Staff to replace a boring vanilla torch. You can carry it just like you carry a torch to get the light, use it to block magical attacks and of course look like undead will burn in its light.
Note: It deals 3 points of sun damage per second only and will not replace your primary weapon in any case.
Requirements
DLC requirements
DLC name
Dawnguard
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
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Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Author notes
This author has not provided any additional notes regarding file permissions
File credits
Special thanks to Somnazul for his great idea of staff enchantment. To LayZeaLod for his Lower 1st Person Weapons mod as I took his skeleton to implement 1st person view fix.
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Reduced probability of pedestal flickering during staff pickup.
Pedestal model was adjusted to be more suitable for the staff.
Added ward effect to Radagast's Staff
Added light effect to Radagast's Staff
Version 3.14
enemies no longer ignited on bash (fix).
Version 3.13
fixed Meridia's Beacon glow map.
from now on all files are placed in BSA archive.
Version 3.3
Staff now obtainable during or after "The Break of Dawn" quest at 2nd level of "Kilkreath Ruins".
Version 3.1a
Added light effect to Radagast's Staff.
Version 3.03
fixed mistakenly attached environment mapping to meridia's beacon.
Version 3.02
staff was made longer
Version 3.01
emmitance fix.
Version 3.0
completely new staff model.
note: old model will be available in future versions.
Version 2.11
enemies no longer ignited on bash (fix).
Version 2.2
holding position was changed.
1st person view was changed.
burn effect radius was changed.
Version 2.1
added ward effect while blocking with staff to protect from incoming magical damage.
Version 2.0
from now on staff's light ignites all undead and cause 3 points of sun damage per second.
minor change in staff holding position.
Version 1.11
damage was changed from 30 points of immediate damage to 6 points per second for 10s.
hit with staff now will also cause weak undead to flee.
Version 1.1
staff is not causing any damage to living beings anymore, but 30 point of damage to undead on hit.
from now on it's UNDER archmage's bed.
Version 1.0
initial release.
Perfect for dungeons and caves exploration! Great for horse riding (no clipping, no butt burning)! Essential for those with Realisting Lighting mods!
Light staff for dark characters added. No name, no enchantment for now. If you have any suggestion, please post them to PM or comments section. For now you need to use console to get it. 1. Help "light staff", note id. 2. player.additem "id" 1
Have you ever thought something like: "For the nine divines! Why in the fantasy world of Elder Scrolls torch is the best thing you can get to help you cast away darkness during your journey through darkness of the ancient tombs and countless caves? Why in such a huge world with wizards, dragons, werewolves, bloody vampires and who knows what else there is NO light staff?" Fear no more! Because now you have such a thing.
Description: Meridia's Light is a legendary staff. It's main purpose - replace boring torch in your journeys through fantasy world of Skyrim, especially it's caves and dungeons crawling with undead. But this staff can do more than just cast away darkness. Because of undying Meridia's hatred to all undead staff sets on fire all undead who was foolish enough to step into the light. Burning undead take 3 point of sun damage per second while stay in light of the staff. Staff will burn ANY undead no matter friendly or not. This is not side effect and not glitch, this is how it suppose to be. You can find this item during The Break of Dawn quest at 2nd level of Kilkreath Ruins. If you already done this quest you can still go there and find it.
Installation: Use NMM!
Compatibility: This is standalone item, so it is compatible with literally anything. From version 1.1 you need Dawnguard dlc.
Your feedback is highly appreciated. If you noticed any issues or you just have an advice please let me know.