0 of 0

File information

Last updated

Original upload

Created by

DoubleBrewski

Uploaded by

DOUBLEBREWSKI

Virus scan

Safe to use

316 comments

  1. DOUBLEBREWSKI
    DOUBLEBREWSKI
    • member
    • 617 posts
    • 69 kudos
    Locked
    Sticky
    Update coming soon!

    Brumbek, author of the SMIM has corrected a small problem with the meshes and has graciously sent me the fixed versions to post here. I've been very busy lately and haven't had the time to post it yet, but I will be releasing it very soon once I get a break from my regular job. I'll also (hopefully) have some other Dwemer Lift resources available very soon as well. Thanks to Brumbek for the help, and thanks to all of you that have downloaded, commented and/or endorsed this little mod of mine.


  2. DOUBLEBREWSKI
    DOUBLEBREWSKI
    • member
    • 617 posts
    • 69 kudos
    Sticky
    Thanks to everyone who's taken the time to come back and post comments or endorse my mod! I appreciate it.

    To answer some of the questions so far:

    Q: Can you make the animation last a little longer?
    A: Yes I can. I will be releasing an optional longer version in the near future.

    Q: Is this mod compatible with SMIM or Ruins Clutter Improved?
    A: Well, I inspected the contents of the "SMIM" download very carefully and found absolutely nothing in it which would conflict with or override the dwefacadeliftleverloadup01.nif or dwefacadeliftleverloaddown01.nif files from my mod.

    However, the mod "Ruins Clutter Improved" does contain it's own versions of dwefacadeliftleverloadup01.nif and dwefacadeliftleverloaddown01.nif within it's folders. My plan was to animate the "Improved" version from that mod which should have solved the compatibility issue between my mod and both "SMIM" and "Ruins Clutter Improved" all at once. The problem is, after meticulously examining the files from "Ruins Clutter Improved" and comparing them to mine, I can see no difference between the "Improved" version and Bethesda's default ones; Same polygon count, UV Mapping, texture paths, handle animation time, etc.

    If there is a difference between the dwefacadeliftleverloadup01.nif and dwefacadeliftleverloaddown01.nif files from "Ruins Clutter Improved" and Bethesda's default versions, it is not in the mesh. So I'd say it is safe to overwrite the "SMIM" or "Ruins Clutter Improved" with my animated versions and enjoy.

    1. iZsoul
      iZsoul
      • supporter
      • 491 posts
      • 2 kudos
      This is awesome, but I have a question.
      Can you make the animation last a little longer, something like 2-3 seconds longer ?
    2. sir stanley
      sir stanley
      • member
      • 878 posts
      • 6 kudos
      On the other hand not everybody would like the animation to last for 4 or 5 seconds...
    3. iZsoul
      iZsoul
      • supporter
      • 491 posts
      • 2 kudos
      Ever heard of OPTIONALS ?
    4. looooots
      looooots
      • member
      • 2,918 posts
      • 20 kudos
      do you still need permissions for making your mod and their mods compatible??? darn wish you dont have to. so other can use your cool mod
    5. archerarcher
      archerarcher
      • premium
      • 1,737 posts
      • 26 kudos
      There are just two mehes from 'Ruins Clutter Improved' conflicting with this mod. I haven't tested it ingame yet, just compared both in Nifskope. I have no idea what has been changed in 'Ruins Clutter Improved'. Maybe the textures?
    6. Blarzek
      Blarzek
      • member
      • 145 posts
      • 2 kudos
      Thank you so much for your mod DB!
    7. paragons
      paragons
      • member
      • 149 posts
      • 1 kudos
      You couldn't do that if you wanted... There would be no real space to move it between within that time. Other then perhaps giving it a more stationary hold for few seconds. (Maybe throw in some effects, gears warming up lil longer) But as far as waiting while it actually moves you would never have the space and then major clipping would occur even if you could..

      This is very clever as is, very nice usage!
    8. KillerHell
      KillerHell
      • member
      • 911 posts
      • 4 kudos
      @archerarcher

      I don't think it would matter if the textures have changed, since they're on a separate file, at least I'm very sure of it.
    9. sir stanley
      sir stanley
      • member
      • 878 posts
      • 6 kudos
      The mod is really good. Pretty incompatible to Falskaar i'm afraid though.
    10. Digipup
      Digipup
      • member
      • 581 posts
      • 6 kudos
      By "pretty incompatible", do you mean "It doesn't affect Falskaar Dwemer Ruins", or "It causes horrible things to happen"? xD
    11. Ratheden
      Ratheden
      • member
      • 106 posts
      • 1 kudos
      Love the mod, hope you can update soon

      Thank You for making the mod.
    12. mikeloeven
      mikeloeven
      • supporter
      • 572 posts
      • 3 kudos
      Why not a configurable setting in MCM that allows the animation to trigger after a certain delay between maybe 1 and 20 seconds
    13. akalonian
      akalonian
      • member
      • 94 posts
      • 0 kudos
      This was a much needed mod.
      Thank you very much!

      It's small, but adds so much...
    14. LatinGames
      LatinGames
      • supporter
      • 876 posts
      • 6 kudos
      Nice effect!
  3. HollowSmiles13
    HollowSmiles13
    • member
    • 19 posts
    • 0 kudos
    This mod saved me when the meshes for all of my dwemer elevators decided to disappear! Thank you!
  4. ahnjd
    ahnjd
    • member
    • 309 posts
    • 3 kudos
    Hi there I see a red Exclamation mark where the lift supposed to be. I deleted out the mod and revivified my files, but the exclamation mark still shows. Is there a work around?
  5. MoonKhajiit
    MoonKhajiit
    • member
    • 157 posts
    • 1 kudos
    Amazing mod, since i downloaded it is a must have for every game.
  6. CryptoSporidium
    CryptoSporidium
    • supporter
    • 756 posts
    • 19 kudos
    Very nice! Only wish there were actual working lifts that go all the way down a shaft.
    1. MoonKhajiit
      MoonKhajiit
      • member
      • 157 posts
      • 1 kudos
      Me too... At least it would be great if the loadscreen appears at the middle of the way, and the other half before the load screen ends.
  7. Brumbek
    Brumbek
    • premium
    • 1,429 posts
    • 839 kudos
    To everyone: until DOUBLEBREWSKI updates the mod, here is a complete package of his mod with fixed normal maps. This should be considered version 1.2 of his mod. Thanks for the great mod and glad I could help fix this issue.
    1. sir stanley
      sir stanley
      • member
      • 878 posts
      • 6 kudos
      Thanks Brumbek!
    2. livnthedream
      livnthedream
      • premium
      • 1,451 posts
      • 12 kudos
      Agreed with Stanley. Have a kudos!
    3. adelinadragonborn
      adelinadragonborn
      • member
      • 1,371 posts
      • 16 kudos
      Thanks, Brumbek!
    4. MrPaladin
      MrPaladin
      • member
      • 82 posts
      • 2 kudos
      Much appreciated
    5. Flanua
      Flanua
      • member
      • 113 posts
      • 4 kudos
      Thanks!!!
    6. SantinoMastrangioli1
      SantinoMastrangioli1
      • member
      • 513 posts
      • 5 kudos
      This is now included in the LATEST SMIM as the dropbox link no longer works anymore. Just a heads up
  8. IIIAMBOIII
    IIIAMBOIII
    • member
    • 66 posts
    • 1 kudos
    Wish this worked with Skyrim SE Does someone else gona port it ?
    1. VladBoss
      VladBoss
      • member
      • 49 posts
      • 2 kudos
      See here: http://www.nexusmods.com/skyrimspecialedition/mods/3489/?
  9. Xavec_Telvanni
    Xavec_Telvanni
    • member
    • 814 posts
    • 10 kudos
    This is great. Going to download right now. As to other things I would like to see in (any) mod would be a way to keep Neloth from the lever during the quest to Nchardak so that you all can ride together rather than him disappearing (makes no sense) when he pulls it. Then you have to pull the lever yourself to follow him down. What would be Ideal would be having it so you and your party all get moved into the next level together when he pulls the lever would be great but only if it happens when you're standing within a couple of feet of him, otherwise he will just wait. This is the other one thing that bothered me about the lifts, even more than no animation but only happens once as far as I remember where you actually follow someone else through a Dwemer Lift. Oh and the fact the gates close again on surface exits after the cell resets so that you can't get back inside without clipping through using the console.
  10. Purgey
    Purgey
    • supporter
    • 717 posts
    • 30 kudos
    If I unpacked the BSA for wheels of lull, could this mod replace the doors in that mod?
  11. pra
    pra
    • supporter
    • 1,423 posts
    • 51 kudos
    Could you port this to the special edition?
  12. Aviator2
    Aviator2
    • member
    • 16 posts
    • 1 kudos
    Lol, I can't beleive the screenshots were taken with windows XP.

    If you would've hidden that small detail I would've downloaded this, but now that I know you use XP I am aware you are very likely to have an infested PC because of how targeted XP OSes are by hackers.

    That means these files are probably infected with something you didn't add, but your infected PC tagged them with anyways.
    I don't trust this sites' "virus scan" because it does not detect malware, pups, or subversive adware that you don't detect with 98% of antivirus scans.

    Try replacing the screenshots and maybe more people will download.
    1. DOUBLEBREWSKI
      DOUBLEBREWSKI
      • member
      • 617 posts
      • 69 kudos


      ". . . you are very likely to have an infested PC because of how targeted XP OSes are by hackers. . ."



      Ha ha. And I thought I was paranoid!

      Well, it is true that XP is no longer supported by Microsoft or most Anti-Virus software companies and therefore has no protection against new viruses and malware. However, I highly doubt any real "hackers" worth their salt are still attacking such an outdated operating system that only a few people still even use.

      Also, when those screenshots were taken back in April of 2013, there was still some support for XP and my Anti-Virus and Anti-Malware programs were all up-to-date. (For the record I'm now using Windows 7)

      And if there were any malware or adware contained within my files I'm sure someone within the span of 87,000 downloads (as of this posting) would have discovered them by now.

      Plus, to be safe, I re-downloaded my mod today and verified there are still only two .nif files contained within this download and nothing else. . .

      But, I can't blame anyone for being cautious. I hope you come back and read this post and decide to take a chance.

      And thanks to everyone who has downloaded my mods and enjoyed them. . .
    2. ShawnDriscoll
      ShawnDriscoll
      • member
      • 6,624 posts
      • 59 kudos
      There are plenty of other sites that can infect your computer if you know nothing about computers. The Internet is not a place for everyone.
    3. Assault0Tiger
      Assault0Tiger
      • premium
      • 362 posts
      • 5 kudos
      We would enjoy the mod even more if there was that update you promised in your sticky post
    4. awwcrap
      awwcrap
      • premium
      • 74 posts
      • 1 kudos
      I don't think .nif files can contain viruses mate...
    5. GabrielWayneL
      GabrielWayneL
      • premium
      • 1,110 posts
      • 17 kudos
      Necroing this post just for eduction, you know that thing "The more you know"

      1st if one is that paranoid, one shouldn't even use Windows

      2nd infected files written for XP are unlikely to affect Vista, 7, 8, 10 or beyond. Unless it was written for XP and Vista after Vista was released. Anything written for Vista could affect 7. Same with 8 to 10. (Vista was beta for 7. 8 was beta for 10. Seriously people, stop buying the betas! *Side note after 10, MS might take future releases to the "cloud". Think MS Office 360.)
    6. weltall
      weltall
      • supporter
      • 260 posts
      • 5 kudos
      Intermenent + vairusis = BOOM!

      What kind of hacker would target a dead product? Hackers do not go around trying to just affect random people with crappy computers.. except if they have nothing better to do. Hackers go at the toughest protections, trying to prove to themselves that they can kick open all the silly protections of mylaracroft.

      PS: Get an antivirus and an antimalware <- really works.
REPORT BUG
Top