Can you also make a Version so we dont do a Kill Move on a Dragon, because the Animation of our Character goes weird when he/she jumps onto the head of a Dragon where they are doing a Kill Move in the air while floating around besides the Head.
Just avoid the Kill Move in the Time Wound Scene, since one of the Characters does that to a Dragon.
I suspect, however, that it could interfere with the "Time Wound" cutscene (Alduin executes Gormlaith) and with capturing Odahviing (Odahviing divebomb-executes a guard).
If so, you may need to account for that. Or I could just disable this at the appropriate times.
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Just avoid the Kill Move in the Time Wound Scene, since one of the Characters does that to a Dragon.
I suspect, however, that it could interfere with the "Time Wound" cutscene (Alduin executes Gormlaith) and with capturing Odahviing (Odahviing divebomb-executes a guard).
If so, you may need to account for that. Or I could just disable this at the appropriate times.