Skyrim

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Dean Astley

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DeanAstley147

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13 comments

  1. Corwin1971
    Corwin1971
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    • 4 kudos
    The speedy dialogue isn't a bug with your mod, or with Skryim.It's caused simply by there being no voice files. Anybody using SKSE can install Fus-Ro D'oh, which is the same thing Elys' Silent Voice was for Oblivion, and that will generate empty voice files for any lines of dialogue that lack them, giving you time to read the text.
    1. seden
      seden
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      +1
    2. nicedude01
      nicedude01
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      • 2 kudos
      +1
  2. DeanAstley147
    DeanAstley147
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    • 0 kudos
    Hi guys. Thanks for the feedback. I've added some more images and instructions for the mod.

    Let me know if you have any other questions or feedback.

    Thanks.
    1. georgetuttle3
      georgetuttle3
      • member
      • 2 kudos
      hello im stuck in the tower basement idk how to get out
  3. BigGreenFord
    BigGreenFord
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    • 0 kudos
    Pro's -
    - Awesome concept! great foundation for an awesome new world area!
    -Great world creation
    -good canonical (ish) story!

    Con's -
    -big open world is very empty and bland. lacking all the detail to keep it interesting.
    -many features are very clunky, edges often don't line up (sympathy here because that's a dick of a job!)
    - fast travel please!
    - no other things in the world to make it of any use or interest (Monsters, forges, traders)

    other than that I did like it, it got frustrating at times and didn't leave any sense of satisfaction though... you should get some voice actors
  4. baldeansergiu
    baldeansergiu
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    • 0 kudos
    how do I get back to Skyrim?
  5. Ynnas
    Ynnas
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    • 0 kudos
    Has the potential to become a memorable quest mod. The flooded city is the best feature. I liked the canyon like landscape ,is different from from what you see normally in Skyrim. I hope this is a early beta and you plan to polish it more and more.

    So....
    Pros: Geography ,the city and the part you rise the water
    Cons: Quest feels to cliched and characters could be expanded as well as player dialogue , not the very best idea to put the final boss near the water (because of Skyrim's shortcomings things will become very funny if he falls into water)

    I think you should add more locations to the island and it would be perfect if the player could witness the city coming back to life ,maybe quests to search for survivors and help with various tasks in the city's rebuilding.

    Will endorse when the time limits pass. Even if's far from being finished your hard work deserves appreciation.
    1. DeanAstley147
      DeanAstley147
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      • 0 kudos
      Thanks for the feedback and comments on the environment and flooded city.

      This was a University assignment I did with 2 other students, so it is unlikely we will update the mod now we have finished the assignment. But I appreciate the endorsement and comments
  6. over60
    over60
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    • 0 kudos
    Hi Mate
     
    i am fairly new to using mods so perhaps a bit more info
    would help - ie where to put files and how to go to Ankarth
     
    thanks
     
     
  7. CyrusAmell
    CyrusAmell
    • member
    • 20 kudos
    Kudos, a project like this seems a worthwhile venture. Have you considered using new DLC content and resources, or maybe placing this new area in the Realm of Oblivion? Perhaps a group of Dwemer attempted to colonize a plane of Oblivion but disappeared with the rest of their race, leaving only their slaves and test subjects behind.
  8. rosestorm
    rosestorm
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    • 38 kudos
    We need some pic from inside the city.
  9. Tenk33
    Tenk33
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    • 5 kudos
    This looks like something that could be pretty cool, if you keep working hard on it. And if you do this could get attention as well as support. Keep it up!