Skyrim

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AncientKane

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AncientKane

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79 comments

  1. Meadyaon
    Meadyaon
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    Will there be a CBBE version of this mod for Skyrim?
  2. BullBars1
    BullBars1
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    Hi,

    I assume that only one file at time can be installed. I'll ask anyway, will the HDT Edition and HDT Buckskin work together or is it one or the other and but not both. Or can I use both?

    BB1
    1. AncientKane
      AncientKane
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      You can use both or even all 4 files together. Different esps- different files- no problem.
    2. BullBars1
      BullBars1
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      Thank you very much.
  3. LABTECH
    LABTECH
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    The world is mad, this is the best boot mod for the UNP body in my opinion and should have far more endorsements than it so far has, think I might do some advertising when I get a chance, keep up the good work it is appreciated.
    Perhaps if you made a 1960's style mini dress with short sleeve's and a leather appearance then it would garner more attention as most (realistic or not) as then they would match an outfit.
    1. AncientKane
      AncientKane
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      Thanks for the support. You should consider though that this is a retexture and the main credits go to the original Author. I'm perfectly fine with that. Great idea with the 1960's mini dress. Would look awesome with these boots. Sooner or later I'll have to learn 3dMax or Blender seriously lol
    2. HogsMaws
      HogsMaws
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      no menu view and no world view... that's why its has low endorsement.
  4. Magickingdom
    Magickingdom
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    These are beautiful. First thing I did was pop them into tes5edite and make them clothing for my mage.
    endorsed
    1. AncientKane
      AncientKane
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      Yes mages don't like armor ratings. Good idea to change it in TES5Edit
    2. Magickingdom
      Magickingdom
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      Later I changed the high heel spell magnitude setting to 4, which lets my pc walk on the floor. If you do this, be sure to unequip/reequip the boots or the effect won't take place.(as seen in an another post)
  5. GawainBS
    GawainBS
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    Any chance of a clothing version coming out for these? I would love to get that on my mage.
  6. pirincpic
    pirincpic
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    Unfortunately clipping problem in high boots is so annoying. My character is high elf with unp body 40 weight. I tried to change and see different weights. There's no problem at 10 and 100 body weights. But between those weights, clipping starts. I dont know what to do. its not releated to any armor. I tried the boots without wearing any armor and nothing changed.
  7. seden
    seden
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    Will you make an AiO for this mod to ?

    Thanks in all case.
    1. AncientKane
      AncientKane
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      Don't know maybe later. For now I'm snowed under other stuff lol
  8. ista3
    ista3
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    Thanks Kane *endorsed**
    1. AncientKane
      AncientKane
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      Cheers ista always a pleasure to see you on one of the mod pages
  9. Roguespear
    Roguespear
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    Can you adjust the floating from the hdt stuff in skyui?
    update...
    Fooled with the config section od the HDT system in MCM and at minus 6.5 boots on floor. You may need to fiddle with this for your particular game but it worked for me.
    1. AncientKane
      AncientKane
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      Hey Rogue it's been a while
      Check out this http://www.nexusmods.com/skyrim/mods/49414/? another plugin mod for RaceMenu. It wouldn't be up without your suggestion on the tattoo page.
  10. Mookeylama
    Mookeylama
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    GAAH! anyone have any idea why these boots would make me float off the ground 7 inches? i've used and still have many HDT High heel boots (Terra, D3-T33, Dragon princess ect) and they've all worked fine. even Petrovich's own Dream Girl boots work fine. but his UNP boots AND these boots, all make me float very far off the ground. i use UNPB meshes and XP32 skeleton. wth could make these not work?! they don't even extend the lower leg like they should. they fit basically like non hdt boots. any advice?
    1. witchhunter325
      witchhunter325
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      The elevation can be changed in the esp. In the CK go to the Spells section and find "AKHDTSpell" or "AKHDTBuckskinBootsSpell" depending on which version(s) you're using. Double click on it, then double click on "HighheelEventTrigger" in the effects list. The magnitude is what determines the elevation; default is 8, I personally found 3.5 lines the boots up with the ground, but it may vary depending on your idle animation, body mesh, or skeleton.