Skyrim

179 comments

  1. Al0neStillAlive
    Al0neStillAlive
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    The game wouldn't start at all with this installed, then when I uninstalled it it made some locations have German names.
    1. azayzel54
      azayzel54
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      I have the same problem. Had to uninstall and reinstall Skyrim and all my mods
    2. starseede
      starseede
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      oh dear, thank you for letting us know this, Good thing I always read through comments before installing.  What with this issue many talk about and nexus removing the SE version I think I will pass on this mod
    3. distortedrealms
      distortedrealms
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      • 12 kudos
      Come on people, you can easily change the German names back to English in Xedit by loading up this mods esp and expanding its cell section and manually changing a few names back to English.
    4. mirt81
      mirt81
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      1. Convert & Save .ESP to Form 44 with SSEdit or CreationKit .
      2. Extract the .BSA in Modfolder using Cathedral Assets Optimizer or Optimize the .BSA direct ( often Oldrim .BSA Compresionproblem :)
      3. Play Skyrim !
    5. chrismartin
      chrismartin
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      Great mod. 
      Re translation: I can find the interior area records in SSEEdit e.g. wine cellar, bedroom, the airship, Dragonsreach etc.
      But where are the exterior record names?
      I have been all over the cell and worldspace data to no avail looking to translate records covering the teleportation portal near Shorstone and the Dorn Heven terrace.
    6. chrismartin
      chrismartin
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      deleted
  2. mirt81
    mirt81
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    1. Convert & Save .ESP to Form 44 with SSEdit or CreationKit .
    2. Extract the .BSA in Modfolder using Cathedral Assets Optimizer or Optimize the .BSA direct ( often Oldrim .BSA Compresionproblem :)
    3. Play Skyrim !
  3. Ecstasia
    Ecstasia
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    So beautiful and detailed, a hidden treasure!

    Used ck to resave it into form 44 and changed some text into English, works fine for now in SSE.
    1. Psykrom
      Psykrom
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      Can you ask for permission to share the file for SSE? This looks like a great place to live in.
    2. jmet85
      jmet85
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      I second Psykrom!
    3. kyleftw
      kyleftw
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      or just send us a link for media file/ google drive
    4. turtlegodking
      turtlegodking
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      Or you could do what they did as there are many guides on how to do it.
    5. oXDarkEyesXo
      oXDarkEyesXo
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      How exactly did you went about doing this? I ran it through the standard process of:
      1. Open the mod with Creation Kit
      2. Make it think you did a change
      3. Save the plugin and now it's in Form 44

      I checked with SSEEdit and it says it's in form 44, but when I try to run the game, it instantly crashes.

      Edit: Never mind I got it working, didn't know about needing to extract the .bsa

      For anyone that needs help on how to go about it here's the link:
      Porting Skyrim mods to Skyrim Special Edition - Nexus Mods Wiki

      Also, if it's your first time using the Creation Kit go to the CreationKit.ini and add:
      [General]
      bAllowMultipleMasterLoads=1
      Without that you won't be able to open the Dorn Heven mod.
  4. kyleftw
    kyleftw
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    anyone still have the mod for sse? google drive us pls
  5. starseede
    starseede
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    So sad Nexus removed the SE version. Doesnt make sense that the skyrim old version is acceptable but not SE?  Does anyone know if it does work on Anniversary Edition or where I can download the SE version PLEASE.  Is there any other platform that doesnt unfairly censor mods?  Getting so fed up with Nexus bullshit policies.  We just want to play and they need to get over themselves and their bureaucracy
  6. rodragonnn
    rodragonnn
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    Its work in Skyrim SSE??
  7. Twinfighter
    Twinfighter
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    Can followers live in floating houses? How do they travel to the floating house when i dismiss them?
  8. roxyrevolver
    roxyrevolver
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    This looks like the home I made on IMVU , You might know me , RoxyRevolver . I was an elf that went on adventures and flew air ships :D
  9. Tethius
    Tethius
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    Gonna have to uninstall this awesome mod because it changed all the building names in whiterun to German. What a complete waste.
    1. DragonStar99
      DragonStar99
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      I've been using this mod for a while and it works perfectly. No names of buildings in Whiterun have been changed in my game, everything is still in English. It doesn't conflict with anything in my game. Maybe you have a conflict with a different mod?
    2. azayzel54
      azayzel54
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      • 8 kudos
      A complete waste is a bit harsh; it's beautifully designed and if not for the language glitch that it causes in my game as well, I would definitely endorse it. Trying to figure out what it is in the files that could cause it.
    3. ray1656195590
      ray1656195590
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      • 0 kudos
      Yes this is the problem, it changes the building names for my game as well. After I uninstall the names go back to English.
      Seems like I have no choice but to give up this mod, it's a pity as the home is actually awesome
    4. myztikrice
      myztikrice
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      • 200 kudos
      Just open the mod with TES5Edit and change them back...
  10. aznko13e
    aznko13e
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    I think the reason why people are having such a hard time finding this place is because the instructions are not incorrect, but are very misleading. It took me nearly 2 hours to find the entrance and was more than ready to just remove the mod but finally found it on my last try. Here's instructions with more clarity for those who are having trouble finding the entrance like I did.

    1. Go North from Riften

    2. The road will split twice into three roads. Stay right on the first split (the left road leads directly into Fort Greenwall), and take the left road on the pursuing split (the right road takes you to Fallowstone Cave). This is where all the confusion is, because the the split thats shown on the map on image 6 is showing the split between the main road and Fallowstone Cave. So if you were like me and followed the comments below based on the map from image 6 which was recommended by the same comments, you spent all your time running up and down between the split of the main road and Fallowstone Cave searching for the entrance. The first split between Fort Greenwall and the main road is in fact not a road split at all. It is a side road which is why it isn't noticeable and not accounted for in the actual map. So if you made a right on the split and reached Fallowstone Cave, just go back to the split and make a left.

    3. After you've taken the middle road, continue going straight. It's actually a bit farther than is suggested.

    4. When you reach Shor's Stone, you are very close.

    5. It is directly south of Shor's Watchtower towards the right side of the road. You will have to go off the road to find it. It will be a very small standalone stone building. If you still can't find it, just go to Shor'ws Watchtower and head south into the woods and you'll walk right into it.
    1. geco32
      geco32
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      just a question the map marker can be obtained by the command 'tmm 1"?
    2. carter2heart
      carter2heart
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      thank you!
    3. anastasia17
      anastasia17
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      oh god thank youuuuuuuuuuuuuuuuuuuuu
      after 3 hours of searching i finally found it
      thanks to you
      ty vm ^^
    4. maxman885
      maxman885
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      THANKS