Skyrim

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WDog367

Uploaded by

WDog367

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About this mod

This mod tries to return some of the undead-ness to the dead thralls in Skyrim, by giving all reanimated zombies a unique visual effect; perfect for necromancers and their hunters!

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This mod tries to return some of the undead-ness to the dead thralls in Skyrim, by giving all reanimated zombies a unique visual effect; perfect for necromancers and their hunters!

In Skyrim, Bethesda introduced the closest thing to necromancy in an Elder Scrolls game so far. Now, rather than summoning a skeleton or zombie from thin air, like you would a daedra, undead minions are actually raised corpses.
As novel as it is, the new system destroys some of the charm. The decaying zombies of Oblivion and the ritualized bonewalkers of Morrowind were macabre reflections of their games, wheras the zombies in Skyrim normally look like regular NPCs, but with a blue-ish glow.

The effect is inspired by the in-game ressurection effect, specifically the way the the body disintegrates to ash when the spell is completed. Now, the skin strain on the body is visible throughout the length of the summoning, and reveals the bones beneath the skin.

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Description
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Adds Undead FX to reanimated NPCs, making the strain of binding your soul to a corpse visible.

Disintegrating Effect on NPC skin
  • Variety of patterns for visual diversity
  • Starts at random stage of disintegration
    • Staring stage can be configured, including fully skeletal
  • degrades further after time, if NPC is raised with a spell that destroys the corpse
  • degrades further when body is reanimated again, if NPC was raised with a spell that doesn't destroy the corpse

Underskin beneath skin shader

  • Draugr or Skeleton (thanks to PROMETHEUS_ts for skeleton meshes)

Disenchantable amulet
  • craftable with black soulgem
  • apply effect to player or followers

Eye Glow Effect
  • Draugr-like glow
  • Vampire-like texture switch

MCM to customize FX parameters

No Undead Glow
  • Additional optional .esp file, which removes the distracting blue glow from zombies


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Videos
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Known Issues
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Other mods that use EffectShaders to create effects may 'override' the disintegrate effect, on occasion. Setting the Refresh interval to a low value will help to mitigate this, but may harm performance

Will likely cause the brawl bug, due to the system used to apply the FX. To fix:
- Download the brawl bug patch, or
- Disable the application cloaks while doing an NPC brawl

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Uninstall
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It is always recommmended to properly deactivate this mod when removing from the load order:
Disable using the MCM or console commmands, and wait a moment for the effect to finish on any nearby NPCs

After this, no scripts should be running, and it should be safe to save your game and remove the mod

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Thanks
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PROMETHEUS -- Big Thanks for permission to use beast skeleton models

Sorrien -- Thank you for keeping me updated on compatibility and for your patch (and for making it so quickly)

Brodual and svaalbard -- doing video features of my mod

TonyCubed2 -- Using my FX in his mod Sands of Time/Way of the Dovahkiin
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Related and Recommended Mods
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PROMETHEUS' beast skeleton

Sorrien's Undead Races

TonyCubed2's Way of the Dovahkiin

gulogulo's Nature of The Beast II
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Tools and Tutorials Used
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Hanaisse -- tutorial for Blender-to-Skyrim export process
Blender -- Free 3D modelling program
Niftools -- Developers of blender nifscripts and nifskope