Skyrim

About this mod

A project to make Windhelm and Solstheim more interesting by adding more Morrowind aspects to them.

Requirements
Permissions and credits
This is a project to give solstheim and windhelm a more Morrowind feeling. It's starting out as just a texture replacement mod but it will become much more later. Message me if you want to do anything in the project, I'm open to ideas. 

What is included in this mod?
-Morrowind style Dremora and eyes
-Symbols of the great houses on Dunmer clothes
-Cliffracers in Solstheim
-Cliffracer food you can cook
-Two familiar NPCs from Morrowind, Krazzt and Anhaedra. They're guarding a new temple now. The Raven Rock temple. They're the two Dremora temple guards from Morrowind. They're equipped with Morrowind style Daedric armor and a Daedric katana.
-A player owned Telvanni settlement south of Bloodskaal Barrow. It has unique merchants with unique items and spells to sell you.
-Some spells from Morrowind like Conjure Hunger, Conjure Ancestor Ghost, or Conjure Scamp.
-Guars in Raven Rock
-A Plain Strider mount
-A Scamp merchant 
-Telvanni Guards at Tel Mithryn and Tel Drath. They have unique Bonemold armor, a Bonemold sword, a Telvanni Cephalopod helm, or a Telvanni Mole Crab helm. 
-Your guard captain at Tel Drath is a unique follower
-Unique Dwarven Telvanni robes available from Radac Favani at Tel Drath


What's coming in 1.8?
-Raynil Gares is a Telvanni Ash Handler who now lives in Tel Drath. He sells his unique robes made from heartstone and he sells spells to summon Ash Spawn, Ash Ghouls, Ash Zombies, and Ascended Sleepers.
-Added Ordinator to the temple
-Added two ambassadors to Morvayn manor. One is from the Thalmor and the other is from the An-Xileel
-Added a Dark Brotherhood sanctuary to Raven Rock
-Fixed all the issues with Tel Drath
-Updated Ash creature models
-Added a Dark Brotherhood sanctuary to Ravem Rock.
-Added a High Ordinator to the Temple
-Added a Ordinator in Mourning to the temple
-Added a member of House Dres to Raven Rock
-Added a ton of dunmer drinks from morrowind and lore




Raven Rock Expanded:

I've added an add-on for the mod Raven Rock expanded which adds symbols to the clothing included in that mod so it matches the rest of the edited dunmer outfits. This requires Raven Rock expanded which is available here: http://skyrim.nexusmods.com/mods/31582/

Future plans:
Dunmer children in Raven Rock and Windhelm
Morrowind creatures in the leveled list like Dreughs, Guars, Durzogs, Goblins, Ash Zombies, Ash Ghouls, and Ascended Sleepers.
More Great House themed replacers
Adding a Raven Rock Dark Brotherhood sanctuary with companions
Add an illegal slave camp with Khajiit, Dagi, Pahmar, Argonian, Imga, and Sload slaves.
A Durzog pet
A Guar pet
Some Solstheim unique weapons becoming truly unique.
Mudcrab merchant



Requirements: Dragonborn and Dawnguard DLC

Q and A:

Q: Vivec's Ashmask is worth too much gold and I can exploit it easily.
A: Then don't exploit it, the mask of a god made to cure the illness of the poor isn't going to be worth 200 gold.


Recommended mods:
Raven Rock Expanded: http://skyrim.nexusmods.com/mods/31582/
Wet and cold -Ashes: http://skyrim.nexusmods.com/mods/31968/
Shadow of Morrowind: http://www.nexusmods.com/skyrim/mods/35789/
Reclamation Armor - Omega Re-Mastered: http://www.nexusmods.com/skyrim/mods/51203/?
Follower Commentary Overhaul: http://www.nexusmods.com/skyrim/mods/52019/?