Time Lords may be near extinct in the rest of the world, but now you can carry out their legacy by living as one
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.4beta
added Weeping Angel load screen containing the famous dialogue from the episode "Blink"
regeneration is now fully automated and hurts anyone around you for a minue
Version 1.4alpha
started a treasure hunt quest to go to the Gallifreyan embassy
added a new land called the Gallifreyan embassy watched over by a weeping angel
Version 1.4
The Day of the Update. Many things have been changed, including:
- EXTERMINATED many of the bugs and cybergnats that caused problems during regeneration
- remember when you regenerated and only had a little emberey cloak? Not anymore! Now, anyone around you will be engulfed in a lethal fire storm
- The mod is called "Time Lords in Skyrim," so let's add some time lords! Now the housecarls (Not including the ones from Dawnguard), Arngier, and the Jarl of Whiterun are Time Lords, and will regenerate if they are a little too close to death
- The argonian race has been converted to Silurians, as they are the most closely related races.
- There have been reports of a mysterious man by the name of John Smith wandering the hills of Skyrim. He was last seen in the Bannered Mare, in Whiterun.
- A new spell tome has been added to summon the Master from the Atronarch Forge in Winterhold. The ingredients are somewhere in Skyrim, but seem to wander
- So many more things that can't even begin to be named
More updates coming soon, including a working fob watch, a voiced quest, more regeneration options, and much, much more!
Version 1.3
added load screen that describes the Time Lord's origins
Version 1.2
added regeneration aspect (power, must activate it)
Version 1.1
initial release
MESSAGE:
[size=13] Update 1.4.2 is out! apologies for the time gap between updates recently, but with no "Doctor Who" to watch until the Fall, there's nothing more to add on to the update except for the bugs, which is what this update is focused on! The Time Lord race has been removed: I will re-add this race in a later update, but I believe that this race with the complicated generation aspect is what was causing many of the regeneration bugs. So I'm removing the TL race altogether, and will slowly, but steadily, re-add them to Skyrim with little to no bugs. A less buggy regeneration: I've been playing around with papyrus, and believe that I created a regeneration that will activate at 20% health, 100% of the time. the script is identical to that of Kohnariik, except it is active on the Gallifreyan Amulet The Amulet is more smoothly incorporated into the land of Skyrim. It can still be found in an NPC, but is now also somewhere else (BIG HINT!!!!: I also put in a loading screen that says a rough group of bandits have invaded somewhere; keep your eyes peeled...).
If you guys have any ideas you would like incorporated into the mod, let me know in the comments. I am always open to new ideas! Thanks for continuing to support the Time Lord invasion of Skyrim.
[/size]
[size=15]Video sightings of Time Lords in Skyrim:[/size]
Fan of Doctor Who? Feel that there's an absence of Time Lords in Skyrim? Then this is the mod for you! This mod allows you to change your race to a Time Lord, complete with its own description and powers. As Time Lords are technologically advanced, they are exceptionally powerful in the arcane arts, as well as around the forge. Being a Time Lord comes with two magic abilities: Last Resort, and Calming Aura. Last resort is the same power as the Konahriik (if that's how you spell it. The one found in Labrynthian in the dragon's mouth). Calming Aura is an upgraded version of Guardian Circle, at the very least, it wards off creatures up to Level 75 for 45 seconds. As you can imagine, regeneration is a huge concept in Dr. Who, and will take a while to perfect
COMPATIBILITY:
This Mod requires ShowRaceMenu Alternative to set your race to Time Lord. Otherwise, every time you reload your save, you will revert to your previous race