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Reorganizes the Alchemy Tree.

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I was not all that happy that i could not specialize in Poisons or Potions. So i made what i felt was a better tree for my tastes. Figured others felt the same, so i shared it here.

Separates the tree so that after taking the initial Alchemy perk you can go left for poisons, right for potions, and then later up the middle for some perks that benefit either side.

In addition to just moving them around, i made some minor skill level requirements to certain perks to make both sides of the tree more or less equal.

Physician was increased from level 20 to 30 to make it equivalent to the option on the Poision Side.
Concentrated Poison was increased from 50 to 60 to line it up with Benefactor.
Experimenter ranks were changed from 50|70|90 to 30|70|90, due to the perk being accessible sooner.


Other mods by me:
Bounty Gold - 100 gold for killing a dragon? No thanks!
Transmute Iorn Ore First - Essential if you like crafting jewelry.
Functional Homes - Make every home your current home.
Light Foot Only While Sneaking - Don't sneak without it!
Alchemy Tree Re-organized - Specialize in Potions or Poisons.
No Leveled Item Rewards - Get the best reward item regardless of your level.