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  1. Neovalen
    Neovalen
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    Please read the entire description and sticky before posting for help. Images welcome.

    Like this mod? Try my other immersion mod Skyrim Coin Replacer Redux!

    Check out this page for a ton of mesh packs not included here provided by SlothAbility. He is also currently taking requests on his page!

    Want an epic modded experience? Try my mod guide: Skyrim Revisited: Legendary Edition. Support provided on the STEP forums.

    Version 1.7.3 Released!

    Changelog:

    * Patcher Hotfix Merged Into Main File
    * Campfire Mesh Support Added

    If you get a BufferUnderflowException running the patcher, execute the More Heapspace 32bit batch file instead of directly running the JAR file.

    If you have patcher issues, it is highly recommended to clear your SkyProc cache by doing the following:
    1) Delete your current Dual Sheath Redux Patch.esp
    2) Delete any SkyProc files found in SkyProc Patchers \ Dual Sheath Redux Patch except for the original Dual Sheath Redux Patch.jar and More Heapspace batch files.
    3) Delete any SkyProc files found in Documents \ My Games \ Skyrim \ SkyProc (if any).
    Note: You will have to re-select any optional settings in the patcher after clearing the cache.

    An extra thank you to the few people who donated. It is much appreciated.
  2. WilliamImm
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    Skyrim Special Edition user? Use Ecotone Dual Sheath! No need for fiddly conversion hacks.

    If you want to know which mods are supported, check the description. Control+F (the find function in your browser) is your friend here.

    Don't come here complaining about how your swords or daggers are in the wrong place. This mod has nothing to do with altering the weapon positions: your skeleton mod has everything to do with it.

    Preemptive Warning: Any comments that complain about the supposed "complexity" of the mod without offering anything else constructive will be deleted. The mod cannot be made any less complex without crippling core features, so don't whine about it.

    Additionally, repeating support requests, especially in different reply threads, will result in your extra posts being removed from the thread, and your question unlikely to be answered. Doing this is a really quick way to loose my patience with you as a user.

    Neovalen and I are too busy to do mesh pack requests anymore, with exception of mods we plan to use, or mods that are super popular. If you want a pack for any weapon, shield, armor, or staff mod, you are best served having the author of the mod make the patch or making it yourself using the instructions at the bottom of the download page. If you do make a patch and want to upload it - make sure you secure permission with the author first (unless the mod is free for others to modify). We don't want users to get into trouble on the site.


    Everything you need to know to install the mod is right on the description page. Literally, the installation instructions, supported mods, answers to common problems, known issues - right there on the page. Any questions that are already answered by the description will either be ignored or will be met with responses that direct you to the description.

    The six comments that should really stop are:

    JaySuS Swords failing when patched (missing masters and all that jazz): You can't use the original version of JSwords with any SkyProc patcher, the patcher will barf on all the errors in the mod (caused by the mod being made using a early version of TESVSnip). Seriously, install Sharlikan's patched version of the mod after installing JaySuS Swords, as it actually does run though the patcher just fine. Or use it through Complete Crafting Overhaul Remade, which also goes through the patch just fine. The pack for the mod can be found in Slothability's A Lot of Dual Sheath Redux Patches.

    Permission errors/Patcher reporting "Access Denied" or issues involving a "tmp.esp": There's a troubleshooting FAQ linked in the description that literally provides a host of solutions to fix this problem. Seriously, read it if you ever get permission issues. The best way to fix it is not to install Steam/Skyrim in Program Files - use Steam Mover if you already installed Skyrim in the Program Files directory.

    Patcher not being executed or being opened as through it was a typical archive: Jarfix. Always.

    Thinking that SkyProc is a program - It's not a program, it's actually a framework that allows modders to make dynamic patchers for Skyrim. Really, you don't need to worry about that unless you want to create said dynamic patchers - just run the patcher DSR provides and it will work.

    Asking how to change weapon positions: Just select the proper options when installing or customizing your skeleton mod. This mod has nothing to do with weapon positions, so please stop putting support requests for those here.

    Bickering about the requirements: They ARE listed as requirements for a very good reason: they are required for the full functionality Here, let me break them down for you:


    • Skyrim: You can't mod Skyrim without having Skyrim.
    • SKSE: Also a requirement for many, many other popular mods (including SkyUI, Frostfall). It even has a good installer for those especially confused.
    • Java Runtime Environment: Required to run the patcher (as it is compiled using that language). It's just a regular piece of software, and odds are, you may have installed this already if you are using another piece of software that requires it.
    • XP32 Maximum Skeleton (or similar): Due to using special nodes to place the weapon/shield/staves, this mod requires you to install a custom skeleton, else you'll end up with your shield (or staves, or second weapons) floating anywhere but where they are supposed to be. Yes, DSpSoB came with a custom skeleton ready, but if you wanted to use it with other skeleton-replacing mods, you needed to install a separate custom skeleton anyway. XP32's was recommended due to the "one size fits all" nature of it, but you can any skeleton that supports DSR.
    • (BOSS used to be here, but it's no longer a requirement for this mod. It's successor, LOOT, however, is practically required for a stable modded game.)

    So, really, it's 2 pieces of software and a mod. It's not like it requires you to install 50 different mods in order to work.

    If you see anyone recommending Dual Sheath Plus Shields On Back (DSpSoB) instead of this mod, these people don't know what they are doing. This mod will just work as long as you read the description. Read the description all the way before you make comments, literally, nearly 90% of the comments here would have been answered instantly if they read the description beforehand.
  3. Masterjax
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    This is the most infuriating mod I have ever tried to install on any game. Not only does it need at least 5 more mods to work, as well as their endless fomod options, but once it does get installed, the damn patch won't work because it can never find the esp file. I am not even using Special Edition, but plain old Legendary one, so none of the "fixes" mentioned in the tons of pages and comments on the same issue have worked. I would super vote down if it were possible. The stickys say all "whining" comments will be deleted, but man, take a look at the tons of pages mentioning this very same issue. This is not a client-side error.
    1. M0ro
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      Have you tried sorting load order and then use the DSR patch, mate I know how you feel and I had the same problem but at the end, patience helped me and I solved a problem. try The Load Order Optimisation Tool (LOOT) and then run the patcher.

      Note, run patcher last after you pick which mods you willing to play.
    2. Masterjax
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      Thank you, but I already use LOOT and all the appropriate and recommended tools. Unfortunately I just gave up on this and went back to the older DSPSOB, which is installed as a regular mod and has no other requirements or issues.
  4. DanteInfernalus
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    I got the issue solved easily. I do not see what is such a big problem. Use Mod Manager, install DSR normally with Mod Manager, after that activate the patcher and it will say you are missing the esp that you already have.
    After that go to data tab where the esp are, find SkyProcPatcher-DualSheetReduxPatch-DualSheetReduxPatch.jar- add it as executable-run the executable with Mod Manager-BE HAPPY.
    1. depaulmx
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      ind SkyProcPatcher-DualSheetReduxPatch-DualSheetReduxPatch.jar- add it as executable-run the executable with Mod Manager-BE HAPPY
      Can u explain this step
    2. da3dreth
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      You, sir, is awesome. Thanks, man!
  5. M0NSTERD0SE
    M0NSTERD0SE
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    Is there actually a way to make this mod work for SSE?
    1. Sevonas
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      Sure is - https://www.youtube.com/watch?v=zWu5mL-kwPI&t=35s
      Here's another guide from reddit - https://www.reddit.com/r/skyrimmods/comments/79igji/guide_how_to_make_dual_sheath_redux_work_in/

      The video guide is nice because you don't have to mess with plugins.txt.

      When I ported the mod, I had a problem where the DSR Patcher couldn't recognize "Dual Sheath Redux.esm" in my load order. If you get that, here's a fix that I figured out:

      [Perform all steps in the video guide, if you have an error where the patcher says you don't have Dual Sheath Redux.esm in your load order, AND after attempting the previously linked reddit guide's steps 7-9, try this]
      1. Go into your MO2 profiles folder, and open loadorder.txt
      --> My profile location address looks like this: C:\Users\[My Username]\AppData\Local\ModOrganizer\SkyrimSE\profiles\Default
      2. Copy all the text there except for any # messages
      3. Navigate to Users\[Your Username]\AppData\Local and create a folder named "Skyrim" if it does not already exist for you
      4. In this folder, create a new text document and name it plugins.txt
      5. Copy all the text from loadorder.txt into plugins.txt and SAVE before closing
      6. Run the DSR patcher; this worked perfectly for me!

      NOTE: Every time you make a change to your load order/installed mods in MO2, you must update your created plugins.txt document with the new loadorder.txt document that MO2 produces. I have not seen what would happen otherwise but it would be best to avoid that situation altogether.

      This fix works because the DSR patcher defaults to find the location of plugins.txt in Users\[Your Username]\AppData\Local\Skyrim and expects it to be there. When I tried to do steps 7-9 in the reddit guide, AppData\Local\Skyrim\plugins.txt did not exist for me to begin with, so I was stuck.

      Anyway, I hope this helps for anyone who had the same problem as I did. Good luck!

      EDIT: Sorry, I made this as a MO2 user without realizing there are other mod managers out there. I'm not familiar with the others, but this should work with the same basic concepts.
    2. jimboslice96
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      thank you so much !!!!! <3
    3. WilliamImm
      WilliamImm
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      I'd personally recommend Ectone Dual Sheath instead of following this guide (ease of use and all), but if you still want to use the mentioned guide, you could.
    4. heyimethan
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      THANK YOU
      <3
  6. 007mehmeh
    007mehmeh
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    Do I have to run the FNIS skeleton arm fix after installing this mod? I have xp32 maximum skeleton extended installed.
    1. mikenamikaze
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      Of course.
  7. iNSANEpzr
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    Hi there, run into a problem using DSR
     
    When I draw/sheath weapons it plays multiple animations (draws from back, from side, from back again).
    I have installed SkyUI, Immersive Animations, XPMSE, FNIS, FNIS PCEA2 and DSR and load them this order. LOOT doesn't change them.
    I bashed my plugins, generated FNIS overwrite and patched DSR. I do load from a clean save.
    At some point I had it working properly, but can't recall how I did.
     
    I am not quite sure if the problem is due to DSR, but if I uninstall it over MCM, correct and single animations for XPMSE styles selected are playing.
    I have tried every possible combination of (un)checking MCM animations for XPMSE and FNIS PCEA2.
     
    Any input on this behavior is welcome!
     
    https://modwat.ch/u/emmawammo/
     
  8. QueenAwesomeUniverseRuler
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    Hey, Neovalen -

    First off, I just want to start by saying how totally AWESOME this mod is - nothing makes you feel more badass than dualwielding (and having it actually show up). That being said - and I'm not pointing fingers, because this may or may not be an issue with this mod - but I do have a question regarding the mod and Skyrim CTD-ing. As I said, I don't have any proof that it is a result of this mod, but I thought if I was going to troubleshoot, this might be a good place to start.

    Okay. First off, in the instructions on installing this mod, you say that the game can and will crash if you don't run the SkyProc patcher program. Which I do, anytime I install a new weapons or armor mod, because you can't really complain if you don't follow the instructions. But in the instructions it says it would crash upon startup, but mine is only crashing maybe every seven to ten minutes. I know there are probably a lot of explanations as to why my game is crashing, but I was thinking it might be a conflict within this mod because the crashes started after I uninstalled Arise - the Black Sacrament armor (I had to do so because lots of things in my game were black, which apparently means an overload of 2K-4k textures) and then, of course, reran SkyProc.

    Everything was fine...for about ten minutes, then my game just crashed. No warning, no explanation. I tried again, thinking maybe it was just a one-time thing or a weird hiccup with my game, but every time I tried after that it did the same thing. So my question is, is it possible that Dual Sheath Redux is keeping leftover scripts from Arise - the Black Sacrament and because it no longer exists those same scripts are causing it to crash? If so, what would be the best course of action? Uninstalling and reinstalling? Or just getting rid of it altogether?

    I really appreciate your help in this matter, and again, I LOVE this mod, so thank you for all your hard work. =)
  9. Wumpood
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    I do not understand. PLEASE HELP!

    [EDID Check] Error! Duplicate EDID [ARMA | 002BC7Dual Sheath Redux Patch.esp | DSR_W_01swordAA]
    [14076] [EDID Check]With: [ARMO | 002BC7Dual Sheath Redux Patch.esp | DSR_W_01swordAA]
    [14077][FormID Check] Error! Duplicate FormID [ARMA | 002BC7Dual Sheath Redux Patch.esp | DSR_W_01swordAA]
    [14078] [EDID Check] Error! Duplicate EDID [ARMA | 002BC8Dual Sheath Redux Patch.esp | DSR_S_01swordAA]
    [14079] [EDID Check]With: [ARMO | 002BC8Dual Sheath Redux Patch.esp | DSR_S_01swordAA]
    [14080][FormID Check] Error! Duplicate FormID [ARMA | 002BC8Dual Sheath Redux Patch.esp | DSR_S_01swordAA]
    [14081][EXCEPTION] skyproc.exceptions.BadRecord: Duplicate EDIDs or FormIDs. Check logs for a listing.

    Please HELP!
  10. Lillmaistro
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    My Dual sheath redux.jar file is missing, i have all the required things downloaded but the patch that's u're supposed to run isn't where it's supposed to be. I've been trying to find a download for the patch all over the internet but i can't find any, please help me out here!
  11. wanoo99
    wanoo99
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    Can anyone help as i have followed the instructions on patching swords for DSR but still cant seem to get it to work, the mod i'm trying to patch is the God Of War Relics mod by speedmonkey. I don't seem to know where i'm going wrong so if anyone could help i would be most appreciated.
    1. M0ro
      M0ro
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      You could try LOOT for sorting mods, and then try to patch it again.
    2. wanoo99
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      Tried that but still not working
  12. Xtoverus
    Xtoverus
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    So I'm probably doing something wrong here, but the first person animation for drawing a onehanded sword is still vanilla. The sword is on my back, and third person animation works fine, but when I go first person and draw the sword it still pulls it from the hip sheath. It's not a huge deal, just kinda immersion breaking. Anyone got an idea of what i can do?
    1. EasyChoice
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      There's is a option for that during the installer, it warns that there is no sound file but you will have the animation of drawing your weapon in first person.
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