enb 24 - Eye of Azura by zer01chi
Skyrim » Visuals and Graphics
Added: 20/04/2013 - 04:24AM
Updated: 04/06/2013 - 07:12AM

31 Endorsements

2.1.2 Latest version

457 Unique D/Ls

746 Total D/Ls

13,848 Total Views

Uploaded by Sabbryn


Last updated at 7:12, 4 Jun 2013 Uploaded at 4:24, 20 Apr 2013

  • Near vanilla color palette
  • Bright days, soft sunrays & glowing Magnus corona
  • Rich shadows, moody grey storms, and dark nights
  • Subtle bloom & naturalistic lens flare/sunsprite
  • Soft Depth of Field & Bokeh settings

This has been optimized to work with...

... though it should be fine with any other lighting/weather mod.

1. Download enb v0.168.
Unzip the "WrapperVersion" folder to your game's root folder
(ex. C:\Program Files (x86)\Steam\steamapps\common\skyrim)

2. Unzip the "Main File" (enb 24 - Configuration Files) to the game's root folder

3. Install the enb patch (also provided for download under "Optional Files" for convenience)

* NOTE 1: Users of SparrowPrince's W.A.T.E.R. mod should also grab the compatibility patch found on the ENB website

* NOTE 2: Khajiit players (including Werewolf or Vampire characters that require Beast Vision) will need to make a simple modification...
edit enbseries.ini (under [EFFECT]) : ... set UseOriginalPostProcessing=true.

1. Make sure that your monitor is calibrated.
Try the Lagom LCD monitor test pages

2. For best results with minimal conflict, disable visual settings on both video card & in game.

Specifically, turn off:
  • video card: Antialiasing - Transparency, Antialiasing -FXAA
  • game settings: Antialiasing, Anistropic Filtering

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::troubleshooting & errata
Information can be found under related topics in this mod's Forums section.

NOTE: Nvidia GeForce320.18 Driver makes a mess of the sun rays effect (resulting in it bleeding through objects).
For these users, I recommend rolling back to 314.22 or disabling sunrays until a solution is found/provided.

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::SPECIAL THANKS TO...
  • Bosir Vorontsov for his ENB hard work that made it all possible
  • Polo for his exquisitely naturalistic (eyeball not lens effect) sunsprite
  • americanflyer82 for his 24hr color palette (first designed for Rex flight simulator)
  • mindflux for the particle patch
  • Matsuo for the Bokeh code
  • ...and the ENB community for all your hard work, shared thoughts and inspiration