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About this mod

This is a player-home add-on for Layams Paradise Halls mod. It comes with a basement with a jail cell where you can keep your slaves before selling. Theyre unable to run away or even walk out of the cell once you tell them to wait in it.

Permissions and credits
ATTENTION: I no longer work on this mod, but Strec has continued the development of the main mod (Paradise Halls), obviously with Layam's permission. He also asked me for permission to continue the development of this mod and add it to the core mod. I gave him permission to do so. It's really nice to see that Paradise Halls won't stay dead, after all. Good luck to him.

Thank you all for being so supportive!
29,000+ unique downloads!


This mod is a simple player home for Layam's Paradise Halls mod.
It's a good place to store your slaves from where they cannot escape.

It has two floors without any loading screens (Inside), and it is neatly decorated.
The top floor contains a single bed and a table where you will find an important note and key.
The basement contains a sort of jail cell. If you tell your slaves to wait inside the cell, and
quickly close it, they will not be able to walk out even though the door is always unlocked after using the key.


Paradise Halls - Skyrim Slavery WIP
Always use the newest version of PH when using the newest version of my mod.


(If you have an older version installed.)
Very Important! Make sure you don't have any slaves in the Hideout
when you update, or something unexpected and bad will happen.
If you do, please follow them outside and save.

Then you can safely follow these instructions:
If you use NMM then uninstall and delete the old version in the Mods list, then download the newest version and install.

If you install it manually then just replace the old SlaversHideout.esp file with the new one.


NMM Installation (Recommended)
Download and install the file through the Nexus Mod Manager

Manual Installation
Extract the .esp into your Data folder in your Skyrim directory
(Example: C:/Program Files(86x)/Steam/SteamApps/Common/Skyrim/Data)

IMPORTANT! Remember to load it AFTER Layam's Paradise Halls in the NMM or Skyrim Data Files.

Orlongs Hearth (Conflicting with the location)
Hunters Cabin of Riverwood (Conflicting with the location)

If you find any other incompatibility issues with the mod,
please tell me about them in the "Report Bugs" topic in the "Forums" section.


Q: Where is the Hideout?

A: It is just outside of Riverwood on top of a small hill. The location has a map marker you can teleport to right after installing the mod. If you still cannot find it, I posted an image of the location on the map in the "Images" section.

Q: I can't get my slaves down the ladder!
A: If you bring more than one slave into the Hideout at the same time it might become difficult to bring them down the ladder. Try telling your slaves to wait outside the door except for one, follow them inside and store them in the cell, then walk out of the hideout and repeat the process. It might just be easier to take them in one by one instead of having several slaves running around the place trying to get through.

Q: How did my slave get out of the jail cell?

A: This rarely happens, it only happened once to me. Just follow the slave inside of the cell again, tell them to wait and quickly close the door behind you. I do not know why this happens, but I would guess it is because of the percentage chance of a slave trying to escape in the Paradise Halls mod. Also sometimes weird things might happen when you have around 4+ slaves in the Hideout, like the occasional slave being almost forced out of the cell door. This is because the area (or Navmesh) is crowded. Consider reducing the amount of slaves you have in your jail cell if having many at once complicates
it for you.

Q: My slave(s) disappeared!
A: If this happens to you even though your slaves are fully trained, it might have to do with the main mod itself, which Layam made, in which case you'll have to ask him about it. Some people have said it occurs in other homes aswell, meaning it has nothing to do with my add-on. Again, might be a bug from the main mod.

If you find any other bugs, please report them in
the "Bug Reports" topic in the "Forums" section.

If you need help with something, or have any questions,
send me a PM or let me know in the "Comments" section.

Planned Features
- None at the moment since the mod is practically finished and stable, if I at some point get new ideas
I'll do my best to implement them. The mod is not dead, but basically finished. Although please note the text below:

Please let me know if you want something implemented or if you have any ideas for changing or adding to the mod
by sending me a PM or posting in the "Comments" section. (It's still easier to contact me through a PM though.)

You are not allowed to alter this mod in the Creation Kit and upload it as your own.
If you'd by any reason want to, ask me for permission first.

Last Note
Please leave feedback and ideas for what you would like to be implemented.
If you feel like it, please give kudos and/or endorsements to Layam for
his Paradise Halls, and me for my add-on if you appreciate my mod.

Emotika (Me)
Layam (Paradise Halls - Skyrim Slavery WIP)
Strec (Continuer of Paradise Halls and this Add-On)
sh4d0ff (Russian Translation)
Hegemont (Polish Translation)

Version 1.4.0
(Calling the version 1.4.0 because of it being much more stable)
- Fixed a major issue with the whole player house resetting
making the slaves inside occasionally disappear

Version 1.3.2
- Changed the Note in the Hideout to a more immersive backstory,
rather than "your father was a slaver"
- Removed the "Rat" in the cell because I thought it was unnecessarily taking up space

Version 1.3.1
- Removed the equipment in the chest that seemed to have caused the CTD's

Version 1.3
- Made the mod compatible with Layam's PH V0.7 and up
- Replaced the Slaving Equipment in the chest to some of the new Slaving Equipment from PH V0.7
- Created a Map Marker for easier travel to the Hideout

Version 1.2
- Added a cooking pot
- Added a map and some bones in the jail cell as decorative objects
- Added a tiny skeever called "Rat" to the jail cell to make it seem more filthy

Version 1.1
- Moved jail walls closer to ladder for more space in jail
- Moved chest to the top floor
- Fixed the flickering walls issue
- Removed an uneccesery lantern in jail that was bugged
- Furnished the jail cell some more

Version 1.0
(First version is called 1.0 since I think it is stable enough)
- Slaver's Hideout is furnished
- The jail cell is built and working
- Slaver's Hideout is linked to the world