Skyrim
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AlterEgo

Uploaded by

silverflasher

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69 comments

  1. Belgrade
    Belgrade
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    cannot play without this mod. been using it for years and here i am again. thank you
  2. Wymoring
    Wymoring
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    Can anyone port this to SE?
    1. Darnexx
      Darnexx
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      Sure we can, but without Permission no upload.
      I just ported it, it's actually not much to do. Just dowload the Mod, unpack the bsa so you get the loose files. Then run the esp though the SE CK, save and done.
    2. DarkusNath
      DarkusNath
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      Ey hi can you handle me on dm that pls? :c
  3. ZombieDeadPOOL1
    ZombieDeadPOOL1
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    Oh this mod looks great for Skyrim Together ^^
  4. Caideus1
    Caideus1
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    I want, no, NEED, this for Xbox One, right now.. lol com'on, you know you want it to on SSE.

    If not, can I upload it? I don't anyone to say that I stole it but, idk bro, I need this mod in SSE lol

    EDIT: So I have uploaded this to Bethesda.net, works great! I appreciate and love the work. You have my email already should you want to get a hold of me, but thank you again, and cheers!
    1. Senturos
      Senturos
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      wasnt your write to upload it. typical console players thinking they can do anything. Tkae it down. if you wanted it for yourself. should have shut it down as soon as you installed it
    2. Darnexx
      Darnexx
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      This Mod is already out for Xbox One.
    3. Caideus1
      Caideus1
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      I had, have? Permission for a long while, got in touch with him via Steam. Some time ago.
  5. Zaylen99
    Zaylen99
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    For any one missing this mod like I was in SE Just unpack the bsa, and place the folders in your data folder then save the esp in the CK. Enable the plugin in your preferred mod manager all the animations work tested them just now, when this is posted!
  6. JamesTrifolium
    JamesTrifolium
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    For anyone who wonders how he has those things on his character, thats the bandolier mod, but im sure you already knew that.
  7. Blutoblutarsky
    Blutoblutarsky
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    I am going to try to get this to work on sse for my PERSONAL USE for sse I loved the xbone version and while I feel dovakin relaxes has much to offer this has a variety of things not covered. While without permission I wont release it but I was able to convert the unarmed combat mod (that added kicking) with the animation update tool in the tools section of the kit.

    If I am able to (someone made it for xbox one, it shouldn't be hard for pc) get it working, and alter ego wants I can send him the files or put them up myself with credit to him. all it took on that other mod was to insert the animation files into a folder and click on the beth program to run it. almost no work at all. I can keep people aware of the status.
    1. Highforlife91
      Highforlife91
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      can you try to get permission to put this on sse for pc on nexus and upload it im so new and still learning how to even use and install mods or id ask the author and do it myself for everyone else to be able to enjoy theyre hard work. but im afraid trying it the way Hanek^^^ did in the comments above, id just mess it up and break my game files. please! id really appreciate it!!
  8. CeaselessFish
    CeaselessFish
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    love this mod. any chance of a Special Edition remake?
  9. Blutoblutarsky
    Blutoblutarsky
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    Umm- this doesn't need to be updated for sse. No custom animation files everything is in game. I forgot.
    Just download manually and load it into MO NMm or your data folder by hand. The only thing I did was unpack and repack the files in a zip folder as loose files. I wouldn't have done that if I realized.

    I tested most of the animations they work.
    1. RedDeadSakharine
      RedDeadSakharine
      • member
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      OMG THANK YOU! You gave me what I needed to make it work!
      I downloaded the zip file and installed it to the SSE with NMM. Opened the esp in the CreationKit and saved it. But the game wouldn't launch. Reading your comment made me realize what was wrong! I had to unpack the bsa, copy the files into the data folder and delete the bsa.
      Now it works. I'm so happy! I really missed AE Animations.
    2. Senturos
      Senturos
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      you need to save it in the CK if you dont care f*#@ your game
  10. FinweyCK
    FinweyCK
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    I'm trying to make a spell that makes an NPC perform a certain animation (similar to what you did here).
    I was looking through the mod on xEdit and CK and saw that you use a custom script for each spell. I was
    just wondering what the syntax content was for the scripts you wrote. Thanks! :)