SKYRIM
Raven witch armor and Apex Werewolf by Zerofrost Satyr
Skyrim » Armour
Added: 28/05/2013 - 02:05PM
Updated: 03/08/2013 - 11:01PM

15,762 Endorsements

1.0 Latest version

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Uploaded by Zerofrost

Description

Last updated at 23:01, 3 Aug 2013 Uploaded at 14:05, 28 May 2013

-Raven Witch Armor

This mod add a new set of High Resolution Light Armor to the game.It's Female Only.

Undertand that the Mask was tailored to humanoid faces therefore not for Kathjit nor Argonians.
For the people using the Ningheim Race i included an adjusted mask in the folder "The Ningheim Race Mask" located in "Data\Meshes\armor\Raven Witch".Just copy and past the files in the "Raven witch" meshes folder.Going against my laziness when it comes to nifskope and CK work ,I have added proper menu and drop-able world models support this time around YAY! PRAISE THE LAWD OF LIGHT!!!

*Armor Defense Base Ratings:

-Gloves:15
-Boots:15
-Mask:13
-Cuirass(long and short):38
-Cape:0

*Where to find it

-In a guarded Locked Chest(the key is with 1 of the guardian) located north-west of Morthal near the Apprentice Stone.(check the Map/location pics).

-To any forge assuming you have the advanced armor smithing perk(armor pieces are in the steel category).The armor is temper-able too.


-Apex Werewolf V2

This mod replaces default werewolf model with a new High Resolution and more imposing werewolf.
There is "no glowing eyes" located in the "Data\meshes\actors\Apex Werewolf\No Glowing eyes" directory,just copy the file in it over the default one in the "Apex werewolf" mesh folder

*Update notes
-Darker and more defined skin
-Remade the fur layout on the body
-New more homogeneous mane geometry and textures
-Added more detail to the eyes glow map and tone down the emissive intensity
-reflexive and more detailed eyes
-Made the mouth wet looking and more defined

*Installation

To install Just extract the contents(including folders) of this rar file into your Skyrim game folder.Comes with an esp file you can check and uncheck in the launch menu


I adjusted the armors/werewolf textures taking Project ENB into account so yeah I think they will look best using it.