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  1. Mike Hancho
    Mike Hancho
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    PLEASE do NOT private message me to get help if you're having an issue. Post a comment here and you're much more likely to get help quicker.

    Version 105.3 Notes - Released 01-26-14

    This is a minor update that tweaks a few small issues in Staadomaar as seen below. If you've already played the mission to Staadomaar, there's not much reason to update unless you just want to be using the most current version, which is always a good idea.

    - Complete overhaul of the quest objectives during the Staadomaar mission. Fixes the confusing quest pointer that was pointing to the new worldspace, but shows up on the map near Whiterun. (Must update before mission 5 begins to take effect.)
    - Adds pull chains to both sides of several doors in Staadomaar that only had a chain on one side.
    - Removes a Gas Trap that was reported to throw entries to the script log.
    - Puts collision and rubble piles in a few places where the player or NPC's could get stuck.
    - Tweaks the Roombounds and Portals in Staadomaar where there were a couple of trouble spots. (Requires a new save to take effect.)
    - Minor navmesh tweaks.

    Version 105.2 Notes - Released 12-22-13
    NOTE: New users should install V105.2. Current users of any version before V105 should also update to V105.2, but I highly advise doing so either before you decide which faction you want to guard Helgen, or after the "Changing of the Guard" quests are completed. Current users of V105 and V105.1 can update at any time with no worries.

    This update is a small but important patch to fix a few issues I found in Version 105 & 105.1 as follows:

    - Fixes Cienna's barter package that was conditioned incorrectly and could stop working.
    - Fixes an incorrect mesh path that rendered the claw display inoperable.
    - Rolund's voice files have been EQ'd again for better quality and level.
    - Fixes a couple of minor script errors.
    - Removes some superfluous scripting.
    - Cleaned with TesVedit record-by-record in every cell for a MUCH cleaner mod.
    - Removed various navmesh, cell and reference edits that were unnecessary.

    Version 105.1 Notes - Released 12-15-13
    NOTE: New users should install V105.1. Current users should also update to V105.1, but I highly advise doing so either before you decide which faction you want to guard Helgen, or after the Changing of the Guard quests are completed.

    This update includes everything in V105 below, plus the following changes:
    - Splits Staadomaar ruin into 2 cells to help those with issues of hanging up or hitting the memory cap.

    - Complete re-voice for Froki Whetted-Blade by River Kanoff including all the voice for Kyne's Sacred Trials & Haming Gets a Home.

    - Added all new guards in the Thalmor prison to help those whose games refused to respawn the cell when called to Reset.

    - Tweaks to follower packages.

    - Adds several new weapon plaques to the display room and tweaks the lighting.

    - Adds a new slot in the claw display for the Black Glass Claw found in Staadomaar.

    - Other minor tweaks you probably wouldn't notice.


    Version 105 released 10-27-13

    PLEASE do NOT private message me to get help if you're having an issue. Post a comment here and you're much more likely to get help quicker.

    NEW FEATURES

    No more radiant quests! - All formerly "radiant story" generated quests for Helgen's guards are now all overhauled and have custom dungeons. (see below) This means NO MORE unfilled aliases for the bosses! The new locations include:

    Staadomaar Ruin & Temple - MASSIVE Nord ruin and new worldspace by Wereta. It is in my opinion one of the most unique feeling ruins in the game, and you don't want to miss it! Yes, it's THAT good!

    Upper Embershard "Haunted" Mine - Medium sized mine with scripted "ghostly" encounters and really powerful boss. I'm really happy with how this level turned out and it was truly a team effort between myself with the basic level design and simple scripting, Yogo with his complex scripting and Wereta putting the finishing touches of clutter. Also, Piper did an incredible job with the voice for Hanna.

    Pinewatch Mine - New mine by Wereta inhabited by bandits near Pinewatch who are making weapons and gathering their forces to attack Helgen.

    Brittleshin Cavern - New custom level by Ionis the Bear added to Brittleshin Pass filled with Necromancers and Warlocks. The entire vanilla Brittleshin Pass level has been repopulated and is a lot more fun and challenging.

    Shriekwind Sanctum - Small and interesting vampire lair by Ionis the Bear added to the vanilla Shriekwind Bastion level. Like Brittleshin Pass, Shriekwind Bastion has been repopulated and plays like a different level than before.

    Skybound Crypt - Small nord ruin by Mike Hancho filled with bandits. The entire Skybound Watch exterior and interior has been filled with bandits preparing to attack Helgen. Fight your way through them to their leader and end the threat to Helgen once and for all.

    More dialog - New misc dialog for nearly all of my actors! Now they shouldn't be silent if you try to talk to them. They won't really have conversations with you, but at least they're not mute, lol.

    Cienna marriage option - Added the option to marry Cienna after you meet certain conditions. The main quest City on a Hill most be completed and Cienna must be tending her shop - NOT following you. The dialog to start the courting will NOT be valid unless she is in her shop! Cienna also must have followed you at least one time, and you must be wearing an Amulet of Mara and have talked to a priest about how to get married in Skyrim. Obviously, you cannot be married already. Once those conditions are met, you should have valid dialog to tell her you wanted to talk to her. If you're updating from an earlier version and she already spoke to you about being available to travel with you you'll have to go through that again because out of necessity I had to restart her quest.


    Joto gets a dog! - If you're clearing the new Brittleshin Cavern level with Joto for his evaluation, a stray dog will come from his hiding place and greet Joto and become his new friend. If you already evaluated Joto with one of the former radiant quests, you'll find the dog in the cavern if you go there by yourself.

    Recruit-able guards - All Independent guards are now permanent recruit-able teammates when you want them to travel with you. After you finish all of the evaluation quests, just tell them you want them to come with you and they become teammates until you dismiss them! They also have options to access their inventory items so you can change their weapons and armor.

    Haming gets a home! - Move Froki and Haming into the empty house on the hill if you wish to.

    New voice actors! - New voice actors for Balfring, Joto and Altan. Unfortunately, Mike Quinlan was not available to voice more lines for Joto's dog quest, but I found Joe MacKenzie who did an amazing job on the part! He also did the new lines for Altan, and Daniel Hodge (the awesome voice for Wiglaf) re-voiced Balfring for me.

  2. Kabukishade
    Kabukishade
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    One of the best things ever to happen to Skyrim! Excellent mod, great fun, diverse in its script/plot as well as its stages/scenarios, and quite epic, overall!
  3. VegaPunk30
    VegaPunk30
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    Hi there,
     
    great mod so far - thanks a lot! 
     
    I´m stuck in the quest "city on a hill" in the part, where I have to go to the traitor Falco - he is on his knees and the quest triggers ( Follow Marcus to deal with falco ) but Marcus is not there. He is in the same interior in the kitchen. 
     
    Some advice?
     
    Thanks!
  4. Mad1mac
    Mad1mac
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    this is a great mod but i do have one request. would it be possible for you to update it in tes5edit to be USLEEP compatible? in particular Shriekwind Bastion needs fixing. USLEEP team have done magic in fixing that area and on a game without this mod installed it is really fast, but Helgen Reborn reverts Shriekwind Bastion back to original with the exception of the navmesh added for extra door etc. while all the other cell navigation meshes can be made USLEEP compatible without damaging navmesh i just cant risk touching that one area. It would be nice if you can fix the navmesh once and for all. the original Shriekwind Bastion area was very poorly navmeshed, which is why USLEEP modders changed most of the navmesh for the area.

    there wouldn't be many people that play Skyrim who don't have USLEEP as part of their load order. not everyone knows how to check and fix mod issues in Tes5edit either.
  5. zreyrash
    zreyrash
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    my game alwayscrash when entering the keep in helgen
  6. jjmiller644
    jjmiller644
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    Just finished the quest line! 8/10 loved it! I have to take off points for that dragon priest quest. I died on the inside. Good job. Great voice actors!
  7. Creed170497
    Creed170497
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    How can i release korst from the satchel?
  8. MarmaladeV2345
    MarmaladeV2345
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    Dear Mr. Hancho,

    I know you have been unfairly treated in the past due to people uploading your mods without permission, and I'm sorry to hear that. I can't imagine how irritating it is to work months to years on a project gathering voice actors writing scripts getting programmers etc. just to have it all be discredited after you release it. I'm sorry this happened to you. However, this happened because your mods are such a joy to play. Unfortunately some people do not understand that you have to ask for permission first in order to port a mod made by someone other than yourself regardless of how fun it is and how fast you want to play it. Keep in mind this is by no means the majority of the xbox modding community, just a small portion that casts a bad shadow over the rest of us, and we are willing to show you that through time of gaining back your trust. The loss of Helgen Reborn on xbox one is something that the whole Skyrim xbox community, as well as myself, are devastated by. However, The majority of us understand it was necessary. Today I am asking you as a request from the xbox community if you would be ever so kind as to return the mod to xbox one. I understand your hesitation in this, and you have every right to be hesitant. But if you would be ever so kind as to do this, me as well as the rest of the Skyrim xbox community would have a whole new level of appreciation and admiration of you than we already do. Never the less the choice is up to you, this is merely a request. I hope all is well in real life and I wish you the best of luck in life and in your continued modding success in the skyrim community. I look forward to hearing back from you.



    Best Regards,

    Marmalade and the good side of the Xbox modding community
  9. Fancick
    Fancick
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    Hello, im having a slight problem here.

    It seems that im unable to persuade Halindil in Thalmor Prison, since the persuade option isnt there.
    I have been looking through walkthroughs and i clearly see the option is there.

    I doubt it is because of lack of speech as its on 111 along with the amulet of articulation.

    So, is this some kind of bug, or am i missing something?
    1. RogueSminja
      RogueSminja
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      I am having the exact same issue does anyone know why?
  10. Jallethistle
    Jallethistle
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    I love this mod so much and I want to say something, I'm pretty sure the person who voices Orianthur is the same person who voices Sofia O_O
  11. ThMadMax
    ThMadMax
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    What I think about this mod?

    it is fascinating! I think I finished the mod. lastly Froki came to helgen and no other quests appeared. This is one of the best quest mods I have ever played. I can't tell you enough how it feels when you see childs are running at the ways of rebuilded helgen. it is very good quest mod. if you didn't tried it, you should play it as soon as possible.

    things I like:
    -it feels like my own city. (Because I helped the city to rebuild. even guards are mine. I choose if it will be independent or bond to stormcloaks)
    -the tower player home. (it has 14 mannequins at the basement and has a lot of weapon displays. you can have a cave under display room where you can display statues from quests you completed.
    -many followers.
    -2 unique armor set
    -flowers on the streets are feels like helgen is a good city to live.


    things I didn't like:
    -nothing.



    wish:
    -maybe it is not possible right now but I imagined if I became the Jarl of helgen because it is independent and I rebuilded it.


    Divines smile on you friend.
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