Personal opinion is that the "yellow" map - the one that has the fort markers - is a bit too bright, but otherwise its a solid mod. Have been using it for ages and have now ported it to SSE for personal use. Thank you, endorsed.
These textures are missing mip-maps, which causes them to shimmer and is basically unusable in VR. This issue can be easily fixed by opening and re-exporting them using the GIMP (with the DDS plugin) and selecting generate mip-maps (I used DXT3 compression and Kaiser filtering).
a general rule if its only textures and/or meshes it only rewrites files and works on both versions same goes with mods using esp files without bsa files that does not require skse (or simular software) or any mods that rely on such at least thats from my experience anyways
Meshes need to be converted just to be safe with SSE Nif Optimizer but textures are generally fine. Had some issue with some texture with parallax but that's it I think.
Meshes DO NOT need to be converted. They should only be converted if they cause issues. The only meshes that need "conversion" are meshes that were made badly in the first place. See this link: https://www.reddit.com/r/skyrimmods/comments/8r6voz/pc_sse_nifoptimizer_dilemma/
Just a quick heads up. The new map seems a bit off centre. Especially noticeable when used In conjuction with the psijic teleport spells (which uses one of these maps for its long range teleport)
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http://i.imgur.com/f79aK10.jpg
Please fix!
endorsed
Second ENDORSED
Third TPC brought me here
jk (u said this on cinematic fire)
also i second that second, will endorse, good job paddy!