I'm finally back to Skyrim and found the time to update the mod.
CHANGES of 1.3 ~ finally fixed the horse combat issue (thx to rgdelta for pointing me in the right direction) ~ added option to "always show" health/magicka/stamina (experimental)
If you come across any new issues with this version, please let me know.
And a good day to you, okay, i wanted to ask if one looks at an object you see in the middle of your view written burned book, or whatever can ione allso change that with this mod, let us say to the side( up down left right)so it is not so annoingly strait in the face.
Works exactly as advertised. However, it's preloaded with presets that are utterly useless to someone who dosen't have 20/20 vision. If you wear glasses, or prefer some of the vanilla UI elements, be prepared to spend the aftetnoon tweaking stuff back to baseline. As loaded, even the "vanilla" presets are too small, too alpha, and too offset to be useable. An actual default vanilla preset would be highly appreceated for us visually challanged folks.
Best mod I've found to reliably hide UI elements. Hiding the "sneak eye" crosshair is actually a really cool experience, since it means you don't magically know if anyone nearby can see you! Makes my new playthrough as a beggar in Riften much more interesting, now that I'm joining the Thieves' Guild. Made sure to shout-out this mod in the video and link here in the description - thanks again!
i cant delete (reinstall) mod i use mo and for some reason i cant edit the file of this mod it says I dont have permession to edit pls help sorry if this has already been adressed
Help please! I did try to PM you to avoid cluttering the comments thread but I presume PMs are blocked?
I am reaching out in a vain attempt to end a week of misery! I have been trying without success to make edits to an existing HUD widget (Souls Quick Menu) but the complete absence of any sort of How To on the interweb has left me floundering around in the dark. I have read and re-read http://forums.bethsoft.com/topic/1509769-tuthow-to-create-widgets-using-flash-tools/ but it doesn't give any guidance whatsoever on decompiling an existing .swf to make it mod-able (if that's even a correct construct...) let alone how to successfully recompile/publish it.
I have JPEXS, SoThink SWF Decompiler, Flash Pro CS4 and CS6, the skyui source from both Schlangster and Mardoxx. I have previously edited stuff in JPEXS (just simple replacement of existing map marker shapes, nothing more), but for this I need it in CS4 so I can wysiwyg edit the layout. I have got as far as decompiling into CS4 format using SoThink (as JPEXS only decompiles to 5/5.5/6) and opening the .fla and .as files in CS4. I can make the edits, but when I try to compile/publish I get a ton of compiler errors quoting missing functions. It doesn't matter if I open the files from within the original folder where they decompiled to, or whether I move just the .as and .fla files into the skyui src folder before opening (either source) or whether I move all the decompiled files into the src (overwrites WidgetBase), I still get errors.
What am I doing wrong?
Sorry to interrupt your weekend. Feel free to shrug me off, just thought if anyone would know it might be you!
I really like what you've done with this mod - most of the fun of LI HUD and much less of the fiddling. Is there a chance you can set the health/magicka/stamina bars to drain right-to-left when in the bottom-left layout, rather than edges-to-centre?
305 comments
I'm finally back to Skyrim and found the time to update the mod.
CHANGES of 1.3
~ finally fixed the horse combat issue (thx to rgdelta for pointing me in the right direction)
~ added option to "always show" health/magicka/stamina (experimental)
If you come across any new issues with this version, please let me know.
An actual default vanilla preset would be highly appreceated for us visually challanged folks.
Hiding the "sneak eye" crosshair is actually a really cool experience, since it means you don't magically know if anyone nearby can see you! Makes my new playthrough as a beggar in Riften much more interesting, now that I'm joining the Thieves' Guild.
Made sure to shout-out this mod in the video and link here in the description - thanks again!
pls help
sorry if this has already been adressed
I am reaching out in a vain attempt to end a week of misery! I have been trying without success to make edits to an existing HUD widget (Souls Quick Menu) but the complete absence of any sort of How To on the interweb has left me floundering around in the dark. I have read and re-read http://forums.bethsoft.com/topic/1509769-tuthow-to-create-widgets-using-flash-tools/ but it doesn't give any guidance whatsoever on decompiling an existing .swf to make it mod-able (if that's even a correct construct...) let alone how to successfully recompile/publish it.
I have JPEXS, SoThink SWF Decompiler, Flash Pro CS4 and CS6, the skyui source from both Schlangster and Mardoxx. I have previously edited stuff in JPEXS (just simple replacement of existing map marker shapes, nothing more), but for this I need it in CS4 so I can wysiwyg edit the layout. I have got as far as decompiling into CS4 format using SoThink (as JPEXS only decompiles to 5/5.5/6) and opening the .fla and .as files in CS4. I can make the edits, but when I try to compile/publish I get a ton of compiler errors quoting missing functions. It doesn't matter if I open the files from within the original folder where they decompiled to, or whether I move just the .as and .fla files into the skyui src folder before opening (either source) or whether I move all the decompiled files into the src (overwrites WidgetBase), I still get errors.
What am I doing wrong?
Sorry to interrupt your weekend. Feel free to shrug me off, just thought if anyone would know it might be you!
Cheers,
Dunc