After completing the first 2 quests, it will REFUSE to start Loud and Clear until this mod was removed. Additionally, when you enter the cistern, YOU WILL BE TRESPASSING AND THIEVES GUILD MEMBERS WILL ATTACK YOU.
Why did you even think this mod would work on SE or AR when those two versions are Completely different from LE. then coming here complaining that it breaks quest on a different version of the same game.
Ignore the post about the Thieves' Guild, the mod doesn't reference anything to do with it. It makes changes with Solstheim only. It checks out as clean with XEdit 4.0.3. Where it blocks something Jaxon's Positioner is a great option to Console Commands.
this makes more sense, since not only did Red Mountain erupt, but also a meteor floating in Vvardenfell regained its original velocity, from before it was stopped in motion by a God, would have had made a serious shockwave throughout Solstheim
I did download this mod and use it. The design was very cool and it look neat. The flaws as mentioned by others are the fallen trees that block entrances and exits. If you are a fan of Fallout you will like this mod but then again there are things this mod does that makes you want to use it for a while then remove it from the game as it makes getting around hard.
I didn't use this mod for long, mainly because of the tree blocking Raven Rock, so I don't know much about what lies beyond what you can see from Raven Rock, but I know that you can easily fix the overly dense rocks by using TES5Edit.
1. Load this mod in TES5Edit. 2. Expand the mod in the list to the left. 3. Find and expnd the vegetation folder within the mod. 4. Find and click the entry that edits the rocks. 5. There is density value somewhere inside the entry. This can be changed to whatever you like. 6. Save your work and exit TES5Edit.
If you're still not satisfied, repeat the steps above. It's as simple as that.
Oh NO :O you put the procrastinated kids TO WORK! Now they will HATE you for the rest of your life! :rofl: Or you can use the console command "markfordelete" (without quotes) and feel like a GOD!
I have to say this mod is pretty good in the long run. Now that being said there are things about this mod I did not like so I finally deactivated it. There are many areas that you have to enter and exit through. So this mod puts tree and rocks in the way of those entrances. It is still a very interesting mod.
59 comments
THIS MOD BREAKS THE THIEVES' GUILD QUESTLINE!
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After completing the first 2 quests, it will REFUSE to start Loud and Clear until this mod was removed. Additionally, when you enter the cistern, YOU WILL BE TRESPASSING AND THIEVES GUILD MEMBERS WILL ATTACK YOU.
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MOD LIST:
# Automatically generated by Vortex
*ccbgssse002-exoticarrows.esl
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*ccbgssse014-spellpack01.esl
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*ccvsvsse002-pets.esl
*ccbgssse037-curios.esl
*ccbgssse034-mntuni.esl
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*ccbgssse008-wraithguard.esl
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*ccbgssse043-crosselv.esl
*ccvsvsse001-winter.esl
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*get_seriously_overstocked_merchants_sepc_sp0ckrates.esp
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*additionalmusicproject.esp
*trust's price overhaul.esp
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*becomekingofskyrim.esp
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*get_no_dead_merchants_sepc_sp0ckrates.esp
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*treasurehunter.esp
*wzoblivionartifacts.esp
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*skyrimmod.esp
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*skyshards.esp
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*casey orc female.esp
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Why did you even think this mod would work on SE or AR when those two versions are Completely different from LE. then coming here complaining that it breaks quest on a different version of the same game.
1. Load this mod in TES5Edit.
2. Expand the mod in the list to the left.
3. Find and expnd the vegetation folder within the mod.
4. Find and click the entry that edits the rocks.
5. There is density value somewhere inside the entry. This can be changed to whatever you like.
6. Save your work and exit TES5Edit.
If you're still not satisfied, repeat the steps above. It's as simple as that.
Or you can use the console command "markfordelete" (without quotes) and feel like a GOD!