Whiterun Expansion_ Alternative Entrance by AR15freedom1
Skyrim » Locations - New
Added: 20/06/2013 - 05:07AM
Updated: 06/12/2013 - 08:13PM

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Uploaded by AR15freedom1


Last updated at 20:13, 6 Dec 2013 Uploaded at 5:07, 20 Jun 2013

Whiterun Expansion: Alternative Entrance
(No DLC needed)

This mod adds another entrance/exit gateway behind The Bannered Mare in Whiterun and includes an expansion of the town called the Labour District.
-Eastern Whiterun Gateway
-3 Houses
-2 Merchant Shops
-Complex Sewer System
-Navmesh by Hand
-11 new NPCs plus 4 guard patrols
-3 Followers (for the Luxury Suite if desired)
-NPCs have daily schedule
-Underlying storyline

I originally created this mod because (with fast-travel disabled) I found it annoying to run around half of Whiterun just to visit the Luxury Suite (highly recommended mod by migal130). And for all urban spelunkers out there, I have used my personal and extensive experience in journeying through underground waterways and steam tunnels to create (hopefully) Skyrim's most elaborate sewer system which extends below all of Whiterun where you can use manholes located throughout the city to make a quick getaway within the sewer system.

I have added another section to the Labour District, including a tower, public bench area, a large brothel, and many new NPCs (last 3 images).

This mod has been cleaned with TES5Edit
393 ITMs removed, 7 undeleted records

Approximate creation time: 120 hours

Conflicting Mods:
-Open Cities

Compatible Mods:
-Immersive Settlements (info by majikku22 and Imperator Gowron)
-Katixa's Ciderhouse Restaurant
-Bathing Beauties or Beefcake – Luxury Suite

What this mod does NOT do:
-Modify the Whiterun World – it changes as little of Whiterun (inside the walls) as possible to avoid conflicting with Whiterun enhancement mods.

Problems with this mod:
--If the new NPCs have missing face textures (grey face) an optional file can be downloaded. Just extract the file into your skyrim data folder.
--The Imperial guards will conflict if you have chosen to support the stormcloaks in the civil war.
--The merchants are not able to lock their doors at night / keep an eye on you without conflicting with them offering to sell merchandise.
--Multiple NPCs do not respond to their package or schedule, preventing them from being as active as they are supposed to be.

Other than fixing any possible mistakes, this mod is complete and has been fully tested.