Ever wondered why you couldn't see your left hand weapon in Skyrim? What about staves, they don't just disappear into thin air when sheathed! You want to carry your shield on your back you say? Look no further!
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Bethesda for creating Skyrim. The contributors of http://www.creationkit.com which provide that invaluable resource to learn the creation kit. DarkPhoenixxy for inspiration by creating the original DSpSoB mod. Leviathan1753 for creating SkyProc without which the patcher could not have been created. The following mod authors for allowing creation of packs for their mods. ------------------------------------------------------------------------ 3JIou: Deadly Dragons Armory 747823: Weapons of the Third Era AmethystDeceiver: Arise - Chapter 1 - The Black Sacrament Bingles (with emieri00 and PlanetSlayer): Vvardenfell Glass Armor and Weapon BloodFree: Warrior Within Swords CaBaL: All of his works Carnage2K4: Elemental Staffs Chesko: Frostfall Corvalho1: Sword of the Ancient Tongues Dreogan: All of his works Elvarheim: Lore Weapon Expansion (with InsanitySorrow) FavoredSoul: Ultimate Assortment emieri00 (with Bingles and PlanetSlayer): Vvardenfell Glass Armor and Weapon Grace Darkling: Bucklers - Shields and Other Armours Ghosus: All of his works Hothtrooper44: All of his works lKocMoHaBTl: Dark Nemesis - Enhanced Edition Indigoblade: Organized Bandits In Skyrim InsanitySorrow: All of his works Iromizu: TERA Weapons Collection for Skyrim Isilmeriel: Isilmeriel LOTR Weapons Collection jojjo: All of his works Kearsage: Staves of Skyrim ktacreations/theycallmecheese: Alternate Blade of Woe lautasantenni: Stalhrim Extra Crafting lifestorock: Skyrim Immersive Creatures MadCat221: Skyrim De-LARP-ification Project Maty753: Bosmer Armor Pack MikeGemini: Realistic Glass Armor and Weapons mystikhybrid: Hybrids Vicious Weapons Newermind43: Akavari Katana Reborn Nicoroshi: Nicoroshi Creations nieva: Gladiator Armor - Spartacus (with Hothtrooper44 and scottmack) PlanetSlayer (with Bingles and emieri00): Vvardenfell Glass Armor and Weapon PrivateEye: Heavy Armory - New Weapons Scottmack: Gladiator Armor - Spartacus (with Hothtrooper44 and nieva) Standalone09: Standalone09's Claw Syncing: The Loners Sword T3nd0 and associated authors: Perkus Maximus, Skyrim Redone UberSmaug: Diamond Armor Smithing Waalx and ShinGouki: The Chronicles of Steel Xarrian, Ogreboss, et. all: Requiem ------------------------------------------------------------------------ The following users who have contributed mesh packs to this mod: ------------------------------------------------------------------------ boonz (Dragon Knight Armor) emieri00 (Diamond Armor Smithing, Ultimate Assortment, Vvardenfell Glass Armor and Weapon. Yes, the last one was a mod he contributed to) emohorde (TERA Weapons Collections for Skyrim) Gambit77 (Co-author of aMidianborn Book of Silence pack with WilliamImm, thanks to his Ebony Armor Dual Sheath Redux mesh pack. Joedpa (Sword of the Ancient Tongues, his first contribution to the Skyrim modding world) Rebel5555 (Dark Nemesis - ENHANCED Edition, Stalhrim Extra Crafting) scuffed_down (Hybrids Vicious Weapons, Standalone09's Claw, additionally maintains a few packs on seperate mod pages) Valkyr47 (Akaviri Katana Reborn, Alternate Blade of Woe, Insanity's Dwemer Weapons, The Loner's Sword) WilliamImm (A significant amount of the user-created packs. Also helps to maintain the mod itself) If no credits are given in the pack's description, the pack was made by Neovalen.
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.7.3
Merged Patcher Hotfix Into Main File
Added Campfire Compatibilty Meshes (Walking Stick / Stone Hatchet)
Version 1.7.2
Updated base SkyProc Library to Dienes latest development branch as of 5/7/2015.
Added "More Heapspace" batch files to help combat buffer underflow errors on some load orders. Mod Organizer users may only use the 32-bit batch and their default java installation must be 32-bit.
Version 1.7.1.1
Update packs for aMidianborn Book of Silence and Requiem. Thanks to Slothability and Atardecer for the updated meshes.
Version 1.7.1
Minor installer fixes.
SkyProc updated to Dienes v2.2.0.6
Version 1.7
New NMM Installer and BAIN compatible archive. Mesh packs are now included as part of the main file.
Scripts updated to the latest version of MCM/SkyUI.
Many packs were updated.
Requiem 1.8 keyword support implmented for switching items during combat.
SkyProc updated to Dienes r13 library. BOSS functionality removed from the patcher. Compiled using the latest JAVA 7 JDK.
Version 1.6b
Update to SkyProc v2.2.0.3. BOSS required unless switched off by running SUM.
Mesh fixes: Daedric Sword, Aetherial Staff
Version 1.6a
Patcher update to SkyProc v2.2.0.2, uses BOSS to help determine masters and fixes the "Back to SUM" button.
Version 1.6
Updated to the latest SkyProc basecode. Texture sets are now supported. Streamlined the patch process, should now work 100% of the time.
Version 1.5
Shields will now dynamically move based on cloak/no cloak. Packs hosted on this page have been updated accordingly.
Mesh fixes: Ebony Sword, Shield of Solitude.
Bug fixes: Swapping one shield to other should be more reliable. Some NPCs added by mods should now be detected properly (such as Vilja).
Version 1.4
he biped slots used by this mod are now configurable via the patcher. Defaults have changed to 44 and 60 to be more compatible with other popular mods.
Various mesh fixes.
Version 1.3
Update to the SkyProc patcher basecode.
Version 1.2
Update to fix race changing issues including beast and vampire forms.
Version 1.1
Update to the SkyProc patcher, should fix the problems people were having with UFO.
Version 1.0
Initial Release
Donations
Both straight donations and premium membership donations accepted
Ever wondered why you couldn't see your left hand weapon in Skyrim? What about staves, they don't just disappear into thin air when sheathed! You want to carry your shield on your back you say? Look no farther!
Current Features:
Left hand weapons and sheathes.
Shields stored on back that move based on cloak/no cloak.
Staves stored on back.
All current DLCs supported.
Mod Configuration Menu(MCM) compatible.
SkyProc patcher makes it easy to integrate custom shield, staff, or weapon mods with minimal effort. (Mesh Packs Required!)
Custom Races Supported (must be using compatible skeleton).
This mod is the spiritual successor to DSpSoB by DarkPhoenixxy which has unfortunately languished in obscurity and has many problems which have gone unfixed as the author has seemingly dropped support. Even though I did not use any of his assets for this file, he came up with the original mod which inspired me to make this version.
Immersive Animations - Animations to go with this mod. Should be installed before XP32 Maximum Skeleton. Fores New Idles in Skyrim - FNIS v6.0.1 or greater - Fixes most animation issues when using new animations/skeletons. Required for XP32 Maximum Skeleton Extended.
Installation
1. Install the mod and any mesh packs desired using your favorite mod management utility. 2. Activate the Dual Sheath Redux.esp. You may sort this mod anywhere you like as no vanilla forms are altered. 3. Run the installedDual Sheath Redux Patch.jar located in Data/SkyProc Patchers/Dual Sheath Redux Patch (If using multiple SkyProc patchers, use SUM but DO NOT MERGE). This should be done AFTER all mods that add base weapons, staves, or shields are installed including other SkyProc mods such as Lootification. This step should be redone every time one of said mods are added, updated, or removed or you may get a CTD on startup for missing master files. 4. Click [Patch] on the patcher window, this may take a while depending on how many mods you have installed. Please be patient. 5. Activate the generated Dual Sheath Redux Patch.esp (this should be loaded after all mods listed above). 6. Run the game and enjoy!
If you need extra help to get this mod working, GamerPoets has made a really well done and accurate tutorial video for this mod and it's required/recommended dependencies. This tutorial is intended for use with Mod Organizer.
Alternatively, a tutorial for Nexus Mod Manager users by Slothability can be used:
Uninstallation
While there is no such thing as a fully clean save performing the following procedure will ensure there are no running scripts left in your save file. 1. Load your game and on the MCM menu Start/Stop tab click Uninstall and follow the on screen instructions. 2. Overwrite the save or create a fresh save. Be sure to repeat this for any other saves you wish to purge. 3. Uninstall/Remove the mod in your mod manager and all dynamic files created including: Dual Sheath Redux Patch.esp in the data folder and all the folders/files under SkyProc Patchers/Dual Sheath Redux Patch. 4. !Important! Load the saves you made in step 2 and overwrite them again one by one.
Important Notes
Modified Vanilla meshes are included for the base game as well as the Dawnguard and Dragonborn DLCs.
Mesh packs are provided for the following mods (with permission from their respective authors) as part of the main file:
If using vanilla mesh replacers you may notice mismatching of weapons as this mod by default uses modified vanilla meshes. Request a mesh pack from the author of said mod (preferred), request one from me, or create one yourself(with permission from the mod author) and I will host it here for all to use.
Mod added weapons will not show on your waist when equipped in the left hand without left hand meshes. Mod added shields will not show in hand outside combat if shields on back is enabled without shield on back meshes. Request a mesh pack from the author of said mod (preferred), request one from me, or create one yourself(with permission from the mod author) and I will host it here for all to use.
To get around the "invisible" shield problem for mods you do not have a mesh pack for: Add the shield mod to the BlockList.txt file in the SkyProc Patchers/Dual Sheath Redux Patch/Files directory and rerun the patcher. This file is generated after the patch is run for the first time. This tells the patcher to ignore all weapons/shields in that esm/esp.
This mod uses the following Biped slots by default, these can be changed in the patcher options:
Left Sword/Sheath: 60
Shield On Back: 60
Staff On Back: 44
Left Staff On Back: 60
In order to avoid the "Brawl Bug", the NPC affecting portion of this mod is disabled both during normal brawls and during the initial stage of the Companions quest line (Fight Vilkas in the yard). If you leave Vilkas hanging the mod will remain disabled until you complete that stage.
Frequently Asked Questions
Where is the guide to install this mod?
On this page. Make sure you read it very carefully. The guide on this page is as simple and idiot-proof as possible. There's also tutorial videos if you are really stuck.
What about alternate weapon positions such as 1h swords on back, etc? Do these work?
Simply download a compatible skeleton with the nodes set up that way. For example, XP32 Maximum Skeleton has 3 different weapon placement options.
My shield, staff, or weapon is under the ground at my feet or they won't disappear, help?
There are two possible problems: 1) Your skeleton is installed incorrectly. or 2) There is a problem with the mesh for the item your trying to use. If this problem occurs with all items of a specific type it is likely a skeleton problem. If it's just the one item, please report it so I can investigate/fix.
My weapons are clipping through X, Y, or Z, can you do something about it?
An attempt can be made to reduce clipping as much as possible, but there are many mods that add items out there and all clipping cannot be eliminated. A fix to move shields based on cloak is in work now.
I'm using mixed weapon types and both my weapons are on the same side, what gives?!
If you notice in the vanilla game right handed swords are sheathed on the left side and right handed maces/axes are sheathed on the right. The same will go for the left hand weapons of each version and thus using a mace with a sword will result in both being on the same side.
My mod is not currently supported, but I want it to be. How do I edit the meshes to be left hand / back compatible?
Version 0.5 of the mesh editing guide is available now under Miscellaneous. It currently covers 1H Swords, Shields, and Staves. The remaining tutorials are coming soon!
I use Mod Organizer, how do I run the patcher?! Help me please!
Go to the data tab (middle column on the right side) and expand SkyProc Patchers towards the bottom. Expand the tree then right click on the .jar file (you may have to expand the file name column width to see the extension) to add it as an executable. Then go up the start menu and select your new executable (Dual Sheath Redux Patch) and hit Run.
I'm getting a SkyProc patcher error such as "There was an error exporting the custom patch. (files\tmp.esp (The system cannot find the path specified)", the patcher keeps insisting I don't have the Dual Sheath Redux.esp installed, my exported patch file is empty, or my patch hangs forever. Help?
This is likely a windows permissions problem or a Java configuration problem on your computer.
I use your mod with Left Hand Rings/The Black Sacrament/some other equipment mod, and when I unsheath/sheath my weapons, the ring/the headgear/the piece of equipment gets unequipped!
This happens because the piece of equipment in question shares the same BIP slot as one of the two slots used by this mod. Thankfully, there's an easy fix for this built right into the patcher: In the "Other Options" tab, there are two options for customizing the BIP slots this mod uses. Generally, the first alternate set to try would be 47 and 57 - if other equipment still gets unequipped, change until there are no conflicts with your other equipment. You have to rerun the patcher to make the BIP slot change take effect, however.
What are your future plans for the mod?
Bug fixes, More Packs, Dynamic shield/staff distance based on cloak being equipped. No set ETA for any of it at present.
Known Problems/Limitations
Some meshes have their strap/ring on the wrong side. Unfortunately I do not know how to fix this as I do not use Blender/3DSMax but only NIFScope. If you have the knowledge to fix these types of problems, please message me.
There is a known issue with favorited weapons showing up as a 3rd weapon on belt when the player is dual wielding identical blades and switching your right hand weapon to another one hander. This appears to be an engine bug regarding favorites and dual wielding and Bethesda would have to fix it (probably why they didn't allow us to hotkey left hand weapons). To avoid the bug altogether you may a) not favorite your 1h weapons and equip using the inventory screen only, OR b) use favorites/hotkeys but never switch 1h weapons while dual wielding. Switching to 2h weapons like a bow or to a shield is OK. If you do get the bug, a simple un-equip/re-equip will fix it.
Known Problem Mods / Notes
DSpSoB - This will obviously fight for control with my mod.