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This page was last updated on 29 August 2016, 10:31PM
- Changelogs
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Version 1.0.1
- Added Walls and Restore Stamina cantrips to Journal, since they were not showing up
Translated Journal menus
Fixed one meaningless error spamming in papyrus log
Removed some troublesome navmeshes
Fixed the Inspect Spell power
Fixed the refreshing menu bug - it should work for all now, if you don't get the menu at all it probably means you have a script lag; try launching the game again.
- Added Walls and Restore Stamina cantrips to Journal, since they were not showing up
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Version 1.0.0
- ESPs are now open for translation, currently English and Polish available.
Fixed a bug where Inspect spell could be cast twice in a row
Learning step became a float that can range from 0.1 do 5.0
A message will now display once upon assigning a casting perk, to remind people that it may not correlate with the ones in SkyUI menus.
Added stamina cantrip to list of visible cantrips
typos
fix whirlwind cloak not being available
Books will now instantly appear in Melrin's chest
Standarised the removed barrels to being disabled instead of deleted, like in Immersive College of Winterhold, except for a bed for Melrin (one ITM)
Slow - fixed school and effects.
New archetype - Walls
New audio for Melrin's dialogue with Spellcrafting helper.
- ESPs are now open for translation, currently English and Polish available.
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Version 0.9.9
- New, rewritten cantrip learning script - should be putting less stress on the game, and won't flood the papyrus logs. The new system has also an option to leatn cantrips automatically.
- Heal/Heal Undead interval added, do not stacks with themselves
- Restore Stamina added, in regular and over time variation
- Shock Damage interval descriptions fixed
- Healing Area spell fixed
- Cloaks' magnitude no longer affects the damage, only area
- Replaced the static books on shelves with fake activator containers
- Removed more elements of scripts that were faulty and were spamming the papyrus logs
- Changed naming conventions a bit more: Magnitude/Duration multiplier can now have changed names - for example in case of cloaks, Magnitude becomes "Area", and in case of influence spells "Level"
- Added an option to bypass checks in Inspect Spell power
- Inspect Spell power has an option to add inspected spell to compatibility list of any cantrips, eliminating any need of compatibility patches that would serve only that purpose.
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Version 0.9.8
- Added "Inspect Spell" power, along with a system to add third-party spells to the spell-crafting system.
Changed the nomenclature of spell types and magnitude/duration multipliers
Drain Health/Magicka/Stamina concentrated added
Drain Magicka/Stamina have blue/green effects now.
Detect Life cloak spell is now showing all types of friend/enemies correctly
Scripted spells (formerly "regular spells") now show magicka cost, and the hand visuals are changed to match first spell's.
Frenzy Rune added
Poison Rune Added
Perkus Maximus patch 0.04 released - Fortify Skill Cantrip has now a toggleable max magnitude cap
- I've cleaned up nexus page, removing the older text updates. They are now in a separate article.
- Added "Inspect Spell" power, along with a system to add third-party spells to the spell-crafting system.
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Version 0.9.7.2
- Frost and Shock Damage Interval spell descriptions fixed
- Tweak Spell debug message removed
- Paralysis and Ethereality did not needed magnitude
- Added Patches page to MCM
- Fixed inactive DLC2 buttons in MCM
- Added heal Undead self
- Added option to change spell's name in Tweak menu
- Fixed a problem with forgetting exp spell; if the new spell filling the same spot had more effects, the spell would still remember it until reload.
- Become Ethereal lacked spell school (now it i alteration)
- Melrin will now sell Spell-Crafting Journals, had you lost all of them, and in anticipation of SpellCrafting Campfire Addon
- Added a failsafe if experimantal spell has too many effects (current limit is 31)
Updated perma patch to 0.03
Added SpellCrafting Campfire Addon
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Version 0.9.7.1
- Added "Tweak spell" option (experimental ones)
Removed some old debug leftover spells
Fixed scripted illusion menu looping (patch for perma)
Tweaked the "forget experimental spell" option
Tweaked the experimental menu, added extra details window
Included spell perk system
Fixed some Weaknesses' keywords
Weaknesses do not stack now
Sun damage Aimed Interval/Area Interval/Sun Cloak description
Cloaks now scale their damage properly using a script that uses deprecated Actor values of Fame and Infamy
- Added "Tweak spell" option (experimental ones)
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Version 0.9.7
- Experimental version utilising Grimy's Plugin.
25 new spell slots, for experimental uses.
Fixed Melrin's cantrips being sold incorrectly
Fixed Dummy alteration spell's hand effect from weird red hands to typical alteration green
Fixed Cookie Jar's scripts.
- Fixed the DLC2 cantrips not appearing in the Journal cantrip list
Added options in the journal for the experimental spells.
Added option to craft spells remotely, via the journal, if PC is the Archmage or are using debug mode.
- Experimental version utilising Grimy's Plugin.
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Version 0.9.6.3
- New Archetypes:
Cyclone
Whirlwind Cloak
Summon Ash Spawn
Summon Ash Guardian (Perm = heart stone version)
Summon Seeker
Ash Shell
Ash Rune
Added Extended Twin Souls perk
Fixed Fortify Magicka (35p/30s/self) magnitude
Sun Cloak will now appear as a buyable cantrip after finishing dawnguard if you are a vampire.
Fixed Restoration list
Fixed Runes Menu
Fixed typo in Paralysis Cantrip book
Fixed Spell Tester's Max Health/magicka/stamina calculation
Redid the cantrip learning script, which prevented some spells from ever getting recognised.
- New Archetypes:
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Version 0.9.6.2
- Spell tester: allows you to test the effects of your spells on a summonable puppet. Control its statistics, like health, weaknesses, health rate, or even its race.
While the Spell Tester is active, you are not learning any cantrips, and you only gain 0.05 experience of your magical and battle skills, preventing you from exploiting it as a experience generating punch bag.
Fire/Frost/Shock Rune have been added
Fortify Magicka has been added (under Fortification)
DLC1 - related archetypes have been added:
Sun Damage
Heal Undead
Conjure Gargoyle
Conjure Boneman/Mistman/Wrahman
Sun Cloak
Elemental menus shared a list with others and thus appeared incorrectly - fixed.
Creature Conjuration incorrectly addressed some of the creatures - fixed.
Fixed the Conjuration descriptions in cantrip books about them being impossible to combine.
Fixed notification in Conjure Skeleton Cantrip
Fixed Bound Weapon Menu bug, where Bow would appear twice
Fixed Bound Battle Axe Cantrip book typo
Fixed Reanimation spell menu problem (it showed a target menu unnecessarily)
Fixed the Dual-Casting perk, it was too powerful by accident.
Fixed typo in Fortify Health spells
Restore Health spells now also restores stamina with Respite perk
Changed the lighting settings a bit; now uses warmer Farmlight.
Added one new bookcase; cantrips from DLC1 will appear there as Player progresses through Dawnguard
Removed some semi-dirty edits associated with Conjuration spells (they are covered by the USKP)
Removed cob-webs in the chamber.
- Spell tester: allows you to test the effects of your spells on a summonable puppet. Control its statistics, like health, weaknesses, health rate, or even its race.
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Version 0.9.6.1
- New UILIB_1 library from SkyUI,
Several problems related to magicka cost being calculated incorrectly and its usage during casting/sheathing spell have been fixed,
Melrin is now more competent: cantrips he's selling are now tied to your skill level, just like other vendors' spells,
MCM allows you to look up your progress on each cantrip,
Cantrips can now be learned by casting other modded spells, since the learning process is now based (largely) on keywords. Also, some spells can teach you more than one cantrip (see article "Updates" to learn more)
Conjuration summoning effects can now be linked, an option has been added to MCM
Dual -Casting is now working, though it has limitations - constant casting may not work due to Skyrim's engine flaws. An option has been added to MCM.
Spellcrafting station now has cookie jars, giving you sweets boosting your magical skills for a short time. - Now requires Dragonborn and Dawnguard
- New UILIB_1 library from SkyUI,
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- Author's activity
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August 2016
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29 Aug 2016, 10:31PM | Action by: piotrmil
Attribute change
long description changed
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23 Aug 2016, 1:56PM | Action by: piotrmil
Attribute change
long description changed
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23 Aug 2016, 1:55PM | Action by: piotrmil
Mod edited
Older Archived Updates
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23 Aug 2016, 1:52PM | Action by: piotrmil
Changelog added
Change log added for version 1.0.1
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23 Aug 2016, 1:48PM | Action by: piotrmil
File added
SpellCrafting for Skyrim 1.0.1
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23 Aug 2016, 1:47PM | Action by: piotrmil
Attribute change
SpellCrafting for Skyrim 1.0.0 category changed
July 2016
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25 Jul 2016, 6:12AM | Action by: piotrmil
Attribute change
long description changed
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25 Jul 2016, 6:09AM | Action by: piotrmil
Changelog added
Change log added for version 1.0.0
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25 Jul 2016, 6:06AM | Action by: piotrmil
File added
Spell Crafting Perma Patch 0.0.9
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25 Jul 2016, 6:05AM | Action by: piotrmil
Attribute change
Spell Crafting Perma Patch 0.0.8 category changed
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25 Jul 2016, 6:05AM | Action by: piotrmil
File added
Spell Crafting - Portable Altar - Campfire Addon
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25 Jul 2016, 6:04AM | Action by: piotrmil
Attribute change
Spell Crafting Campfire addon - Portable Altar small description changed
Spell Crafting Campfire addon - Portable Altar category changed
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25 Jul 2016, 6:03AM | Action by: piotrmil
File added
SpellCrafting for Skyrim 1.0.0
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25 Jul 2016, 6:02AM | Action by: piotrmil
Attribute change
SpellCrafting for Skyrim 0.9.9 category changed
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25 Jul 2016, 6:01AM | Action by: piotrmil
Mod edited
Older Archived Updates
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25 Jul 2016, 6:01AM | Action by: piotrmil
Attribute change
long description changed
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23 Jul 2016, 6:12PM | Action by: piotrmil
Permission change
author changed their permission instructions
author changed their file credits
March 2016
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20 Mar 2016, 2:46AM | Action by: piotrmil
File added
Spell Crafting Perma Patch 0.0.8
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20 Mar 2016, 2:45AM | Action by: piotrmil
Attribute change
SpelCrafting for Skyrim Perkus Maximus patch category changed
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20 Mar 2016, 2:44AM | Action by: piotrmil
Attribute change
long description changed
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