loot tell's me that the file or mod for this is corrupted and to remove immediately, what happened to the file since 2 month's ago? I had no issues two months ago and this loot message didn't display back then
Apparently, this was fixed in the Unofficial Skyrim Patch, making this mod mostly obsolete.
It would be nice to mention it in the description, as this mod would only be interesting for those who do not want the whole USKP or those who are having issues with it.
In response to post #16909299. #19044179 is also a reply to the same post.
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Gabdube wrote: Apparently, this was fixed in the Unofficial Skyrim Patch, making this mod mostly obsolete.
It would be nice to mention it in the description, as this mod would only be interesting for those who do not want the whole USKP or those who are having issues with it.
lmarquisv wrote: It was not fixed. I have 1.9 and the glitch still happens when trying to conjure anything other than Bound weapons for PC. I also have USKP.
First, check your load order for things that incorrectly overwrite USKP's fixes. Either uninstall them or apply appropriate compatibility patches.
The unofficial legendary doesn't work for spells added by mods, this does. I can finally summon that god damn dragon preist added by Intresting NPC's thanks to this mod. It's a shame there isn't a version of this for shouts.
Some things are still not fixed in the dawnguard DLC, you can't summon gargoyles as a vampire lord. I think the summon Durnehviir shout is suffering by the same problem.
Not sure how safe this mod is anymore. BOSS lists it with a warning, which states: "Warning: This file is corrupted and should be removed as soon as possible." Just a heads-up to anyone else looking to use this mod.
It seems the only problems this will cause are odd renames. For example, a spell's description might change to "Æç." Aside from that it's no big deal. But yeah, the file is definitely corrupted.
The USKP does make some of the same changes as this mod, but it doesn't do everything this mod does. So it might still be helpful to have for now. Just remember that if you don't place it low enough in your load order, its fixes may get overwritten by other mods. I noticed this was my problem when it wasn't working - a custom spell pack had replaced the fixes with old spell values.
Not sure how safe this mod is anymore. BOSS lists it with a warning, which states: "Warning: This file is corrupted and should be removed as soon as possible." Just a heads-up to anyone else looking to use this mod.
It doesn't work for me( I have magic resistance 50% and all summons fail ). The modifications of this mod are wrong.Also if you open it with TES5EDIT you will see some weird tweaks,no offence to the author his mod maybe is ok for some people but now wih these new tools you can make things almost perfect.
This is working well and has modified in all summon spells the value which is responsible of absorption by player. (running on 1.8 ofc)
http://skyrim.nexusmods.com/mods/14426
Maybe some spells haven't be fixed but I will make the necessary tweaks if needed. ( I don't have any DLC for fixing them too so no info now).
Hi there! The mod does seem to work with Dawnguard, I can finally summon things. However, as a vampire lord I cannot summon a gargoyle. I assume this mod edits the individual summon spells and the summon gargoyle was overlooked. Please update so I can summon my gargoyle again! Great work by the way! Thank you so much!
Sadly, apparently it doesn't work on DAWNGUARD. As a VL, several times I tried to summon gargoyles under the influence of The Atronach Stone, and the summon fails always. It could be awesome to have it, since VLs are "magic users", not "melee fighters" (like their WW counterpart), and need gargoyles to tank for them.
Anyway, the mod is a nice idea, but only for vanillia. :/
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This really is a bug fix i would like outside of the Unofficial fix.
It would be nice to mention it in the description, as this mod would only be interesting for those who do not want the whole USKP or those who are having issues with it.
First, check your load order for things that incorrectly overwrite USKP's fixes. Either uninstall them or apply appropriate compatibility patches.
It seems the only problems this will cause are odd renames. For example, a spell's description might change to "Æç." Aside from that it's no big deal. But yeah, the file is definitely corrupted.
The USKP does make some of the same changes as this mod, but it doesn't do everything this mod does. So it might still be helpful to have for now. Just remember that if you don't place it low enough in your load order, its fixes may get overwritten by other mods. I noticed this was my problem when it wasn't working - a custom spell pack had replaced the fixes with old spell values.
The modifications of this mod are wrong.Also if you open it with TES5EDIT you will see some weird tweaks,no offence to the author his mod maybe is ok for some people but now wih these new tools you can make things almost perfect.
This is working well and has modified in all summon spells the value which is responsible of absorption by player. (running on 1.8 ofc)
http://skyrim.nexusmods.com/mods/14426
Maybe some spells haven't be fixed but I will make the necessary tweaks if needed. ( I don't have any DLC for fixing them too so no info now).
Anyway, the mod is a nice idea, but only for vanillia. :/