You claim that this mod replaces some of the flora added by dragonborn. So does it replace emperor pearl moss or any other plants cause I still want to obtain the plants added by dragonborn.
And what plants exactly? I'm using Verdant and some plant retextures and i don't want any beautiful plants from that mod get replaced by lower-res ones
This mod just replaces some plants on the solstheim exterior cells, it doesn't "replace" as in, remove an ingredient from the vanilla game. There's plenty of vanilla ingredients to find.
Just pointing out some conflicts with other mods: Conflicts "Skaal You Need", "Greater Skaal Village by YsCordelan", and CACO (since there's some overlapping ingredients and the effects don't line up at all with that mod). The mod itself does have some issues, like pretty much every spot has needed fixing - LOTS of rocks poking in cave entrances, trees dragged down but not disabled, trees merged with rocks, landscape gaps... also all the exterior navs are either untouched or lazily redone, so had to fix almost all the navs. Honestly, I'd avoid this mod unless you don't mind the sloppiness.
Morag Tong Hide out pretty cool, However the loot is unreal over the top, with one acquiring all that treasure, it should be more difficult, perhaps a special creature in the treasure area, or before the entrance. Also there should be various level assassins with special abilities, Also the Morag Tong dungeon areas need more morrowind influences
The dungeon you're talking about is from Solstheim Dungeon Pack (https://www.nexusmods.com/skyrim/mods/33692), which is a totally different mod from this one.
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But, a man can hope.
The mod itself does have some issues, like pretty much every spot has needed fixing - LOTS of rocks poking in cave entrances, trees dragged down but not disabled, trees merged with rocks, landscape gaps... also all the exterior navs are either untouched or lazily redone, so had to fix almost all the navs. Honestly, I'd avoid this mod unless you don't mind the sloppiness.