Hello sorry to bother you, I play on xbox one and I come to ask your permission. The mods author Cynndal agreed to think about converting his home mods to consoles if all the modders who participated in the supply of these agreed, so I go around the modders in question to ask? Thank you
I was hoping to use this enormous worldspace ingame in order to build my own cities/villages/castles ingame using Jaxonz Positioner and all the construction/decorating mods. Unfortunately, all the buildings I place sink into or under the ground if I coc to a different cell or worldspace and come back. I understand this is just a modder's resource, and what I'm attempting is not within the parameters of what the game was even designed to do, but does anyone know how to prevent that from happening?
are the walls one object so say i can grab them with say j.'s positioner? :p would love to use em as my lakeviews walls. No i checked they are not considered an object so much as something i can't take :/...Well can Move the castle from cow aademo 0,0 to where my lakeview mannor is? No id have to break it up in the kit first and align it to the landscape sigh nevermind. Still a really awesome mod!!!
beginner with a dumb question...been messing with creating rooms with the kit, but i love this church...can you just move the whole thing into the mod/ render window to use or only pieces of it?
The church exterior and interior is one piece each, so you can just drag the whole mesh into the render window. If you are unsure how to use modder's resources, I recommend this tutorial: http://tesalliance.org/forums/index.php?/topic/5460-skyrim-workshop-using-modders-resources/ As well as the CK basics tutorials on the same site: http://tesalliance.org/forums/index.php?/forum/114-creation-kit-basics/
When you put these pieces in the CK, and open it later, all the pieces just dissapear as if they werent placed in the first place? Would love to use this in a huge mod im working on, but this one factor is holding me back from being able to use this masterpiece.
Stroti and Tamira have done a great job of making these new asset's, they are added to the mesh and texture folder ready for some other moder to use in there mod's, if you learn the construction kit you can place them in game yourself.
Sorry Tamira I also did not read the description properly.
I like this mod, and I want to make my own out of it. When I try to put it into the render window all I get is a box with an exclamation point on it. Any ideas of what's wrong, or maybe I'm just missing something?
Most likely the textures are not where they're supposed to be inside your data folder. Make sure they're exactly like they are in the download. You might be able to check where they're supposed to be by editing the object in the CK and see the texture pathway.
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If you are unsure how to use modder's resources, I recommend this tutorial:
http://tesalliance.org/forums/index.php?/topic/5460-skyrim-workshop-using-modders-resources/
As well as the CK basics tutorials on the same site:
http://tesalliance.org/forums/index.php?/forum/114-creation-kit-basics/
Sorry bout that
Sorry Tamira I also did not read the description properly.
There is a demo esp included with a small worldspace for a quick overview. To get there type in the console:
cow aademo 0,0
coc riverwood
and you will be teleported to a well-known place