest, they may be put back in their container after crafting.
-- Dwarven metal for smelting is now sorted into the Ore Chest.
* Standing on the Dwarven Forge will now hurt!
* Standing under the Tree cavern's waterfall will refresh you (health + stamina).
* Falling into Blackreach should be much more certain now.
* Elder Scroll(s), Black Books (DB) and Paragons (DG) added to the Vault - triggers for the Scrolls and books are tricky - Scrolls: try just outside the chests; Books closest to the skulls: move your cursor up until you find it (the vanilla collision mesh of that room is the problem).
- * Door to the Falkreath Dark Brotherhood Sanctuary added (Left button under DB banner) - key on a shelf near the Sithis book.
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Version 2.6.0
- * Many improved models, with proper collision meshes added.
* Vault added, look for a rune by the boiler. REMOVE ANY DRAGONPRIEST MASKS FROM THE DISPLAY WALL BEFORE UPDATING!
* Endless spiral stair replaced with a fully functional lift!
* Don't fall off the bridge of Khazad-dûm until you've discovered Blackreach (if you do then you risk messing up the main quest).
* Simple baths added (look for light switch).
* Dawnguard: Stairway down to the Aetherium Forge added. Key on platform by the bust after you cross the first bridge.
* Dragonborn: Spider scroll machine added to forge area.
* Dragonborn ONLY addon is discontinued - sorry!
- * Many improved models, with proper collision meshes added.
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Version 2.5.3
- + Added the ability to access most of the Refuge containers through the Refuge Spirit (outside the Refuge).
* Removed Jewelry from the auto-Sorter as it removed player-made enchantments - use the Sorting Chest or Refuge Spirit.
* Leather and Leather strips now auto-Sorted to the Hides Chest to match the Sorting Chest.
* DB+DG addon: tiny update to account for the above (No update was needed for the DB ONLY addon file).
- + Added the ability to access most of the Refuge containers through the Refuge Spirit (outside the Refuge).
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Version 2.5.2
- + Fixed issue where the Summon Refuge Spirit power would be blocked by the player's Resist/Absorb Magic.
+ Mahakaman Blade improvements:
... Better textures on blade and scabbard.
... Fixed missing blood textures on blade.
... Sharper tip.
... Upgradable.
+ Added another sorting chest by the lower bridge entrance.
+ Lighting changes in the bridge chamber.
+ Moved the map room furniture slightly - more room to go around.
- + Fixed issue where the Summon Refuge Spirit power would be blocked by the player's Resist/Absorb Magic.
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Version 2.5.1
- + Added the REFUGE SPIRIT - go to the tree cavern and she will appear. Your options are:
... "Stay out of my sight.." will remove her from the game if you don't want her. =(
... "Would you be willing.." will give you the Summon Refuge Spirit ability. =)
* She will not currently fight for you.
* She doesn't say much; this may change if decent sound files can be found.
* She will patrol the Refuge when not summoned.
* Summoning/speaking to her will give these options:
... "Sort through my pack.." will sort your misc. items to their containers in the Refuge, just like the Sorter but from anywhere.
... "Let's go home." will teleport you both to the Refuge (there is no return teleport option as of yet).
... "Could you send me up.." will teleport you up to the Portal Tower - only available inside the Refuge.
... "That will be all.." necessary to dismiss a summon - if you escape the dialogue she will follow you until this is chosen.
... "I need something.." lets you access most of the storage containers from anywhere outside the Refuge.
... "I'll give you.." will allow you to give her anything to be brought back to the Refuge for storage. She will actually hold onto the items until you enter the refuge again, making her a summon-able storage locker.
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+ Added the Sorting Chest - the chest under the small table in the map room is now an auto-sorting chest: anything dropped in here will go to it's proper container in the Refuge.
* Besides the obvious named containers are:
... Books go to the left book cabinet in the map room.
... Spell tomes go to the right book cabinet in the map room.
... Scrolls go to the cupboard under the Potions Chest.
... Gold goes to the safe in the bedroom.
... Keys go to the strongbox above the safe.
... Arrows go to the chest above the 2 weapon chests.
... Food items go to the new cooking pot under the weapon chests.
... Skulls, bones, chitin, dwemer parts etc. go to the Dragon Chest.
... Ores and ingots are NOT sorted (no keyword) - just use the Sorter.
* Items that can't be sorted will remain in the chest.
* The Refuge Spirit deposits anything you gave her into the Sorting Chest when you next enter the Refuge.
* Currently only magic gear that is unenchantable will go to the Enchanted Weapon/Apparel chests; unfortunately there's no easy way to detect normal enchanted gear, which will be sent to the normal weapon/apparel chests.
____________________________________________________________________________________________________________________________________
* Added Aemer's Ancient Mahakaman Blade - A powerful new Dwarven greatsword with unique look, enchantment and effects.
* Found as the new "sword in the stone" (anything you already had in there will still be there as well).
____________________________________________________________________________________________________________________________________
* Added charging ability to the "Sword in the Stone" weapon display - it will now fully charge any magic weapon/staff you place there - unfortunately will only work for SKSE users.
____________________________________________________________________________________________________________________________________
+ Fixed "dark texture spots" entering the map room from the main cavern and in the follower room.
+ Fixed missing dartboard texture in follower room.
+ Decorated the bookshelf area a little.
+ Some lighting tweaks.
____________________________________________________________________________________________________________________________________
Dawnguard and Dragonborn Addon - new single addon file format since 2.5.0!
* Remove/delete the previous DB.esp and DG.esp files!
* Remove anything you had stored in the urn behind the secret wall in Severin Manor before updating.
* The Severin door will be locked again, sorry about that.
* Dawnguard door now locked as well - key on table by players bed in Fort Dawnguard (copy in secret storage).
____________________________________________________________________________________________________________________________________
Dragonborn ONLY Addon
* The Severin door will be locked again, sorry about that.
- + Added the REFUGE SPIRIT - go to the tree cavern and she will appear. Your options are:
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Version 2.5.0
- * Re-worked portal system: more destinations and secret doors are now cleverly hidden behind vanilla walls so that vanilla doors are unaffected - Make sure none of the portals are activated before updating, and don't update inside any of the connected homes/guilds.
* Updating a previous version and wondering what happened to the portal buttons? Look for a Dwarven Rune (see the DESC for specific locations).
* Access to the Ragged Flagon is now through a new secret Ratway passage from Honeyside's basement.
* All doors now require keys, the new keys can be found in relevant locations and copies in the secret storage - remove personal items from the secret storage before updating (probably not strictly necessary, just in case). See the DESC for more key details.
* New matching table/cabinets for alchemy/enchanting in the bedroom - remove everything from the SoulGem Strongbox, the Alchemy Satchel, the Potion Chest and the Cupboard under the potion chest before updating!
* Shield holders switched places with framed art in the bedroom - remove your shields before updating (I didn't and the shields were just hanging in front of the art; so not lost).
* The barred door leading up from the water under the map room is now activated by a Rune just under the water's surface on a column opposite the bars (by the block you can stand up on in the water).
* Re-worked map room: larger with wall mural.
* Re-worked lower entry bridge chamber with archer's balcony.
* Bedroom has a door (of sorts), try the rune on the column outside the bedroom or the button opposite the sorter (once inside).
- * Re-worked portal system: more destinations and secret doors are now cleverly hidden behind vanilla walls so that vanilla doors are unaffected - Make sure none of the portals are activated before updating, and don't update inside any of the connected homes/guilds.
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- Author's activity
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December 2019
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01 Dec 2019, 2:05PM | Action by: LeanWolf
Attribute change
Name changed to 'Aemer's Refuge'.
Summary changed.
Description changed.
March 2017
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30 Mar 2017, 6:29AM | Action by: LeanWolf
Attribute change
author requires verification for all video uploads
November 2016
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20 Nov 2016, 7:15PM | Action by: LeanWolf
Attribute change
long description changed
August 2016
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12 Aug 2016, 12:56AM | Action by: LeanWolf
Changelog added
Change log added for version 2.7.9
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12 Aug 2016, 12:51AM | Action by: LeanWolf
File added
Aemers Refuge by LeanWolf - the DLC Addon
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12 Aug 2016, 12:51AM | Action by: LeanWolf
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Aemers Refuge by LeanWolf - the DLC Addon small description changed
Aemers Refuge by LeanWolf - the DLC Addon category changed
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12 Aug 2016, 12:49AM | Action by: LeanWolf
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Aemers Refuge by LeanWolf - MAIN without Parallax
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12 Aug 2016, 12:48AM | Action by: LeanWolf
Attribute change
Aemers Refuge by LeanWolf - MAIN without Parallax small description changed
Aemers Refuge by LeanWolf - MAIN without Parallax category changed
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12 Aug 2016, 12:46AM | Action by: LeanWolf
File added
Aemers Refuge by LeanWolf - MAIN Parallax
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12 Aug 2016, 12:45AM | Action by: LeanWolf
Attribute change
Aemers Refuge by LeanWolf - MAIN Parallax small description changed
Aemers Refuge by LeanWolf - MAIN Parallax category changed
June 2016
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16 Jun 2016, 9:20PM | Action by: LeanWolf
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16 Jun 2016, 9:03PM | Action by: LeanWolf
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16 Jun 2016, 8:39PM | Action by: LeanWolf
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07 Jun 2016, 2:59PM | Action by: LeanWolf
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06 Jun 2016, 1:35PM | Action by: LeanWolf
Mod image added
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03 Jun 2016, 2:51PM | Action by: LeanWolf
Changelog added
Change log added for version 2.7.8
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01 Jun 2016, 5:25PM | Action by: LeanWolf
Changelog added
Change log added for version 2.7.8
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01 Jun 2016, 5:16PM | Action by: LeanWolf
File added
Aemers Refuge by LeanWolf - MAIN Parallax
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01 Jun 2016, 5:16PM | Action by: LeanWolf
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Aemers Refuge by LeanWolf - MAIN Parallax small description changed
Aemers Refuge by LeanWolf - MAIN Parallax category changed
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01 Jun 2016, 5:12PM | Action by: LeanWolf
File added
Aemers Refuge by LeanWolf - MAIN without Parallax
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- Mod page activity
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