File information
Last updated
Original upload
Created by
Benka MalinsonUploaded by
TheShatteredSteelVirus scan
Tags for this mod
- Gameplay
- Lore-Friendly
- Fair and balanced
- English
- Animation - New
- Animation - Modified
- Sound FX
- Models/Meshes
- Textures
- Humour, Joke or Just for Fun
- Unrealistic
- Modder's Resource
- User Interface
- Utilities for Players
- Related to Movies/TV/Books/Other Games
- Lighting
- Quests
- Books
- Items - Apparatus
- Items - Furniture
- Locations - Buildings
- Locations - Player-Owned
- Not Lore-Friendly
- Skyrim Script Extender (SKSE)
- DLC: Dawnguard
- DLC: Hearthfire
- DLC: Dragonborn
- SkyUI
Activity logs
This page was last updated on 08 October 2022, 9:40PM
- Changelogs
-
-
Version 7.18.7
- Corrected spelling errors.
- Adjusted MCM menu Console Selection choices to better reflect what the programmable doors say.
- Adjusted beds in the Mage and Sorcerer Bedroom so that they are more easily activated.
- Manually removed some dirty edits from TES5Edit.
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Version 7.18.6
- Added dialog to lumbermill merchants so that the player can buy more logs than just 20 logs at a time. Must own land for it to show!!
- Fixed issue where the doors in the orbital platform would loose connection over time.
- corrected navmesh in the greenhouse room.
- addressed problem where the custom location would loose data when cleaned with a save game cleaner.
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Version 7.18.5
- Reduced required resources to manufacture diamonds and jarrin root in the matter converter.
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Version 7.18.4
- More matter-converter recipe work ( There's just no pleasing me )
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Version 7.18.3
- Still was not happy with the balance of the matter converter's recipes.
- You can now make diamonds from charcoal with the converter. ( It's an atomic matter converter so why not?? )
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Version 7.18.2
- Fixed dirty edits in Labyrinthian.
- Rebalanced various Matter Converter recipies and added a few more.
- Added a Spider Recipie index box in the spider chamber.
- placed out extra furnitures here and there.
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Version 7.18.1
- Items created by the Matter Converter can now be directed into a holding container as opposed to rezzing on the platform to be picked up one-by-one.
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Version 7.18
- Fixed broken NAV-MESH in DARK Chambers Room between the player's Bedroom and the rest of the facility.
- Added an egg cracker station in the Spider Lab to make damaged Spider Pods.
- Expanded the TARDIS Grain Mill for making bags of flour in bulk.
- Added a recipe in the TARDIS Converter and Recipe Book for making Iron Ore from Ingots in order to ease ore shortages during crafting cycles.
- Placed out some vampire beds in the Mage Room.
- Added extra lighting when using the TARDIS Face Sculptor.
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Version 7.17
- Addressed issue where the programmable doors would loose connection to certain areas.
- Added torches and signs in the Asteroid Room
- Fixed ligting in the Secret Dark Chambers.
- Added starter items to various storage chests.
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Version 7.16
- Reduced materials needed to build the Temporal Oculus.
- Adjusted misplaced statics
- Added missing Jarrin Root recipe in converter book.
- TARDIS cooking pot now builds alchemy.
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Version 7.15
- TARDIS monitors now play video snips of Doctor Who.
- Added 1974 (4th Doctor) Sonic Screwdriver.
- Added quest markers for the Oculus Quest and made minor changes to the player's journal for that quest to reduce confusion.
- Monitor display screens in the control rooms now come with display options.
- Added additional help notes in the TARDIS Information System.
- Corrected weapon rack issue in the Sorcerer room.
- Added additional staff charging stations in the Mage room.
- minor corrections and changes to the sorting system and TARDIS smelter.
- Separated the player bedroom from the Sorcerer control room to reduce interior cell memory use.
- Added a security-styled programmable door inside the Sorcerer bedroom for use with a special separate plugin yet to be announced.
- Corrected problem with being unable to repeat the Cracks in Time Quest.
- Fixed issue where the rifts for the Cracks in Time Quest fail to respond when player's sonic is applied.
- Fixed issue where the Cracks in Time Quest fails to fill location of cracks in a timely manner.
- TARDIS keys no longer build up in inventory when player reloads the game without the key such as being in jail.
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Version 7.11
- Corrected problem where the game would CTD when loading a save wuthin the Sorcerer Room.
- Oatched up mistakes made with the Matter Converter and missing / unconfigured console controls.
- Removed conflicts and cleaned plugin with TES5Edit.
- Corrected ligting in the Sorcerer Family room.
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Version 7.00
- > - Added a TARDIS Information System to all flight consoles.
- > - All sonic screwdriver models can be made from scratch in the TARDIS.
- > - TARDIS now requires possession of the TARDIS key to gain entry.
- > - Corrected issue where TARDIS is sometimes missing in the Tiid Veysun quest - it now will surly be there.
- > - TARDIS 1966 police box light now flashes when it takes off - courtesy of Ian Smith
- > - Upgrade option for the Sonic to pacify all dwaren creature types
- > - Major overhaul of Tiid Veyson with player's first dealings with -The Master.
- > - Cracks in Time quest repeatable
- > - Added loads more crack locations
- > - You now have to zap your crack with your sonic to disperse it rather than just clicking on it.
- > - Added murder mystery quest connected with the Oculus.
- > - Fixed crowding issue when entering Mechanical Desktop by upgrading the TARDIS NPC placement system.
- > - Expanded number of followers that can enter the TARDIS with the player for use with additional follower mods.
- > - Fixed bug where followers or animals told to wait outside the TARDIS still follow the player inside the TARDIS or vice-versa.
- > - Replaced missing image on the TARDIS Quest Note.
- > - Added a modern day porta-pot to the available TARDIS external shapes, added new TARDIS external models and updated inaccurate models.
- > - Added a new TARDIS Temple building quest for use with the Oculus.
- > - Made changes to the Greenhouse room to make it less gloomy.
- > - Replaced missing interior objects lost during merger.
- > - Corrected some Interior Culling and NAV-MESH.
- > - Minor static corrections and changes in Tiid Veysun.
- > - Added an additional load door and minor landscaping on Damogran.
- > - Restored Asteroid Room's lost NAV-MESH do to merger.
- > - Added a Dark Key hypercube.
- > - Added the Secret Dark Chambers quest.
- > - Remodeled mage control room and corrected statics and lighting.
- > - Fixed issue where the game would sometimes freeze or lockout controls when using P.O.E.T., NAV-COM or other TARDIS menu systems.
- > - Fixed TARDIS Face Sculpter not moving player away from wall obstructions.
- > - Added a programmable door system throughout the TARDIS so you can design your own floorplan.
- > - Added a Spider Chamber quest and spider pet hatching device.
- > - Added a spider pod imbuing chamber for the TARDIS.
- > - TARDIS spider now produces spider pods for use in the imbuing chamber.
- > - Restored missing NAV-MESH in the Snow-Elf control room do to merger.
- > - Added lore corrected TARDIS exterior models designed by Ian Smith (AKA . Doctorhr2)
- > - Added the Sorcerer Desktop Theme room
- > - Added new FX effects to TARDIS Oculus.
- > - Removed Sonic key podium to open doors in Tiid Veysun. as you just zap the special locked doors to open them instead.
- > - Removed sonic key podium in the TARDIS as opening the Oculus is now apart of a new quest involving hypercubes.
- > - Sorcerer Desktop is now usable as a 2nd TARDIS family home.
- > - Added a staff charging station in the new Sorcerer room and mage room.
- > - Matter Converter can now manufacture Jarrin Root and sonic drivers.
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Version 6.00
- New Named Plugin after merging with it's update STL-Regurgitated.
- Removed Testing Chest found in the Greenhouse Room.
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Version 2.4.1
- -Mage Theme Interior door should work now.
-Added an MCM option to skip the intro quest (untested; if it doesn't work just use "setstage STL_TR_IntroQ 35")
-Placed one of the test hypercubes in the crafting section of the living quarters.
- -Mage Theme Interior door should work now.
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Version 2.4
- -Chameleon Circuit! Toggle it on in the MCM, and the TARDIS will automatically switch exteriors depending on the landing location
-Follower Support. *Should* work with at least two or three followers (depending on which follower mod you use)
-Added 12th Doctor's Sonic, Courtesy of B0WTI3S4REC00L
-Updated the Navigation Computer. It's SLS should now work much faster. Additionally it adds a "alphabetical" section to the Location Lists. This list is updated when you load a savegame (after it initializes - new games will have to load at least once to trigger it) The list isn't truly sorted alphabetically, but I didn't want to spend over 9 hours on a single feature to sort 256 locations manually.
-Did some nifskope magic and made a moving central rotor for Auriel theme.
-Added re-creation of the Winterhold Desktop Theme.
-Created a new console mesh asset specifically for it, reminiscent of the one SparrowPrince made for the original Winterhold Theme, except being 6 sections like it should be.
-Reworked the exterior/interior door setup. Shouldn't have problems switching desktop themes anymore.
-TARDIS interior has nav-mesh. Mostly. Possibly?
-Added an experimental concentration-fire variant of the sonic. Using the same script as the original variant at current, so the end result is it just flips between locked and unlocked every second.
-Added an SKSE function to the sonic's quest such that it ensures the object in your crosshair is the primary target for Sonics. Unfortunately this only seems to work if you're close enough to activate said object. Not sure if you can get what you're looking at from a distance.
-Minor improvements on the Sonic. Probably not noticeable.
-Fixed flight quest so it is no longer possible to launch the TARDIS while power is offline. This includes quickflight.
-Fixed issue with MCM showing wrong state for toggle options when closing and reopening the menu.
-Added a few interrupts to the RequestLanding() and SetLandingTarget() functions in an attempt to fix the Custom Locations sending you to random locations instead. Probable cause was always script lag; both functions clear the landing target - which would cause RequestLanding() to use a random location if it was cleared at the wrong time.
-Rewrote the exterior switching to be in-line with my (potential) F4 variant, which broke the entire thing, so reverted and made it sort of half and half.
-Bug fixes, other minor things.
- -Chameleon Circuit! Toggle it on in the MCM, and the TARDIS will automatically switch exteriors depending on the landing location
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Version 2.3
- -Additional Regeneration cycle quest; Create a Artron Containment Device at the Nanite Forge. Should be able to be done up to four times.
-Power On/Off switch in Mechanical / Toyota.
-Main Quest Hypercube (Find it in Dragonsreach)
-Added a sound when activating the Telepathic Circuits.
-Hypercube Navigational Relay is now operational.
-Quantum Locking spell. (addspell xx298a8f) added to any actor, they will freeze when being looked at by player
-Fixed spelling error for Davison exteriors (Thanks HowlingSnail
-Seven new exteriors by "Ian 'doctorhr2' Smith"
-Added lighting to the TARDIS interior
-Bug Fixes: Nav-Comp, STT usability, quickflight etc.
-Auto-Regeneration no-longer triggers regeneration if you set it to 0%. You should be dead at that point, so you don't need to regenerate right?
-Fast-Return Switch added. Just in-case you need to go back where you were. Not actually any faster.
-Fixed Summoning so you can't summon the TARDIS inside the TARDIS. Doing so isn't safe, and may cause temporal implosion.
-Added debug commands to MCM (Fix Space-Time Throttle, Reset HADS)
- -Additional Regeneration cycle quest; Create a Artron Containment Device at the Nanite Forge. Should be able to be done up to four times.
-
Version 2.2
- ShatteredSteel's Changes:
-HADS has been recalibrated and makes it's return! The TARDIS should now detect combat better, in addition to taking off for a short time if it gets attacked directly.
-Quick-flight re-added. (shhh... It's a secret!)
-Auriel Theme is now usable (Want to change Rotor to an up-down one, but would require a new script or custom model so it doesn't get out of sync with the rest of the rotor pieces)
-Several changes to flight quest. Not sure if any will help. We'll see.
-yes I know I said I added the power switch... Had to revert to a previous backup due to completely breaking the flight quest accidentally.
-TARDIS Locator Beacon option added to MCM
SparrowPrince's Changes:
-Optimization! The room is very optimized as it is, but more can always be done.
-Shiny stuff! Metallic surfaces have been refined.
-New Roundlets have been added to the walls with lights.
-Randomized metal flaking added to the console to add a bit of grunge.
-Rotated some metal cylinders above and below the glass tube to add variation.
-Metal textures have been tweaked to accommodate the metallic changes.
-Floor is more reflective.
-Floor vent glow has been fixed to remove the black around it.
-The wall octogons on the top below the second floor have been slightly moved to better fit the new roundlets.
-Console edge width reduced vertically.
-New monitor.
-New Bad Wolf TARDIS edits to fix bugs and improve a few things.
-New clearer text for the whirly!
-Ecc./Tennant sonic smoothing fixed.
-Added some tweaks to a lot of interior meshes due to recent changes elsewhere.
- ShatteredSteel's Changes:
-
Version 2.1
- Added Living Quarters. includes: workshop, bed, storage.
- Fixed time-lord's concentration cooldown.
- Followers should be detected properly now.
- Nav-Computer script cleaned up and optimized. May or may not fix it if it didn't work before.
- Bug fixes.
-
Version 2.0.3
- Okay, This one should actually fix the quest.
-
Version 2.0.2
- Fixes an issue with changing Tiid Veysun quest objectives
- Should fix TARDIS menus not appearing
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Version 2.0.1
- Adds Sonic model switching to MCM
- Summon spell unlocks at end of intro quest (also in debug section of MCM)
- Fixes Prophecy of the Box missing image
-
Version 2.0
- TARDIS: Regenerated is a completely recreated from scratch version of the mod.
New features:
-More locations (254)
-Nameable Custom Locations (128)
-Revamped Sonic Screwdriver: unlock by activating doors/containers with sonic out, or like classic ranged. Also plays unlock sound so you know when you've successfully locked/unlocked something.
-Regeneration has had a few minor updates, but should be visually the same.
-After first regeneration you get the 'Gallifreyan physiology' perk which adds a slow time power to the player
- TARDIS: Regenerated is a completely recreated from scratch version of the mod.
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Version 1.8.2
- Armoury:
-Plenty of storage, 12 mannequins.
-Final 'alcove' still WIP since its special.
Mechanical Theme:
-Lighting Crash should be fixed now.
- Armoury:
-
Version 1.8
- MCM:
-Added option to skip Intro Quest
-Regeneration section displays current regeneration
-completely rewritten: easier to fix / add onto
Regeneration:
-Added animation (Dawnguard required)
-bug: Regeneration has a rare chance of failing horribly and causing death. Related to use of animation mentioned above. (possible unintended feature?)
-NPCs can now regenerate when given the automatic regeneration spell (token based, they can regenerate until their number of tokens exceeds the maximum regeneration value in the MCM)
Chameleon Circuit:
-Completely reworked. Now supports more models.
-'Chest' option added. (experimental: if it works well, I'll move onto Phase 2: change the exterior depending on landing location)
-Probably introduced a lot of bugs with this. Make sure to include details in bug reports (which exterior? which interior? what did you do to find the bug?)
General:
-Mechanical Theme's lighting can be switched from orange to cyan. Use the Red Lever on the auxiliary control panel to the right from the doors (where the manual / summon books spawn)
-Script Optimization (an unending process)
- MCM:
-
Version 1.7b
- -Fixed the MCM
-Mechanical Theme now uses a lot more custom models!
-Winterhold theme Time-Rotor remade
-SLS implemented in all control rooms
-more bug fixes
-You can now sit down next to the stairs opposite the main doors (Mechanical Theme)
- -Fixed the MCM
-
Version 1.7
- Mechanical Theme
-Added orange glow to the main console lighting tubes. This includes a more optimized tube under the floor platform and a better layout for the under-console ones.
-Added new round light strip across the top floor.
-Added rectangular lights above the upper doors.
-Replaced small console lights with new more detailed ones, and much better spacing.
-New texture for all lights (although ENB users probably won't see this due to the glow ENB usually slaps on).
-TARDIS storage (turkey cooker) has more detail and a better texture.
-Console frame with trim added. This includes main items for nearly every panel bar switches and levers due to setbacks.
-Fixed the orange wall texture which didn't get compressed.
-Added a better uncompressed texture for the glass tube.
-New collision for everything as it is needed. This should include a actual glass material for the central tube instead of metal when hit.
-Implemented a screen system on the console panels for scripting location images (swivel screens will come later due to said setback).
-Fixed and optimized some metal parts of the structure (this maybe a my 3D program messing things up again though).
-Reduced the need for some textures and implemented a lot of new ones, which should make everything look more detailed up close.
-New trim for the sub-consoles which would be handy for displaying books until buttons are added.
-The rings above the console are separate and have their own collision (for spinning).
Colour Switcher & Other edits coming soonish
Loading
-Created new sonic loading item to fix current weird positioning and zoom properties.
Sonic
-Totally re-mapped the textures on the sonic as they were broken apart and not done properly by whoever made them.
-The white part of the sonic now has proper 3D cavities.
-All new textures for the sonic (although the sheen cast from other textures that I originally added might still void them a lot).
-Added the collision from the console sonic which was much better anyway and certainly more fitting.
-Fixed gaps where the copper metal sits next to the white part of the sonic. Two instances.
-Updated new load screen sonic and console sonic to reflect the new changes to the inventory sonic.
Quest
-Shrine of the Blue Box / Tiid Veysun(Intro Quest)
Controls
-Specific Location Selector (Only in Mechanical Theme atm, it broke for some reason when I attempted to copy it to the others)
-Hypercube in the Shrine includes an endless 'Vortex Flight' mode
Other
-Bug fixes! And other changes! (I probably should write down what I change so I don't forget)
-Multi-Follower Support (Up to 3, can increase if desired): Works by checking for "playerTeammate" setting or if they have a 'Spare TARDIS key' (Should be craftable in Cloister Room)
- Mechanical Theme
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Version 1.6.8b
- Dawnguard Plugin added
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Version 1.6.5
- Fixes:
-Flying the TARDIS quest objectives (may not fix retroactively though)
-MCM Auto-Regen value should display properly
-A couple issues with Regeneration
Removed:
-Wardrobe exterior (Too much work to fix, don't feel like rewriting EVERY SINGLE TRAVEL SCRIPT right now)
- Fixes:
-
Version 1.6
- (New) Added Cloister Room
- (New) REGENERATION ADDED... in retrospect I should probably have added a note hinting how to get it
- So... activate all them blue emitters and then stand on the seal of Rassilon
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Version 1.5.AF
- (Temporary) HADS activates every time you leave the TARDIS
- (New) HADS location randomizer - Now the TARDIS lands somewhere else after HADS activates (MCM Toggle, default on)
- (New) TARDIS Locator Misc Quest - Summon menu now includes option to place a Quest Marker on the TARDIS
- (TempChange) Can't change the Chameleon Circuit while the TARDIS is inflight (should've been while materializing)
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Version 1.5
- (New) Chameleon Circuit: New system allowing you to change the TARDIS exterior (currently only two settings though)
- (New) Nordic Desktop Theme: Turned out fairly well I think, lighting probably needs tweaking though
- (Redone) Desktop Theme: Rebuilt the desktop theme system to be easier to manage, in addition to re-implementing MCM option
- (Changed) Kettle renamed to "Thermal Buffer" and made a valid control
- (Tweaked) Flight quest, MCM, various other little bits
-
Version 1.4.5
- Fixed Cities/Save Slots incorrectly selecting the previous item (slot 5 instead of slot 6 etc)
- Added some error messages (Not using SKSE / TARDIS summon failure)
- Follower might work now?
- Also, an 'Animal' follower should now follow inside (ex. Meeko) this part's untested though)
- (Modders) STL_TARDIS_Lister changed to a OnInit() script; previous version wasn't firing reliably (Might change it again still lol)
-
Version 1.4
- Reworked Location List system; Should now be finalized
- Added a TARDIS Manual (for those asking for instructions on how to fly the TARDIS)
- Modified TARDIS quest prompts (notifications rather then quest objectives, should update fast enough)
- Fixed a few bugs.... Probably added a few too (Should no longer be able to leave TARDIS while inflight)
- (Modders) Custom Location List plugin support integrated: "STL_TARDIS_Lister" Activator will load custom lists into the main mod's system when player enters same cell as it (use a formlist of formlists which have a 'listname' objectref as the first item)
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Version 1.3
- Added Fallout Who inspired flight mode
- Custom Location selector merged into 'Saved Locations' (now has custom slots + cities) using forces the TARDIS to land there next flight (unless you crash the TARDIS)
- Added a warning to the development console room (so don't complain if you break something by using it)
- Shutting down the power will prevent HADS, Summoning, and flying the TARDIS
- You can not leave the TARDIS while it is in flight
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Version 1.2
- Fixed non-followers following you into the TARDIS (however: may no longer support multiple followers?)
- (SKSE) Added 'Quickflight' mode - Basically the equivalent of the current 'switches' using a new category selection system
- Added a 'power' lever - Enables/Disables the TARDIS, if disabled quickflight shouldn't work
- Incomplete: Doesn't work yet, but Partially implemented Fallout Who style 'long flight mode' - Only present in development console room (Accessed via TARDIS key in MCM menu)
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Version 1.1
- HADS (Hostile Action Displacement System) - Causes TARDIS to dematerialise if player is in combat shortly after leaving the TARDIS
- Potential Butterfly Room Butterfly Spawner fix (Might just end up making my own instead of using the default one)
- Desktop Theme is now changed by using the console room you want to use to leave the TARDIS
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Version 1.0
- Dwemmer Desktop Theme
- Autosave on entering/leaving the TARDIS
- Butterfly room (Eighth Doctor Novels) No butterflies though, they got lost in the TARDIS
- Some other things I probably forgot about
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Version 0.9
- Combined the two summon spells
- Expanded maximum custom locations to 8
- Sonic Screwdriver now has a place in the console (may cause you to have two sonics)
- Optional file location system partially implemented (on hold till after the 50th)
- Ambient noise in console rooms
- Cooking pot! (finally)
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Version 0.8
- Added models by SparrowPrince
- Proper Sonic Screwdriver sound!
- Hold Capitals pull bar now uses menu instead of randomly choosing a city
- Desktop Themes are now handled differently
- Various script fixing
- Added a "Fast Return Switch" - Goes to your previous location (can use it to go back and forth)
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Version 0.7
- Added MCM menu
- Initial Open Cities Support (Really just moves the city landing spots somewhere outside)
- Alternate Desktop Theme (This is what I originally used before I lost my original version of this mod)
- Camera Shake Feature - Fully adjustable in MCM (for now - I really just added the MCM options to test different shakes without having to restart skyrim every time)
- Sonic Screwdriver Menu is now optional
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Version 0.6.1
- Minor Interior changes (added a workbench)
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Version 0.6
- Added the Sonic Screwdriver
- Initial Follower Support
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- Author's activity
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May 2021
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13 May 2021, 9:58PM | Action by: Malinson
Attribute change
Description changed.
April 2021
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10 Apr 2021, 10:34PM | Action by: Malinson
Attribute change
Description changed.
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10 Apr 2021, 8:34PM | Action by: Malinson
Changelog added
Change log added for version 7.18.7
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10 Apr 2021, 8:30PM | Action by: Malinson
File added
TARDIS-STL-Reborn [version 7.18.7]
December 2020
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27 Dec 2020, 7:10PM | Action by: Malinson
Attribute change
File 'TARDIS-STL-Reborn' description changed.
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27 Dec 2020, 6:49PM | Action by: Malinson
Attribute change
File 'TARDIS-STL-Reborn' description changed.
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27 Dec 2020, 4:43PM | Action by: Malinson
File added
TARDIS-STL-Reborn [version 7.18.6]
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27 Dec 2020, 1:17AM | Action by: Malinson
Changelog added
Change log added for version 7.18.6
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27 Dec 2020, 1:11AM | Action by: Malinson
File added
TARDIS-STL-Reborn [version 7.18.6]
August 2020
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13 Aug 2020, 10:33PM | Action by: Malinson
Changelog added
Change log added for version 7.18.5
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13 Aug 2020, 10:31PM | Action by: Malinson
File added
TARDIS-STL-Reborn [version 7.18.5]
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10 Aug 2020, 11:52AM | Action by: Malinson
Changelog added
Change log added for version 7.18.4
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10 Aug 2020, 11:51AM | Action by: Malinson
File added
TARDIS-STL-Reborn [version 7.18.4]
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09 Aug 2020, 10:16PM | Action by: Malinson
Changelog added
Change log added for version 7.18.3
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09 Aug 2020, 10:13PM | Action by: Malinson
File added
TARDIS-STL-Reborn [version 7.18.3]
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07 Aug 2020, 1:04AM | Action by: Malinson
Changelog added
Change log added for version 7.18.2
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07 Aug 2020, 12:57AM | Action by: Malinson
File added
TARDIS-STL-Reborn 7.18.2 [version 7.18.2]
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04 Aug 2020, 1:51AM | Action by: Malinson
Changelog added
Change log added for version 7.18.1
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04 Aug 2020, 1:50AM | Action by: Malinson
File added
TARDIS-STL-Reborn 7.18.1 [version 7.18.1]
July 2020
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31 Jul 2020, 9:20PM | Action by: Malinson
Attribute change
File 'Matter Converter Script' description changed.
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- Mod page activity
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May 2025
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03 May 2025, 3:27AM | Action by: yoraki
Endorsed
'TARDIS - STL - Reborn'
April 2025
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26 Apr 2025, 7:10AM | Action by: KiritoOfDoom
Endorsed
'TARDIS - STL - Reborn'
March 2025
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29 Mar 2025, 12:17PM | Action by: mashnash
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17 Mar 2025, 2:31AM | Action by: Sage327
Tracked
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16 Mar 2025, 6:31PM | Action by: ArkhusW4r
Endorsed
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'TARDIS - STL - Reborn'
February 2025
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04 Feb 2025, 1:35AM | Action by: viphung68789
Endorsed
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January 2025
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24 Jan 2025, 7:51PM | Action by: JekaMlX
Endorsed
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22 Jan 2025, 7:09PM | Action by: CaosFenice
Endorsed
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19 Jan 2025, 2:48AM | Action by: Marnoch
Untracked
'TARDIS - STL - Reborn'
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18 Jan 2025, 10:58PM | Action by: abloodyamerican
Endorsed
'TARDIS - STL - Reborn'
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05 Jan 2025, 4:40AM | Action by: oday7511
Untracked
'TARDIS - STL - Reborn'
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05 Jan 2025, 4:40AM | Action by: oday7511
Tracked
'TARDIS - STL - Reborn'
December 2024
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30 Dec 2024, 1:43AM | Action by: Log42069
Endorsed
'TARDIS - STL - Reborn'
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11 Dec 2024, 12:28PM | Action by: GamerSison
Untracked
'TARDIS - STL - Reborn'
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10 Dec 2024, 4:06AM | Action by: Foxwolf00
Endorsed
'TARDIS - STL - Reborn'
November 2024
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30 Nov 2024, 5:59AM | Action by: HoboPrime
Untracked
'TARDIS - STL - Reborn'
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28 Nov 2024, 3:40PM | Action by: ckpithin
Endorsed
'TARDIS - STL - Reborn'
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