Greetings dear Visitors and Users of Vividian ENB:
How to Modify your Vividian Install to fit your needs If the brightness options arent enought for your taste you can easy modify vividian with the ENB GUI. Pause the game by opening the console with the "^" key. Press Shift+Enter to open up the ENB GUI. a Rotating mousecurser shows up. Go to the shader Window and open up the enbeffect.fx Tab. Scroll down a bit and you will find the [LEVELS] Section with gamma and other calues to play with. Those values change the overall Brightness. You can also tweak saturation values in the enbeffect.fx tab too.
NIGHTVISION Vividian enb is compatible with all nightvision, thermovison, nighteye effects there are out there. Although, some of them need manual adjustments to be recognised by enb. For that case you have the sensitivity slider in the advanced nightvision tab in the enbeffect.fx shader window. If you find yourself in the situation that enb wont recognise it, lower it very slowly till it Kicks in.
Incompatibilities and usual Problems
Ghosting / duplication effects wehile mooving: Is caused by Temporal Antialiasing - disable the temporal Antialiasing option in the enblocal.ini
Garbadge textures: Check that you set your texture quality in the launcher atleast to "high". Also have a look if all skyrimprefs.ini Settings are correct - there are known Issues with iMultiSample=1 and broken / missing textures.
Troublemaker mods that should not be installed: - Climates of tamriel Warmer and colder Interiors - ELFX Weathers - RLO Weathers - Remove interior Fog - Imaginator - DYNAVISION - (reportet only once) ETaC - Inn plugin (install without Inn's) - Hialgo - PLEASE UNINSATLL! Do yourself a favor - EVGA Precision X tray monitoring program - Disable! - MSI afterburner when monitoring is enabled - Disable! - Skyrim Winter Overaul - Changes sunset end sunrise times. Load vividian patches always after this mod! - DYNDOLOD Window Light LOD. Please do not use this option. - LITTLE THINGS - ATMOSPHERE (changes skymesh)
PLEASE ALSO DISABLE STEAM OVERLAY!
Also there are cases where darkness has been stuck into the savegame by a mod that has been unsinstalled ages ago. To check this open up the console at the main menu and type in: coc riverwood Once you are in riverwood enter the next INN and check how the interiors or nights look now. If its a huge difference you got a messed up savegame.
Another reason for too dark Interiors is sometimes, that the weather system hiccups as soon one enters a door. Then it disables all light sources and it will take a bit till they fade in as the weather is changing. That seldom happens but happens. Just wait 1-2 minutes and see if the Light comes back.
Please also make SURE you have all ini changes applyd to your skyrimprefs.ini (MO users need to change that in the MO profile) [Display] bFloatPointRenderTarget=1 bTreesReceiveShadows=1 bDrawLandShadows=1 bShadowsOnGrass=1 bDeferredShadows=1 fGamma=1.0000 iMultiSample=0 // turns off the game's multi-sampling AA bTransparencyMultisampling=0 // turns off transparency AA [Imagespace] bDoDepthOfField=1 Also disable Antialiasing and Anisoptric Filtering in your Skyrim prefs that are accessible via the launcher.
HI. i am using latest enb binaries for skyrim LE,followed all the steps in the mod page and came across this peculiar problem. whenever i save a game in interiors and load it after exiting the game i get this washed-up look as shown in picture below. if i leave the area and come back to the area it goes back to normal in the same session. it only occurs when i end the session and start a new session completely any idea why? https://imgur.com/a/nmTmGc7
EDIT: Ok so I got it to work. If you have the interior black screen thing happening too. **as a heads up I am playing oldrim so keep that in mind**
Installed the entirety of the wrapper version, rather than just the files this mod suggests ((wild I know, but I'm an idiot so theres that)) ran the presetup that comes with enb, double checked the ini, everything was good except it didn't have the following lines: bShadowsjavascript-event-stripped1 bDeferredShadows=1
Added those, and AA and anisoptric filtering disabled of course. Also running enb v0479, so Vividian still seems to be working with the latest versions.
Don't know if one or all these things fixed it. But I can see again. I still need to check everything, but the real problem child save that seemed to have been the lynch pin to this is looking good so I'm taking it.
Can anyone help me out, so I followed guide but I seem to be getting "Error! ENBHOST.EXE process failed, try to run the game as administrator or add to antivirus exclusion list." There is no ENBHOST.EXE... : (
I downloaded enbseries_skyrimse_v0475.zip from the official site and there is no exe anywhere in the archive. I don't think it's missing something critical, it SEEMS like the newest version just doesn't have an exe anymore...?
This is the first time I tried an ENB, looks great. Although I just only recently started using MO2, so I didn't know about profile specific INIs
Although I would like to confirm, what exactly does 'Skyrim Particle Patch for ENB - Flame Atronach Fix' do? i looked at a flame atronach with this esp turned off and don't see anything wrong
The current SE version of this ENB doesn't look like this at all, and it's gthe only reason I stick to LE still :( When can we expect one of this quality for SE?
Se uses a complete different shader system. theres no way i can reproduce the look. You can get closer if you use the classic shader version of the SE enb
So this is my first ever ENB and everything is working so far except for an orange (or black) blurry bar filling half my screen. I already set bFloatPointRenderTarget=1 and it has not fixed it. What do I do? I'd like to play the game lol.
Never Mind, I got it fixed, For others: EnableSunRays=false EnableMist=false
Please also make SURE you have all ini changes applyd to your skyrimprefs.ini (MO users need to change that in the MO profile) [Display] bFloatPointRenderTarget=1 bTreesReceiveShadows=1 bDrawLandShadows=1 bShadowsOnGrass=1 bDeferredShadows=1 fGamma=1.0000 iMultiSample=0 // turns off the game's multi-sampling AA bTransparencyMultisampling=0 // turns off transparency AA [Imagespace] bDoDepthOfField=1 Also disable Antialiasing and Anisoptric Filtering in your Skyrim prefs that are accessible via the launcher.
especially bFloatPointRenderTarget=1 does this if its 0
The Description claims that Vividian is compatible with the latest ENB presets, but that wasn't true in my case. So, after experiencing various weird issues like bright skin and glowing water edges at night and pinpointing the issue to Vividian I finally fell back to ENB v.292 binaries. That solved all the issues I had.So, my suggestion is, if ENB does not work as advised, fall back to ENB v.292. You won't lose anything by doing so, Vividian was designed for those older versions starting with 2xx.
I believe it was primarily ComplexFireLights and ComplexParticleLights needed to be disabled in the enb. one or both get turned on if I remember correctly. If it was something else, play with disabling settings one by one within game. I think I opened console and then hit shift-enter to open the ENB UI? I can't really verify atm as I'm updating, merging, and patching things for the last time. Hassle but best way to make things stable (provided careful about scripts)
Thank you for this. I hate when people put down a blanket "latest ENB" requirement when that has never, EVER, been the case with ENB binaries. I was fully prepared to go poring through my archives, but now I don't have to! Kudos!
5312 comments
Greetings dear Visitors and Users of Vividian ENB:
How to Modify your Vividian Install to fit your needs
If the brightness options arent enought for your taste you can easy modify vividian with the ENB GUI. Pause the game by opening the console with the "^" key. Press Shift+Enter to open up the ENB GUI. a Rotating mousecurser shows up. Go to the shader Window and open up the enbeffect.fx Tab. Scroll down a bit and you will find the [LEVELS] Section with gamma and other calues to play with. Those values change the overall Brightness. You can also tweak saturation values in the enbeffect.fx tab too.
NIGHTVISION
Vividian enb is compatible with all nightvision, thermovison, nighteye effects there are out there. Although, some of them need manual adjustments to be recognised by enb. For that case you have the sensitivity slider in the advanced nightvision tab in the enbeffect.fx shader window. If you find yourself in the situation that enb wont recognise it, lower it very slowly till it Kicks in.
Incompatibilities and usual Problems
Ghosting / duplication effects wehile mooving:
Is caused by Temporal Antialiasing - disable the temporal Antialiasing option in the enblocal.ini
Garbadge textures:
Check that you set your texture quality in the launcher atleast to "high". Also have a look if all skyrimprefs.ini Settings are correct - there are known Issues with iMultiSample=1 and broken / missing textures.
Troublemaker mods that should not be installed:
- Climates of tamriel Warmer and colder Interiors
- ELFX Weathers
- RLO Weathers
- Remove interior Fog
- Imaginator
- DYNAVISION
- (reportet only once) ETaC - Inn plugin (install without Inn's)
- Hialgo - PLEASE UNINSATLL! Do yourself a favor
- EVGA Precision X tray monitoring program - Disable!
- MSI afterburner when monitoring is enabled - Disable!
- Skyrim Winter Overaul - Changes sunset end sunrise times. Load vividian patches always after this mod!
- DYNDOLOD Window Light LOD. Please do not use this option.
- LITTLE THINGS - ATMOSPHERE (changes skymesh)
PLEASE ALSO DISABLE STEAM OVERLAY!
Also there are cases where darkness has been stuck into the savegame by a mod that has been unsinstalled ages ago. To check this open up the console at the main menu and type in: coc riverwood
Once you are in riverwood enter the next INN and check how the interiors or nights look now. If its a huge difference you got a messed up savegame.
Another reason for too dark Interiors is sometimes, that the weather system hiccups as soon one enters a door. Then it disables all light sources and it will take a bit till they fade in as the weather is changing. That seldom happens but happens. Just wait 1-2 minutes and see if the Light comes back.
Please also make SURE you have all ini changes applyd to your skyrimprefs.ini (MO users need to change that in the MO profile)
[Display]
bFloatPointRenderTarget=1
bTreesReceiveShadows=1
bDrawLandShadows=1
bShadowsOnGrass=1
bDeferredShadows=1
fGamma=1.0000
iMultiSample=0 // turns off the game's multi-sampling AA
bTransparencyMultisampling=0 // turns off transparency AA
[Imagespace]
bDoDepthOfField=1
Also disable Antialiasing and Anisoptric Filtering in your Skyrim prefs that are accessible via the launcher.
Thank you.
Funnily enough, when I take a screenshot, the game appears fine, but I see everything besides hud icons black
Installed the entirety of the wrapper version, rather than just the files this mod suggests ((wild I know, but I'm an idiot so theres that)) ran the presetup that comes with enb, double checked the ini, everything was good except it didn't have the following lines:
bShadowsjavascript-event-stripped1
bDeferredShadows=1
Added those, and AA and anisoptric filtering disabled of course.
Also running enb v0479, so Vividian still seems to be working with the latest versions.
Don't know if one or all these things fixed it. But I can see again. I still need to check everything, but the real problem child save that seemed to have been the lynch pin to this is looking good so I'm taking it.
bShadowsOnGrass=1
bDeferredShadows=1
In my skyrimprefs, will this still work? everything else is set up properly
Although I would like to confirm, what exactly does 'Skyrim Particle Patch for ENB - Flame Atronach Fix' do? i looked at a flame atronach with this esp turned off and don't see anything wrong
So this is my first ever ENB and everything is working so far except for an orange (or black) blurry bar filling half my screen. I already set bFloatPointRenderTarget=1 and it has not fixed it. What do I do? I'd like to play the game lol.
Never Mind, I got it fixed, For others:
EnableSunRays=false
EnableMist=false
[Display]
bFloatPointRenderTarget=1
bTreesReceiveShadows=1
bDrawLandShadows=1
bShadowsOnGrass=1
bDeferredShadows=1
fGamma=1.0000
iMultiSample=0 // turns off the game's multi-sampling AA
bTransparencyMultisampling=0 // turns off transparency AA
[Imagespace]
bDoDepthOfField=1
Also disable Antialiasing and Anisoptric Filtering in your Skyrim prefs that are accessible via the launcher.
especially bFloatPointRenderTarget=1 does this if its 0