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Grimy Bunyip

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GrimyBunyip

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  1. GrimyBunyip
    GrimyBunyip
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    Locked
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    Version 6.07
    Hotcasting now plays spell release audio.

    Version 6.08
    Deleting enchantments will now temporarily list the entry as "deleted" until you get a chance to exit and refresh the menu.
    Added barter menu hotkey to buy/sell items one at a time.
  2. Hematoxylin
    Hematoxylin
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    Tried to port to SSE however it doesnt work. Grimy shows up in MCM, but can't assign spells at all.

    Vortex gives this error:

    Grimytools.dll not a valid dll (code 193)
    Magextender.dll not a valid dll (code 193)
    1. lharchmage
      lharchmage
      • member
      • 3 kudos
      Okay.
      It does work but even with Jaxonz MCM kicker it takes a while to show up in the mcm for the first time about 20 mins but then shows up
      after that in about  a min or 2.
      1) manually downlad UIE and Grimy util
      2) BAE to unpack both BSA's Extract the files  at this point repack UIE as
      a zip archive and activate with your MOd Manager I use MO2
      3) Grimy utilites (Move the LOOSE files _Copy and Paste) into the appropriate folder
      )Scripts Folder Do not move the folder into the Grimy folder just the
      contents From BAE Into the scrips folder. Cannot stress this enough.
      4) Delete Or Hide The  Skse Plugin ( Magextender.dll)
      5) Turn Grimy into a Zip or rar archive activate in your mod manager.
      6) DO NOT USE GRIMY PLUGIN ( Dienes tools Papyrus utilities and UIE
      extensions replace the Grimy Plugin.) I happen to use all three because
      of different mods
      EDIT:
      7) Dont forget to chnage  form 43 to form 44 Load grimy and the base game in Creation kit and save.
      Note I had to put this LATE in my Load order to get it to work I have it just below skytweak and my BashPatch.
      For converting Skytweak Dirty Weasel Has a great Conversion video on Skytweak on You tube.
    2. Hematoxylin
      Hematoxylin
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      It works, it seems getting rid of old .dll's fixed the problem thank you so much!
    3. Rafulec123
      Rafulec123
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      hey question,do you still have it converted and working for SE?Would love to download it without the hussle of convering it
    4. raughboy188
      raughboy188
      • member
      • 6 kudos
      I see, this could work for anniversary edition as well. I'll try it. if it takes longer to load it could be due to sheer amount of options. 
    5. raughboy188
      raughboy188
      • member
      • 6 kudos
      I know it looks like hustle to you but in truth it's  not .You should consider converting mods or you'll miss a lot of oldrim mods that can and will work. I'll have to look into oldrim mods that can work on ae.
  3. JonRC
    JonRC
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    how do you remove a spell from the hotcast slot.  deleting does not work.  in the past if you used the same spell twice it would over write so you could move it.  this also will not work now.
  4. mythcraft
    mythcraft
    • member
    • 1 kudos
    could you please provide a skyrim se 1.5.97 port for the mod?
  5. toya3369
    toya3369
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    • 0 kudos
    thank you so much *^_^*
  6. midsidion
    midsidion
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    • 1 kudos
    would love to use but on SSE but i get lost in the steps as they seem a bit rushed. Is there any way someone could upload a fixed version (with his permission of course) if not give a little more detail in how exactly one goes about getting this converted over
    1. lharchmage
      lharchmage
      • member
      • 3 kudos
      Unfotunately The mod author has gone no contact and no one is able to reach him.
      I recommend watching Dirty weasels skytweak conversion on you tube he shows how to do many of the steps needed to convert sktweak and they are similar to grimy conversion Not sure if I can post the link .....Just search you tube  dirty weasel skytweak se and fisses
      Here is link https://youtu.be/0EYxzW6I_MM
      These are the steps for Grimy conversion from my post if you have some specific questions message me and I will try to hjelp.
      Okay.
      It does work but even with Jaxonz MCM kicker it takes a while to show up in the mcm for the first time about 20 mins but then shows up
      after that in about  a min or 2.
      1) manually downlad UIE and Grimy util
      2) BAE to unpack both BSA's Extract the files  at this point repack UIE as
      a zip archive and activate with your MOd Manager I use MO2
      3) Grimy utilites (Move the LOOSE files _Copy and Paste) into the appropriate folder
      )Scripts Folder Do not move the folder into the Grimy folder just the
      contents From BAE Into the scrips folder. Cannot stress this enough.
      4) Delete Or Hide The  Skse Plugin ( Magextender.dll)
      5) Turn Grimy into a Zip or rar archive activate in your mod manager.
      6) DO NOT USE GRIMY PLUGIN ( Dienes tools Papyrus utilities and UIE
      extensions replace the Grimy Plugin.) I happen to use all three because
      of different mods
      EDIT:
      7) Dont forget to chnage  form 43 to form 44 Load grimy and the base game in Creation kit and save.
      Note I had to put this LATE in my Load order to get it to work I have it just below skytweak and my BashPatch. ( DO NOT BASH THIS OR SKYTWEAK)
      For converting Skytweak Dirty Weasel Has a great Conversion video on Skytweak on You t
  7. Daimondheart
    Daimondheart
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    I've been trying to use Spell Crafting for Skyrim SE but I (and several others) keeps getting an error message in our mod organizers. "Couldn't load GrimyTools.dll (Spell Crafting for Skyrim). A DLL is invalid (code 193)." The mod doesn't list Grimy Utilities as a requirement, but the DLL in message appears to have come from it. Do we need to install Grimy Utilities to be able to use this mod? The original creator of this mod appears to have abandoned it.
  8. maffiaboy555
    maffiaboy555
    • member
    • 1 kudos
    You can still play with this mod on Skyrim Special Edition

    Prerequisites: Need Dienestools SE

    1. Manually download Grimy Utilities (oldrim) & UIExtensions

    2. Cut the .BSA files and place them on your desktop for easy access

    3. Extract the .BSA files using the "Bethesda Archive Extractor" and after extracting the files delete the .BSA files as they are useless for SSE

    4. The extracted folders you get from the .BSA files you place in your DATA folder along with the remaining files you manually downloaded

    5. Voila!

    If you need help i can give it!

    Enjoy this beautiful mod :D
    1. lharchmage
      lharchmage
      • member
      • 3 kudos
      Ok So I extracted the bsa's for Uie and Grimy utilities.
      Got rid of the bsa's
      Loaded in creation kit to change form 43 to 44
      Now I am getting an error from mo2 stating skse plugin "MagExtender.dll (Grimy Utilities-36328-6-08). A DLL is invalid (code 193)"
      is incompatable with skse
      Should i remove the plugin?

    2. lharchmage
      lharchmage
      • member
      • 3 kudos
      Finally got it.
      Some changes to the step are needed
      Okay.
      It does work but even with Jaxonz MCM kicker it takes a while to show up in the mcm for the first time about 20 mins but then shows up
      after that in about  a min or 2.
      1) manually downlad UIE and Grimy util
      2) BAE to unpack both BSA's Extract the files  at this point repack UIE as
      a zip archive and activate with your MOd Manager I use MO2
      3) Grimy utilites (Move the LOOSE files _Copy and Paste) into the appropriate folder
      )Scripts Folder Do not move the folder into the Grimy folder just the
      contents From BAE Into the scrips folder. Cannot stress this enough.
      4) Delete Or Hide The  Skse Plugin ( Magextender.dll)
      5) Turn Grimy into a Zip or rar archive activate in your mod manager.
      6) DO NOT USE GRIMY PLUGIN ( Dienes tools Papyrus utilities and UIE
      extensions replace the Grimy Plugin.) I happen to use all three because
      of different mods
      Note I had to put this LATE in my Load order to get it to work I have it just below skytweak and my BashPatch.
      For converting Skytweak Dirty Weasel Has a great Conversion video on Skytweak on You tube.
  9. ChefBarbie
    ChefBarbie
    • supporter
    • 20 kudos
    To those looking,

    This is easily converted to SSE using the normal means.
    NOTE: You still need grimy plugin! (no conversion needed)
    1. themadimp
      themadimp
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      Please explain the normal means because I just completed an Enderal playthrough with this and now can't go back to SSE without this mod.
    2. ChefBarbie
      ChefBarbie
      • supporter
      • 20 kudos
      Yeah, a lot has happened over the last year. One of the SSE updates broke it.
    3. themadimp
      themadimp
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      Nooooooooooooooo :(
    4. maffiaboy555
      maffiaboy555
      • member
      • 1 kudos
      You can still play with this mod on Skyrim Special Edition

      Prerequisites: Need Dienestools SE

      1. Manually download Grimy Utilities (oldrim) & UIExtensions

      2. Cut the .BSA files and place them on your desktop for easy access

      3. Extract the .BSA files using the "Bethesda Archive Extractor" and after extracting the files delete the .BSA files as they are useless for SSE

      4. The extracted folders you get from the .BSA files you place in your DATA folder along with the remaining files you manually downloaded

      5. Voila!

      If you need help i can give it!

      Enjoy this beautiful mod :D
    5. thebunnyrules
      thebunnyrules
      • supporter
      • 31 kudos
      I tried your method but it's just not showing up in the mcm...
    6. genderneutralnoun
      genderneutralnoun
      • member
      • 4 kudos
      For MCM issues, try Jaxonx MCM Kicker, which has been properly ported for SE now (some ports have issues, I myself had some back when I tried to port it manually).
    7. lharchmage
      lharchmage
      • member
      • 3 kudos
      Hello,
      Ok So I extracted the bsa's for Uie and Grimy utilities.
      Got rid of the bsa's
      Loaded in creation kit to change form 43 to 44
      Now I am getting an error from mo2 stating skse plugin "MagExtender.dll (Grimy Utilities-36328-6-08). A DLL is invalid (code 193)"
      is incompatable with skse
      Should i remove the plugin?
    8. lharchmage
      lharchmage
      • member
      • 3 kudos
      Okay.
      It does work but even with Jaxonz MCM kicker it takes a while to show up in the mcm for the first time about 20 mins but then shows up after that in about  a min or 2.
      1) manually downlad UIE and Grimy util
      2) BAE to unpack both BSA's Extract the files  at this point repack UIE as a zip archive and activate with your MOd Manager I use MO2
      3) Grimy utilites (Move the LOOSE files _Copy and Paste) into the appropriate folder )Scripts Folder Do not move the folder into the Grimy folder just the contents From BAE Into the scrips folder. Cannot stress this enough.
      4) Delete Or Hide The  Skse Plugin ( Magextender.dll)
      5) Turn Grimy into a Zip or rar archive activate in your mod manager.
      6) DO NOT USE GRIMY PLUGIN ( Dienes tools Papyrus utilities and UIE extensions replace the Grimy Plugin.) I happen to use all three because of different mods
      Note I had to put this LATE in my Load order to get it to work I have it just below skytweak and my BashPatch.
      For converting Skytweak Dirty Weasel Has a great Conversion video on Skytweak on You tube.
  10. thebunnyrules
    thebunnyrules
    • supporter
    • 31 kudos
    For anyone wanting something similar to this on SE there is AH Hotkey:

    https://www.nexusmods.com/skyrimspecialedition/mods/15761?tab=description
  11. forcedtoREG
    forcedtoREG
    • member
    • 7 kudos
    Is there any hope for an SSE port? this is one of the most CLEVER mods in skyrim. i wish the author/s of this mod the very best

    PS. I've mentioned this way way back, but if ever theres still hope this mod still gets an update *cross-fingers* please consider,
    a.) taking a look back at the Concentration Spells again where it randomly stops casting when using/holding those spells through a Hotkey.

    b.) also, DUAL CAST using SpellHotkeys.. Most spells in skyrim has a Stronger Version by DualCasting the spell while holding BOTH Left & Right mousebuttons.. but when a spell is Binded on a hotkey using GrimyUtilities, it always casts just the BaseVersion of the spell.. so maybe, the mod could further utilize the "KeyModifier" so it could act as a way to DualCast a spell when both modifier+hotkey is pressed... or probly just a checkbox to indicate to always DUALCAST(when Perk is active) everytime the hotkey is pressed?

    c.) SUGGESTION: I wish that theres a hotkey dedicated to START/STOP the script for Auto-USE of potions/poisons.... I REALLY liked the Idea of Auto-POISON activated through intervals... HOWEVER i dont want that Auto-POISON to be ENABLED ALL THE TIME... example, when i'm just exploring sniping animals, I dont want to use my Poisons.. but whenever I go to a BOSS BATTLE, I want my Auto-POISON Intervals to work.. so I hope I could start that script ON/OFF with a dedicated Hotkey...
    1. maffiaboy555
      maffiaboy555
      • member
      • 1 kudos
      You can still play with this mod on Skyrim Special Edition

      Prerequisites: Need Dienestools SE

      1. Manually download Grimy Utilities (oldrim) & UIExtensions

      2. Cut the .BSA files and place them on your desktop for easy access

      3. Extract the .BSA files using the "Bethesda Archive Extractor" and after extracting the files delete the .BSA files as they are useless for SSE

      4. The extracted folders you get from the .BSA files you place in your DATA folder along with the remaining files you manually downloaded

      5. Voila!

      If you need help i can give it!

      Enjoy this beautiful mod :D