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This page was last updated on 03 October 2020, 4:34AM
- Changelogs
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Version 4.0.0
- ***UPCOMING RELEASE***
- Fully rewritten sorting script
- Redesigned storage system, now uses "cloud storage" with unique models for different containers
- Autolooting of crafting materials at each crafting station in the Den
- Recast collision on a number of models for improved performance
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Version 3.7.2
- -Added learning container options to several storage containers
-Added liquor sort to sorting chest which was missing apparently.
-Fixed map marker to be discovered randomly, and is also added to map properly by either the magic user or non magic user quest path.
-Fixed gray face bug with Albrecht
-Added combat spells to Albrecht
-Fine tuned the quest and den reveal non-magic user scene to work more ruggedly
-Built in failsafe to get Albrecht to the den for his big scene should you get there first and trigger the scene before he's there (which makes it fail)
-Added learning feature to Potion chests
-Put White Phial back where it belongs (Console RECYCLEACTOR when clicking the floating one if it's still there)
The following scripts should be cleaned after upgrading and before loading your save:
DD_DisplayScriptSCROLL
DD_RelicDisplayScript
DD__TIF__052AD575
DD__TIF__052AD54E
If you have not completed the discovery quest, not started it or are stuck mechanically in it, this script should also be cleaned and then in game console RESETQUEST DD_DISCOVERYQUEST. This should restart the quest with fresh property info.
DD__QF_DD_DiscoveryQuest_052239B6
- -Added learning container options to several storage containers
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Version 3.7
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Changes/Fixes:
- Fixed broken linkup for empty and replica white phial display and Staff of Magnus display
- Removed stray stone door at Riverside
- Set gold to sort to the treasury
- Map marker issue fixed
- Barenziah's crown stand set enabled by default
- Fixed invisible winterhold helm replica model
- Added hold guard mannequins to throne room
- Added fail safes to Albrecht's den reveal scene to enable den
- Optimized Albrecht's casting scene
- Re centered quest target over letter and tome
- Fixed some dialog 'box' character bugs
- Made overwrite stage 100 close the quest as well
- Fine tuned manipulate space to center distance on the caster not the player
UPDATING:
The following scripts should be cleaned for all upgrades if they are present in your save game:
DD__TIF__052AD54E
DD__TIF__052AD575
DD_ConjureSpellScript
DD_HiddenStoneScript
DD_SortChestScript
Additionally, If you have not yet completed the discovery quest, it would be best to start fresh with it by cleaning DD__QF_DD_DiscoveryQuest_052239B6 and then when loading your game again, console RESETQUEST DD_DISCOVERYQUEST and then go see Holgrim at the winking skeever again.
If you have already completed the den quest, just console PRID XX026832 and then ENABLE. XX will be the load order number for Druid's Den.
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Version 3.6
- This update is a fairly important one because apparently I packed the wrong version of the ESP with V3.5 so basically when you update to V3.6 you must clean the scripts again. This update does the following:
- Packed proper version of mod plugin
- Added Paragon displays to the Arcanaeum
- Fixed relic display chest in bedroom to display all non-misc items properly
This will fix the quest progress issue.
Clean the following scripts prior to playing the new version:
DD_HiddenStoneScript
DD_KeyScript
DD_WeaponDisplayScript
DD_SortChestScript
DD_SortChestACTScript
DD_DisplayScriptPotion
DD_DisplayScriptMisc
DD_DisplayScriptIngredient
DD_DisplayScriptSoulgems
DD_GetTomeScript
DD__QF_DD_DiscoveryQuest_052239B6
DD_DisplayScriptMISC
If you have already begun the discovery quest, it's best to restart it. Console RESETQUEST DD_DISCOVERYQUEST after cleaning the scripts above. Then go to Holgrim again. This will allow you to take either path of the quest depending on your magic skill levels. If you have less than 30 skill in any of the three required schools, the path will deviate to the new alternate quest path
- This update is a fairly important one because apparently I packed the wrong version of the ESP with V3.5 so basically when you update to V3.6 you must clean the scripts again. This update does the following:
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Version 3.5
- - Rebuilt sorting chest to work as a " drop in and go " item sorter which moves each item to the appropriate container as they are dropped in. Activate the pedestal next to the chests after you are done sorting in order to make all the displays update.
- Fixed Hearthfire Multiple Adoption support. Had missing chore markers and you MUST use the bless home ability inside the warrens.
- Modified the discovery quest to allow for an alternate non-magic user path during the quest which requires you to get aid to access the den.
- Fixed missing treasury textures
- Re-navmeshed the hotsprings cavern area
- Added a spider imbuning machine to the alchemy lab which appears after the original is discovered in White Ridge Barrow. Also added albino spider pods in the hot springs area that enable along with it.
- Included a Setstage bypass to enable the den manually (SETSTAGE DD_DISCOVERYQUEST 20, then 100)
- Added feature to all display containers to automatically record items not already on the sort chest's sorting list so future uses of the sort chest will send items to the appropriate chests. This is great for adding any mod additem items which have not been properly keyworded or for accurately sub categorizing all food items which normally go to the default sack in the kitchen.
- Fixed sorting of keys to correct box
- Fixed Ancient Nordic Arrows from being spit back by treasury chest
- removed key debug message
Script that need to be cleaned when updating:
DD_HiddenStoneScript
DD_KeyScript
DD_WeaponDisplayScript
DD_SortChestScript
DD_SortChestACTScript
DD_DisplayScriptPotion
DD_DisplayScriptMisc
DD_DisplayScriptIngredient
DD_DisplayScriptSoulgems
DD_GetTomeScript
DD__QF_DD_DiscoveryQuest_052239B6
If you have already begun the discovery quest, it's best to restart it. Console RESETQUEST DD_DISCOVERYQUEST after cleaning the scripts above. Then go to Holgrim again. This will allow you to take either path of the quest depending on your magic skill levels. If you have less than 30 skill in any of the three required schools, the path will deviate to the new alternate quest path.
- - Rebuilt sorting chest to work as a " drop in and go " item sorter which moves each item to the appropriate container as they are dropped in. Activate the pedestal next to the chests after you are done sorting in order to make all the displays update.
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Version 3.4
- -Set all Den cells to NoResetZone so mannequins will not unequip their gear
-Attached missing havoc script to staff displays
- -Set all Den cells to NoResetZone so mannequins will not unequip their gear
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Version 3.3
- -Finalized fix to dragonpriest mask display
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Version 3.2
- -added another 1 missing script which handles the dragon priest mask display
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Version 3.1
- -added 8 missing script files and 3 missing meshes
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Version 3.0
- This version is a complete overhaul of the original Druid's Den. Please see readme or comment section for details.
-Rebuilt entire display system; much faster and more stable
-Set up separated storage for animal materials (pelt, fur, hide, scales, chitin, etc), raw materials (ore. coal, scrap), ingots, and gems. All sort to the containers by dropping into the sort chests.
-created strings of magical colored lights to add to the christmas decor merry Christmas!
-Added display for the bug jars in the kids room
-Integrated my Dovahcloset module that sets up a auto sort/auto equip feature for 18 outfits to a dresser in the bedroom.
-Added jewelry and clothes storage next to Dovahcloset (linked from sort chests)
-Converted unused underground pool into a hot springs area
-Made the waterfall pool in the cavern into a Pool of Restoration which restores health, stamina, magicka, cures diseases and poison and enhances your resistance and recovery rates for 12 hours.
-Added a well outside which works with RND to add water. Without RND, it's just something else nice to look at with a message when used that you have a nice refreshing drink of water.
-Moved kids room into a new cell and expanded it to an awesome kid space called The Warrens. It has scaffold walkways around the room, suspension bridges and nicely lit dome as well as a water garden beneath a grate in the floor with luminous mushrooms and other water plants.
-Overhauled the lighting system and streamlined shadow casting lights, removed the automatic light switching system and strategically placed lights manually to maintain rich effects without any flicker.
-Set up all accessible light sources to be manually lit or extinguished.
-Set up cave passage as a dynamically configured area depending on if you are a werewolf or vampire. Werewolf area has an extra passage and an area you can bait to lure prey in.
-Finished sorting chest that sorts all items based on keyword as they are dropped in
-Created a "Star font" at the top of the new tower which after the dragonborn main quest is done, you can activate it at night to make respect constellations appear.
-Built a multi-stage, documented quest to discover and acquire the Druid's Den!
-Set all sunlight breaks in ceiling to emulate day/night color cycles
-Added linked firewood storage and player triggered fireplaces that require firewood (lasts 4 hours then burns out)
-Added Box of Keys to bedroom which fills as you add keys
-Created Conjure-able tower that appears outside the den when using the manipulate space spell. The "Eagle's Roost" as it is called has a fantastic covered porch at the top and a great 360 degree view of Skyrim.
-Designed "Manipulate Space" spell which makes secret areas in the den appear
-Set up dozens of displays for unique weapons and armor in the treasury
-Added bunches of new vines, branches and roots throughout the main hall (more to come)
-Began work on auto sorting chests (WiP)
-Converted Dinging room window into true stained glass
-Elder scroll display updated (manual placement of actual scrolls)
-Imported distillery barrel craft station from Legacy for brewing drinks in the kitchen
-Secret Black Book display area with dummy for Miraak and displays for weapons
-Potion displays from storage built
-Fixed some lighting flicker issues
-Added Dragonborn mask displays and reworked display layout for masks
-Expanded gold treasury
-Created Disenchanting font (all uniques and player made can be DE'd)
-Created Soul Forge to merge soul gems into larger varieties
-Replication font created for making replicas
-Overhauled weapon display scripts to knock out havok issues and expanded displays to include immersive weapons/heavy armory/SkyRe weapons
-Retextured creature statues to look like petrified wood instead of taxidermied animals
-Added atrium area off the alchemy lab with 108 planter nodes
-Set up static book reader (opened copy of book can be read and taken and is a normal book and can be replaced in open state)
- And MUCH MUCH more.
- This version is a complete overhaul of the original Druid's Den. Please see readme or comment section for details.
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Version 2.9g
- - German translation of the mod by Elandra
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Version 2.9JC
- - No longer includes JContainers, download latest version at http://www.nexusmods.com/skyrim/mods/49743/?
- Recompiled all scripts to work with v3.1.1 of JContainers
- Small NavMesh tweak to (hopefully) fix children getting stuck behind a mannequin in the Dining Room
- - No longer includes JContainers, download latest version at http://www.nexusmods.com/skyrim/mods/49743/?
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Version 2.9
- - Completed forge displays: Leather, Pelts and pretty much anything with the VendorItemOreIngot keyword
- Converted blacksmith tools in the forge area (hammer, tongs, bellows) to displays
- updated JContainers to 0.62
- - Completed forge displays: Leather, Pelts and pretty much anything with the VendorItemOreIngot keyword
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Version 2.8
- - included JContainers, significant performance boost for display scripts (optional, disabled without SKSE 1.7)
- fixed thane banners
- fixed christmas deco reacting to quest-aware content
- fixed numerous incorrectly linked displays
- fixed Skyforge Steel arrows for aMidianBorn content addon
- Container-observing collections added:
Dragon Claws, SkyRe content (Iron & Steel weapons)
- - included JContainers, significant performance boost for display scripts (optional, disabled without SKSE 1.7)
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Version 2.7
- - rebuilt & optimised display script
- Nord Hero & Skyforge Steel displays (compatible with aMidianborn replacer)
- Wuuthrad display (currently uses Skyforge / Nord Hero chest)
- Forge displays: Ingots & Ores
- - rebuilt & optimised display script
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Version 2.6.4fix
- - Fixed broken archive of v2.6.4
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Version 2.6.4
- - rebuilt & optimised display script
- added "reset display" option to containers so displays can be restored if they havok (sneak & activate to trigger menu)
- minor bugfixes
- - rebuilt & optimised display script
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Version 2.6.3
- Hotfix, .esp only. Requires main file, replace when prompted.
- Increaes ambient light brightness of all rooms
- Replaces a food item on the dinner table with its display counterpart I'd forgotten
- Hotfix, .esp only. Requires main file, replace when prompted.
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Version 2.6.2
- v2.6.2:
- Included correct .esp this time :D
- Script update that will (hopefully) fix havoking displays
- Christmas surprise!
- v2.6.2:
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Version 2.6.1
- v2.6.1:
- Fixed a seam in the main hall
- Added missing mesh to the archive
- NavMeshed the pools in the Cavern
- Added NavMesh islands to prevent wandering mannequins
- Fixed ingredient displays reacting to the wrong items
- Included Hearthfire food / ingredients
- Added Hearthfire oven to kitchen area
- v2.6.1:
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Version 2.6
- - REQUIRES HEARTHFIRE!
- Added children's bedroom with room for 6 kids
- Compatibile with Hearthfire Multiple Adoptions
- - REQUIRES HEARTHFIRE!
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Version 2.5.1
- - Really fixed the missing texture this time
- Last version before Hearthfire!
- - Really fixed the missing texture this time
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Version 2.5
- - Rebuilt kitchen area
- New dining room adjacent to kitchen
- Container-observing collections added:
Food & Dishes
- Furnished all areas with appropriate idle markers
- Added a missing texture to the archive
- - Rebuilt kitchen area
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Version 2.4
- - REQUIRES DAWNGUARD & DRAGONBORN!
- Container-observing collections added:
Dragonbone, Nordic & Stalhrim weapons, crossbows, DLC
ingredients, gold & other treasure
- Second bedromm for followers / houscarls
- Fixed bookshelves with missing activators
- Added staff enchanter from Dragonborn
- Minor changes in display scripts
- - REQUIRES DAWNGUARD & DRAGONBORN!
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Version 2.3
- - Minor fixes
- Display busts for Dragon Priest masks added
- Last version before DLC content!
- - Minor fixes
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Version 2.2
- - Bugfixes & minor tweaks
- Rebuilt scripts from scratch
- Repaired exterior NavMesh (undelete)
- Removed havok from quest-aware replicas
- Adjusted lighting for use with ENB
- Added horse marker to stable
- Cleaned with TES5Edit
- - Bugfixes & minor tweaks
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Version 2.1
- (unreleased)
- Container-observing weapon collections now recognise enchanted
weapons(requires SKSE)
- Container-observing collections added:
Ingredients, Soul Gems, Staves, Scrolls
- Added quest-aware content:
Azura's Star, hold & faction banners, imperial/stormcloak deco
- New throne room
- Added study area to library and arcanum
- New custom meshes & modders resources used
- Integrated "Just In Time Lighting"
- Complete lighting overhaul (imagespaces)
- Optimisation (room markers)
- NavMeshed all areas
- (unreleased)
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Version 2.0
- - Significantly altered treasury
- Several new custom meshes
- Added container-observing weapon collections
- - Significantly altered treasury
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Version 1.3
- (unreleased)
- Minor cosmetic changes
- More functional bookshelves
- Significantly altered treasury
- Added quest-aware content:
Elder Scroll, Thieves Guild collectibles, Crown of Barenziah
- (unreleased)
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Version 1.2
- (unreleased)
- Minor cosmetic changes
- Added quest-aware content:
Dragonstone, Dragon Skull, Windcaller Horn, Dragon Burial Map,
Jagged Crown, Eye of Magnus, Meridia's Beacon
- (unreleased)
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Version 1.1
- Initial release
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- Author's activity
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October 2020
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03 Oct 2020, 4:34AM | Action by: themayor897
Changelog added
Change log added for version 4.0.0
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02 Oct 2020, 6:43PM | Action by: themayor897
Mod edited
Druid's Den TODO-List
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02 Oct 2020, 6:24PM | Action by: themayor897
Changelog added
Change log added for version 4.0.0
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02 Oct 2020, 6:18PM | Action by: themayor897
Attribute change
File 'Druid's Den Redux V3.7.2' changed to 'Druid's Den Redux V3.7.2'.
File 'Druid's Den Redux V3.7.2' description changed.
September 2020
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10 Sep 2020, 2:49AM | Action by: themayor897
Endorsed
Druid's Den - Collectors Edition
July 2020
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27 Jul 2020, 5:45AM | Action by: themayor897
Mod edited
Druid's Den TODO-List
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27 Jul 2020, 1:20AM | Action by: themayor897
Permission change
The author is now allowing a single comment topic and discussion tab.
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27 Jul 2020, 1:16AM | Action by: themayor897
Permission change
Bug tracker set to locked.
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27 Jul 2020, 1:14AM | Action by: themayor897
Attribute change
Name changed to 'Druid's Den - Collectors Edition'.
Summary changed.
Description changed.
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26 Jul 2020, 11:34PM | Action by: icecreamassassin
Permission change
Author changed their file credits.
August 2016
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12 Aug 2016, 3:27AM | Action by: icecreamassassin
Changelog added
Change log added for version V3.7.2
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12 Aug 2016, 3:26AM | Action by: icecreamassassin
File added
Druid's Den Redux V3.7.2
June 2016
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21 Jun 2016, 7:02AM | Action by: icecreamassassin
File added
Druid's Den Redux V3.7.1
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20 Jun 2016, 8:43PM | Action by: icecreamassassin
File added
Druid's Den Redux V3.7
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20 Jun 2016, 8:31PM | Action by: icecreamassassin
Changelog added
Change log added for version V3.7
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20 Jun 2016, 3:55PM | Action by: Saerileth
Attribute change
long description changed
April 2016
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07 Apr 2016, 3:26PM | Action by: Saerileth
Attribute change
long description changed
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07 Apr 2016, 12:12AM | Action by: Saerileth
Attribute change
long description changed
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07 Apr 2016, 12:11AM | Action by: Saerileth
Mod image added
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07 Apr 2016, 12:00AM | Action by: Saerileth
Attribute change
long description changed
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- Mod page activity
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May 2025
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