Skyrim

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Madrilous

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Madrilous

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  1. Madrilous
    Madrilous
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    [Size=+2]Latest Update Details[/Size]

    Version:
    1.1.0

    Files Updated:
    Main File

    Update Details:

    • - Added new reverse pickpocket feature to grenades. Placing grenades in NPC inventories and containers allows you to set timed and proximity traps. A demo of this can be found HERE
    • - Added Dragonbone variants to Throwing Axes, Throwing Knives and Javelins
    • - Added Throwing Torches
    • - Some minor fixes and tweaks
  2. Madrilous
    Madrilous
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    [Size=+2]Progress Post[/Size]

    This is where I'll be posting my current progress with the mod and what I am currently working on. I will keep updating this as I go to keep everyone up to date.

    If you have any bugs or suggestions to report please post them in the relevant topics in the forums thread. It will be much easier for me to track them there.

    Currently Working On:


    Completed - Ready for next build:


    Targets:

  3. Belgiram
    Belgiram
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    I know it's a nice mod and gameplay with it feels pretty nice, but avoid it at all costs this thing can bloat your save up to 200 mb
  4. hiddenidentity1
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    One of the best mods, RIP
  5. greed30
    greed30
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    this is awesome.
    i manage port this on SE and fix the white rectangle by adjusting the emissive color from white to transparent on nifskope. there are still some minor bugs but i can just ignore them. like when i got out of cave or load save while holding throwing weapon. the model of that will pop up on air. also it seems that this mod have problem when installed using mo2. the throwing weapon knife does zero damage. so i use nmm instead.
    1. cancasio
      cancasio
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      Could you please explain in more detail how you removed the white rectangle? Using NifSkope I opened up the nifs in Meshes/Weapons/throwingweapons...  and changed the emissive color to transparent but the rectangle is still there.
    2. UnapologeticPunster
      UnapologeticPunster
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      to remove the color set the color to #ffff00 instead of #ffffff, or double click and set the alpha to 0.000
  6. Agfev
    Agfev
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    Hi all, i would like to report a bug : this mod can cause very long saving time caused by a recursive script, in addiction to this , you can get an erro on ReSaver like this : https://postlmg.cc/qhSDB3nw . I removed both files and i resolved the problem. I hope devoloper will fix this soon, if anyone else had the same
    1. turtlegodking
      turtlegodking
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      This mod was last updated in 2013 so it's not getting fixed you will need to find out how to fix it yourself 
    2. Lytos
      Lytos
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      I had the problem with a bleeding save. The save got bigger and bigger in a very short time. After lots and lots of trial and error I found this mod (Throwing Weapons) to be the cause of the bleeding.

      After further testing I found the source, the trigger. It was when my weapons were taken from my inventory. For example by delphin when you are supposed to sneak into the embassy.

      After trying out more, I was able to identify the axes as the cause. I went to a pre-bleed save and disabled the axes in the MCM mod manager.

      Since then I haven't had a bleeding save from the mod anymore. Maybe this will help others as well.
    3. greed30
      greed30
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      Thanks for the info. I will try to remove the other throwing weapons except for the knives on esp and scripts to avoid that problem:)
  7. goblinfx
    goblinfx
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    Is there SE or AE port
    1. TALOSYT96
      TALOSYT96
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      There is a port to SE but is lite version and has a few bugs
      https://www.nexusmods.com/skyrimspecialedition/mods/4668/?tab=posts
  8. ngovandang
    ngovandang
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    Weapons are not linked to quivers, I only can throw one time and lose the weapon
    Please help
    1. CopyRoot
      CopyRoot
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      i have the same problem
  9. riair
    riair
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    seriously though,when i throw an enchanted(shock) (dwarven)javelin,
    it only does enchanted damage when the target is in melee range(i think all the javelins and by extension all throwing axes and throwing knives might do this).
    please fix this mod author
    1. greed30
      greed30
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      I dont know about javelin but mine works fine when using throwing knives. im using skysa and ocpa. It needs to be power attack for it to deal damage. 
  10. ltknight88
    ltknight88
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    When I have the throwing daggers equipped, I sometimes "throw away" regular one handed weapons. This has happened even with quest items like Nettlebane and Red Eagles Fury. 
    Has anyone else experienced this?

    Thanks!
  11. ghks7937
    ghks7937
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    how can I fix white rectangle???????????????//
  12. Ogrish876
    Ogrish876
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    No mjolnir or cap shield? Guess I'll be using the original version of the mod then lol. Seriously in no other mod can you throw thors hammer. That is just too cool to leave out.
    1. CamilWhiplash12
      CamilWhiplash12
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      But how do you do that? I didn't been able to find thor's hammer or cap shield
    2. gamerboyy123
      gamerboyy123
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      https://www.nexusmods.com/skyrim/mods/14176?tab=description