Skyrim

File information

Last updated

Original upload

Created by

Neovalen

Uploaded by

Neovalen

Virus scan

Safe to use

11775 comments

  1. WilliamImm
    WilliamImm
    • premium
    • 218 kudos
    Locked
    Sticky
    This mod will not be getting further updates or much active maintenance. Neovalen has moved on from Skyrim completely, and I am primarily focusing my efforts on Special Edition modding given the greater accessibility of SE nowadays. I'm glad for those who have stuck with the mod, and I'm impressed at the community's efforts to get it working on SE.

    Really though, I've found great success using All Geared up Derivative on SE, it is effectively DSR++ and it automatically generates mesh patches for anything you can imagine. Ecotone Dual Sheath is also a good replacement that sticks closer to the base fuctionality of this mod.

    We will most likely not answer support questions for these reasons of absence. Sorry. This goes doubly so for creating new mesh packs, I'd recommend Slothability's videos for a noob-friendly guide to creating your own.
  2. Neovalen
    Neovalen
    • premium
    • 268 kudos
    Locked
    Sticky
    Please read the entire description and sticky before posting for help. Images welcome.

    Like this mod? Try my other immersion mod Skyrim Coin Replacer Redux!

    Check out this page for a ton of mesh packs not included here provided by SlothAbility. He is also currently taking requests on his page!

    Want an epic modded experience? Try my mod guide: Skyrim Revisited: Legendary Edition. Support provided on the STEP forums.

    Version 1.7.3 Released!

    Changelog:

    * Patcher Hotfix Merged Into Main File
    * Campfire Mesh Support Added

    If you get a BufferUnderflowException running the patcher, execute the More Heapspace 32bit batch file instead of directly running the JAR file.

    If you have patcher issues, it is highly recommended to clear your SkyProc cache by doing the following:
    1) Delete your current Dual Sheath Redux Patch.esp
    2) Delete any SkyProc files found in SkyProc Patchers \ Dual Sheath Redux Patch except for the original Dual Sheath Redux Patch.jar and More Heapspace batch files.
    3) Delete any SkyProc files found in Documents \ My Games \ Skyrim \ SkyProc (if any).
    Note: You will have to re-select any optional settings in the patcher after clearing the cache.

    An extra thank you to the few people who donated. It is much appreciated.
  3. WilliamImm
    WilliamImm
    • premium
    • 218 kudos
    Locked
    Sticky
    Skyrim Special Edition user? Use All Geared Up Derivative or Ecotone Dual Sheath! No need for fiddly conversion hacks.

    If you want to know which mods are supported, check the description. Control+F (the find function in your browser) is your friend here.

    Don't come here complaining about how your swords or daggers are in the wrong place. This mod has nothing to do with altering the weapon positions: your skeleton mod has everything to do with it.

    We do not support game piracy, as per Nexus guidelines, support requests with pirated copies of Skyrim will be ignored, or worse.

    Neovalen and I are too busy to do mesh pack requests anymore, with exception of mods we plan to use, or mods that are super popular. If you want a pack for any weapon, shield, armor, or staff mod, you are best served having the author of the mod make the patch or making it yourself using the instructions at the bottom of the download page. If you do make a patch and want to upload it - make sure you secure permission with the author first (unless the mod is free for others to modify). We don't want users to get into trouble on the site.


    Everything you need to know to install the mod is right on the description page. Literally, the installation instructions, supported mods, answers to common problems, known issues - right there on the page. Any questions that are already answered by the description will either be ignored or will be met with responses that direct you to the description.

    The six comments that should really stop are:

    JaySuS Swords failing when patched (missing masters and all that jazz): You can't use the original version of JSwords with any SkyProc patcher, the patcher will barf on all the errors in the mod (caused by the mod being made using a early version of TESVSnip). Seriously, install Sharlikan's patched version of the mod after installing JaySuS Swords, as it actually does run though the patcher just fine. Or use it through Complete Crafting Overhaul Remade, which also goes through the patch just fine. The pack for the mod can be found in Slothability's A Lot of Dual Sheath Redux Patches.

    Permission errors/Patcher reporting "Access Denied" or issues involving a "tmp.esp": There's a troubleshooting FAQ linked in the description that literally provides a host of solutions to fix this problem. Seriously, read it if you ever get permission issues. The best way to fix it is not to install Steam/Skyrim in Program Files - use Steam Mover if you already installed Skyrim in the Program Files directory.

    Patcher not being executed or being opened as through it was a typical archive: Jarfix. Always.

    Thinking that SkyProc is a program - It's not a program, it's actually a framework that allows modders to make dynamic patchers for Skyrim. Really, you don't need to worry about that unless you want to create said dynamic patchers - just run the patcher DSR provides and it will work.

    Asking how to change weapon positions: Just select the proper options when installing or customizing your skeleton mod. This mod has nothing to do with weapon positions, so please stop putting support requests for those here.

    Bickering about the requirements: They ARE listed as requirements for a very good reason: they are required for the full functionality Here, let me break them down for you:


    • Skyrim: You can't mod Skyrim without having Skyrim.
    • SKSE: Also a requirement for many, many other popular mods (including SkyUI, Frostfall). It even has a good installer for those especially confused.
    • Java Runtime Environment: Required to run the patcher (as it is compiled using that language). It's just a regular piece of software, and odds are, you may have installed this already if you are using another piece of software that requires it.
    • XP32 Maximum Skeleton (or similar): Due to using special nodes to place the weapon/shield/staves, this mod requires you to install a custom skeleton, else you'll end up with your shield (or staves, or second weapons) floating anywhere but where they are supposed to be. Yes, DSpSoB came with a custom skeleton ready, but if you wanted to use it with other skeleton-replacing mods, you needed to install a separate custom skeleton anyway. XP32's was recommended due to the "one size fits all" nature of it, but you can any skeleton that supports DSR.
    • (BOSS used to be here, but it's no longer a requirement for this mod. It's successor, LOOT, however, is practically required for a stable modded game.)

    So, really, it's 2 pieces of software and a mod. It's not like it requires you to install 50 different mods in order to work.

    If you see anyone recommending Dual Sheath Plus Shields On Back (DSpSoB) instead of this mod, these people don't know what they are doing. This mod will just work as long as you read the description. Read the description all the way before you make comments, literally, nearly 90% of the comments here would have been answered instantly if they read the description beforehand.
  4. Lorenzini
    Lorenzini
    • member
    • 12 kudos
    Hi Neovalen,

    I have converted DSR to make useable for Skyrim Special Edition and am requesting your permission to upload it at SSE Nexus.

    I am sorry if you have specifically forbid this before, but I could not find anything from the description and the sticky by WilliamImm above just mention that I need permission if I want to use/convert your assets. I am privately using the converted file for my SSE game without any issues, and I believe many people would benefit from DSR at SSE. You will be credited for it.

    Thanks.
  5. rodr1ss
    rodr1ss
    • member
    • 3 kudos
    so much work and guide videos and I find out that it only works with vanilla weapons. what a great shame.
    thanks but no thanks.
    And if anyone knows if it works with installed mod weapons, please provide information on how to add them to this mod.
    In the meantime I leave it uninstalled, thanks anyway
    1. Lorenzini
      Lorenzini
      • member
      • 12 kudos
      You'll need patches for custom weapons. Look here:

      https://www.nexusmods.com/skyrim/mods/64647

      If the weapon(s) are not there, then you have to create a patch for them.

      The video guide on how to create a patch is also available on the page. 
  6. adadnirari
    adadnirari
    • member
    • 0 kudos
    How do you get the double swords on back?
  7. sirkerox
    sirkerox
    • member
    • 0 kudos
    I run the DSR Patch from MO2 and I get this error "java.nio.buffer.underflow.exception"
    If anyone knows how to solve it I would greatly appreciate it.

    I attached an image of the error

    https://ibb.co/qs6jrzS
  8. UselessVagabond
    UselessVagabond
    • member
    • 0 kudos
    I am in need of assistance. The skypoc patcher is loading in as a winwar file and im forced to right click to open it in java. It then tells me that i need to add the DSR.esp into my mod load order. Its all there, nothing is missing. Ive tried uninstalling and reinstalling it but it always downloads into a winwar file and i cant make it not. Ive seen tutorials that say you should just double click instead of right click to open cause it can cause issues. I cant double click since it only opens up the archive. Please, if anyone knows how to solve this for me, i would be very appreciative
    1. zifernando
      zifernando
      • member
      • 1 kudos
      Hope I'm not too late, but what you need is an app called "jarfix"
      Just google it and you'll know what to do
    2. tebitebu
      tebitebu
      • member
      • 0 kudos
      thanks, your comment great help
  9. Atwsar
    Atwsar
    • member
    • 0 kudos
    Anyone, please, help! I'm using Vortex and have the same issue as others when running .jar file - I either can run it via tools but no patch esp appears or I run it in game folder and it says I don't have DHR esp enabled which I have. 
    Java's taken form link in the description (both 64-bit and 32-bit did no good)
    Windows 10 Laptop
    Full permissions for both game and Vortex folder are given.
    I love this mod and I want it work again after the game reinstallation...
    1. lafourminoir
      lafourminoir
      • member
      • 0 kudos
      i use the old NNM , vortex is a s#*!  ^^ but many new mods have somes problems with paths with nnm
  10. lafourminoir
    lafourminoir
    • member
    • 0 kudos
    well i dont have the last version of the mod , Doomhammer work it ? Doomhammer at Skyrim Nexus - Mods and Community (nexusmods.com)
  11. ShrekFan1010
    ShrekFan1010
    • member
    • 0 kudos
    (ignore)
  12. aolari
    aolari
    • supporter
    • 0 kudos
    Hey if anybody runs into issues using this with Vortex like I did, this post fixes it all https://forums.nexusmods.com/index.php?/topic/7060651-how-to-run-java-based-dual-sheath-redux-patcher/
    1. chainedxiii
      chainedxiii
      • member
      • 2 kudos
      Thanks for sharing the fix. It solved my problem with patcher.
    2. sk1921
      sk1921
      • member
      • 0 kudos
      thank you so much! i had been searching for hours and couldn't find anything for vortex users, but the solution you linked to worked perfectly
  13. ShrekFan1010
    ShrekFan1010
    • member
    • 0 kudos
    (ignore)