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  1. Neovalen
    Neovalen
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    Please read the entire description and sticky before posting for help. Images welcome.

    Like this mod? Try my other immersion mod Skyrim Coin Replacer Redux!

    Check out this page for a ton of mesh packs not included here provided by SlothAbility. He is also currently taking requests on his page!

    Want an epic modded experience? Try my mod guide: Skyrim Revisited: Legendary Edition. Support provided on the STEP forums.

    Version 1.7.3 Released!

    Changelog:

    * Patcher Hotfix Merged Into Main File
    * Campfire Mesh Support Added

    If you get a BufferUnderflowException running the patcher, execute the More Heapspace 32bit batch file instead of directly running the JAR file.

    If you have patcher issues, it is highly recommended to clear your SkyProc cache by doing the following:
    1) Delete your current Dual Sheath Redux Patch.esp
    2) Delete any SkyProc files found in SkyProc Patchers \ Dual Sheath Redux Patch except for the original Dual Sheath Redux Patch.jar and More Heapspace batch files.
    3) Delete any SkyProc files found in Documents \ My Games \ Skyrim \ SkyProc (if any).
    Note: You will have to re-select any optional settings in the patcher after clearing the cache.

    An extra thank you to the few people who donated. It is much appreciated.
  2. WilliamImm
    WilliamImm
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    If you want to know which mods are supported, check the description. Control+F (the find function in your browser) is your friend here.

    Don't come here complaining about how your swords or daggers are in the wrong place. This mod has nothing to do with altering the weapon positions: your skeleton mod has everything to do with it.

    Preemptive Warning: Any comments that complain about the supposed "complexity" of the mod without offering anything else constructive will be deleted. The mod cannot be made any less complex without crippling core features, so don't whine about it.

    Additionally, repeating support requests, especially in different reply threads, will result in your extra posts being removed from the thread, and your question unlikely to be answered. Doing this is a really quick way to loose my patience with you as a user.

    Neovalen and I are too busy to do mesh pack requests anymore, with exception of mods we plan to use, or mods that are super popular. If you want a pack for any weapon, shield, armor, or staff mod, you are best served having the author of the mod make the patch or making it yourself using the instructions at the bottom of the download page. If you do make a patch and want to upload it - make sure you secure permission with the author first (unless the mod is free for others to modify). We don't want users to get into trouble on the site.


    Everything you need to know to install the mod is right on the description page. Literally, the installation instructions, supported mods, answers to common problems, known issues - right there on the page. Any questions that are already answered by the description will either be ignored or will be met with responses that direct you to the description.

    The six comments that should really stop are:

    JaySuS Swords failing when patched (missing masters and all that jazz): You can't use the original version of JSwords with any SkyProc patcher, the patcher will barf on all the errors in the mod (caused by the mod being made using a early version of TESVSnip). Seriously, install Sharlikan's patched version of the mod after installing JaySuS Swords, as it actually does run though the patcher just fine. Or use it through Complete Crafting Overhaul Remade, which also goes through the patch just fine. The pack for the mod can be found in Slothability's A Lot of Dual Sheath Redux Patches.

    Permission errors/Patcher reporting "Access Denied" or issues involving a "tmp.esp": There's a troubleshooting FAQ linked in the description that literally provides a host of solutions to fix this problem. Seriously, read it if you ever get permission issues. The best way to fix it is not to install Steam/Skyrim in Program Files - use Steam Mover if you already installed Skyrim in the Program Files directory.

    Patcher not being executed or being opened as through it was a typical archive: Jarfix. Always.

    Thinking that SkyProc is a program - It's not a program, it's actually a framework that allows modders to make dynamic patchers for Skyrim. Really, you don't need to worry about that unless you want to create said dynamic patchers - just run the patcher DSR provides and it will work.

    Asking how to change weapon positions: Just select the proper options when installing or customizing your skeleton mod. This mod has nothing to do with weapon positions, so please stop putting support requests for those here.

    Bickering about the requirements: They ARE listed as requirements for a very good reason: they are required for the full functionality Here, let me break them down for you:


    • Skyrim: You can't mod Skyrim without having Skyrim.

    • SKSE: Also a requirement for many, many other popular mods (including SkyUI, Frostfall). It even has a good installer for those especially confused.

    • Java Runtime Environment: Required to run the patcher (as it is compiled using that language). It's just a regular piece of software, and odds are, you may have installed this already if you are using another piece of software that requires it.

    • XP32 Maximum Skeleton (or similar): Due to using special nodes to place the weapon/shield/staves, this mod requires you to install a custom skeleton, else you'll end up with your shield (or staves, or second weapons) floating anywhere but where they are supposed to be. Yes, DSpSoB came with a custom skeleton ready, but if you wanted to use it with other skeleton-replacing mods, you needed to install a separate custom skeleton anyway. XP32's was recommended due to the "one size fits all" nature of it, but you can any skeleton that supports DSR.

    • (BOSS used to be here, but it's no longer a requirement for this mod. It's successor, LOOT, however, is practically required for a stable modded game.)


    So, really, it's 2 pieces of software and a mod. It's not like it requires you to install 50 different mods in order to work.

    If you see anyone recommending Dual Sheath Plus Shields On Back (DSpSoB) instead of this mod, these people don't know what they are doing. This mod will just work as long as you read the description. Read the description all the way before you make comments, literally, nearly 90% of the comments here would have been answered instantly if they read the description beforehand.
  3. WraithBerserker
    WraithBerserker
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    Dual Sword not working for me. Anyone help?
  4. worstguyforthejob
    worstguyforthejob
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    this mod looks really cool is it possible to use this mod on SSE if I use creation kits "converttoskyrimse" batch file?
    1. DDeriVe
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      There is already a conversion of this mod on SSE
    2. UndeadHooker
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      This hasn't been converted officially on SSE. I'd like to see this imaginary link? There is only tutorials on how to do it yourself.
    3. DDeriVe
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      https://www.nexusmods.com/skyrimspecialedition/mods/17763?tab=description&BH=0
    4. fags343
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      no immersive weapons patch lol no thanks
    5. juanlion7
      juanlion7
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      the mod works fine in SSE if you know how to port it and it took no longer than 5 minutes
  5. LizardCommander
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    Werewolf / Vampire depending on Add-Ons appear to potentially break the Shield and Offhand Sheathing.

    I say depending on, as it appears Moonlight Tales might offer a fix for Werewolves, as I never encountered this issue once within 10 hours of using it (though prior to its installation I did on another game-state and save), I'm not at the same level of modding as the person that made this, so I cannot comment as to why this occurs.

    The same for Vampire Lords, the shield quickly stopped working, and became invisible, so I had to disable this mod and 'replace' it with Equipping Overhaul. It doesn't do the same thing, but still gives a similar feel.

    I really do like this mod, I just wish the Vampire Lord / (Vanilla) Werewolves did not break the shields. Within the first 3-4 transformations it appears to have broken, I believe I did reload a save wherein I was a Vampire Lord at the time of the transformation, however (having spent literally a dozen or so hours configuring a stable game state to play on) I did not provide extensive testing to verify this.

    Thanks again for the mod, it was definitely cool while it worked on my system, and for whatever reason (wasn't a mod conflict) that it no longer works, I wanted to still say all the same that I do like this mod, and appreciate the work that the author put into it. I doubt that it's necessarily an issue on the behalf of the actual coding or modding, rather probably an issue (as often is the case) with Skyrim and the base engine itself.
  6. LizardCor
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    Hi, any chance for adding Elemental and Mind Shields ? Don't forget about Mages, they need some candys as well ;p Please


    https://www.nexusmods.com/skyrim/mods/41297
  7. JackofBlad3s
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    I've looked around and read what I could, but I am still having problems getting the left sheath for any weapon to appear. I'm using compatible mods, I've checked settings, read note and requirements but the sheath doesn't show up in the left slot. If I use any sword the sword itself disappears. Am I missing something?
  8. 2awsome10
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    alright, I'm having a problem with the patcher I've repeatedly checked the mod page yet found nothing that I could really connect to my issue so here goes my problem might have been answered but I can't find the answer anywhere so I wouldn't mind a little assistance. So I download the mod (to mod organizer), turn the patcher into an executable and ran it, the page pops up I click patch following the instructions in the description the patcher starts doing its thing and I get the error message at 100% on the download bar "This patcher requires the following mods, please add them to your load order Dual Sheath Redux.esp" dual sheath is obviously in the load order with all the right boxes checked in both areas (plugins, and the main mod area) so after trying a few more times to see if it was just some hiccup I go alright and I run SUM as an executable to try a different path to download it SUM boots up and I couldn't find the patcher that came with dual sheath I looked snooped around SUM just to be sure but if it was there I wouldn't have been hard to find, I even tried to run the patcher directly from my folder, through the respective 32 and 64 bit heapspaces but the outcome was always the same, the only thing I could think of was that the patcher I downloaded is bugged or glitched or broken or something I don't know and I have been at this for about 12 hours in non- stop troubleshooting in a (mostly) successful attempt to fix my skyrim and get all the other mods to work, so a little help on this would be appreciated. Thanks!
  9. CraigsCraig
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    What do I open the Patcher?

    I don't know what to open the patcher up with because it asks what app do you want to open this with? In SkyProc
  10. perrisloquis
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    Hi all! I'm using XPMMSSE with Dual Sheath Redux (DSR) and when I try to equip a shield on my back the shield starts jumping from my back into my hand, back and forth until the game crashes.Has anyone has this problem and knows how to fix it? If I deactivate the shield in the back on DSR there is no problem.Thank you!
  11. lil8up
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    Sadly, unable to download Java. Thus, no shield & sword on back for me. Wish there was a present, or something, I could use instead.
  12. Neipalmie
    Neipalmie
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    Any chance you will import this to Skyrim Special Edition?
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