add this as a racial perk to all the vanilla races instead of a singular magic effect that only the player gets, Then every npc will also get this effect.
I just want to say that this mod (RDS) works well when running forward and sideways, but when running backward, sad to say, this mod is not working. By the way, I'm still thankful to the one who created this mod, endorsed, tracking and, kudos given to @NoobProductions I just hope that someone can continue and improve this mod. That's all
The basic idea of this mod has potential. It would help greatly if the character was not able to continue running once stamina drains to 0, but my character can run all the way across Skyrim with completely drained stamina. Too bad this mod appears to be abandoned.
So I thought I would post a fix for not being able to sleep or wait here for you guys. I'll try to make it as painless as possible, and no.. I wont distribute any type of esp. With the Hardcore drain health addon installed: 1. get the creation kit on steam or whatever. 2. Open CK, select File -> Data 3. Find RunHealthDrain-Hardcore.esp, select it click Set as Active File then ok. (Ignore warnings and whatnot per usual) 4. When CK finishes loading crap and spitting out pointless warnings, in the object window, left tree view, scroll to the bottom, and click the *All option, then type runHealth in the filter text box. 5. Double click the RunHealthDrainQuest item in the object list. 6. Click Quest Aliases tab, then select the only alias in the list, and hit the delete button, ok and close that quest dialog. 7. In the tree view of the Object Window, go up to the top and click Actors -> Actor. 8. In the filter text box type player, and double click Player from the object list. 9. On the left hand side of the Actor dialog, there is a group box titled Scripts. Click the add button it contains. 10. Select New Script, and in the name field type in RHDPlayerScript. 11. Select RHDPlayerScript in the scripts list and click the Properties button, then the Add Property button. 12. Change the name of the property to RHDSpell, and the type to SPELL then click ok. 13. Select the RHDSpell in the property list, and click Edit Value. 14. In the Pick Object drop down, select RunHealth, then click ok. 15. Do the same steps again to add another property, but this time make the type actor, the name RHDPlayer, and when you edit the value, pick the any option for Cell and select the PlayerRef option from the reference list. 16 Select the RHDPlayerScript in that Scripts list again, right click and select Edit Source. 17. The contents of the editor should be exactly whats printed below, so copy and paste:
Event OnAnimationEvent(ObjectReference akSource, string asEventName) if (akSource ==RHDPlayer) && (asEventName == "FootLeft") bool hasSpell = RHDPlayer.HasSpell(RHDSpell) if (RHDPlayer.IsRunning()) if (!hasSpell) RHDPlayer.AddSpell(RHDSpell, false) endIf else if (hasSpell) RHDPlayer.RemoveSpell(RHDSpell) endIf endIf endIf endEvent
SPELL Property RHDSpell Auto
Actor Property RHDPlayer Auto
it should compile and everything when you save the script. After which close the script editor dialog, and click ok in the Actor dialog.
Now you should be able to just click the save button up at the top and have it work.
Things to note... if you cant compile the scripts there is a Scripts.rar file in your skyrims data directory. You have to extract that to your Data directory so it merges the scripts folders. Restart CK and they should compile.
This is also admittedly pretty f'in janky man. It's tied to the animation event of the left foot moving... so there's that :/ but hey, works on my machine. Have fun dying of over exertion.
One last thing... I could see how this might leave your character with the spell attached to them after you stop, in which case you would get the same message when trying to sleep or wait. If this happens, just move slightly without running. That should fix it.... I think. It hasn't happened to me in my testing so, maybe? lol
Hey, thanks for giving us this info. I'm trying to do what you say, but i'm getting hung up on step 10. I type the new script's name (RHDPlayerScript) but when I hit OK it comes up with an error message that says: (the extends script does not exist. Please pick one that does.). the extends line says: ObjectReference. Any insight into what's going wrong would be greatly appreciated
Edit: OK, figured it out, if anyone else finds this problem, in my case it was caused because of the scripts apparently being moved to a .rar file where they had been loose. the creation kit does not like this .rar so find Scripts.rar (it's in the Data folder) and extract to the Data folder and that should fix the problem (if it's caused by the same thing anyway)
it says no longer supported, but if it's only a spell, I don't think it should be a problem to install this?
I find most stamina mods aim for too much and still leave half out and cause conflicts. All I want is stamina drain while running, no fancy other stuff and this mod provides just that.
Someone PLEASE port this over to SSE. As of October 1st 2017 there is literally no mod that does this besides "Endurance" mod and that mod does not let you regenerate stamina while walking. Please port this!
Hello all, it has been a while since I checked this, I have not updated this mod or been on here for quite some time now. I am quite surprised this simple mod has become as popular as it did. I do apologize for any inconveniences some of the broken features may have caused anyone, my intention was not to decrease the satisfaction of this great game. When I made this mod, I was very invested into modding and creating many mods that I used for my own purposes. This is the only one I have ever published.
With the above being said, I would like to officially state that I will not be working on this mod any longer. If anybody wishes to use any of the amazing suggestions below to further this mod, please feel free to do so. I hope you all have a glorious Skyrim experience, and I am sure, that one day I will be back again to play this timeless classic. Happy adventuring!
91 comments
console command "player.resurrect 1" seems to fix it.
Tho it kinda removes the effects of the mod *facepalm*
It would help greatly if the character was not able to continue running once stamina drains to 0, but my character can run all the way across Skyrim with completely drained stamina.
Too bad this mod appears to be abandoned.
With the Hardcore drain health addon installed:
1. get the creation kit on steam or whatever.
2. Open CK, select File -> Data
3. Find RunHealthDrain-Hardcore.esp, select it click Set as Active File then ok. (Ignore warnings and whatnot per usual)
4. When CK finishes loading crap and spitting out pointless warnings, in the object window, left tree view, scroll to the bottom, and click the *All option, then type runHealth in the filter text box.
5. Double click the RunHealthDrainQuest item in the object list.
6. Click Quest Aliases tab, then select the only alias in the list, and hit the delete button, ok and close that quest dialog.
7. In the tree view of the Object Window, go up to the top and click Actors -> Actor.
8. In the filter text box type player, and double click Player from the object list.
9. On the left hand side of the Actor dialog, there is a group box titled Scripts. Click the add button it contains.
10. Select New Script, and in the name field type in RHDPlayerScript.
11. Select RHDPlayerScript in the scripts list and click the Properties button, then the Add Property button.
12. Change the name of the property to RHDSpell, and the type to SPELL then click ok.
13. Select the RHDSpell in the property list, and click Edit Value.
14. In the Pick Object drop down, select RunHealth, then click ok.
15. Do the same steps again to add another property, but this time make the type actor, the name RHDPlayer, and when you edit the value, pick the any option for Cell and select the PlayerRef option from the reference list.
16 Select the RHDPlayerScript in that Scripts list again, right click and select Edit Source.
17. The contents of the editor should be exactly whats printed below, so copy and paste:
Scriptname RHDPlayerScript extends ObjectReference
Event OnInit()
RegisterForAnimationEvent(Game.GetPlayer(), "FootLeft")
endEvent
Event OnAnimationEvent(ObjectReference akSource, string asEventName)
if (akSource ==RHDPlayer) && (asEventName == "FootLeft")
bool hasSpell = RHDPlayer.HasSpell(RHDSpell)
if (RHDPlayer.IsRunning())
if (!hasSpell)
RHDPlayer.AddSpell(RHDSpell, false)
endIf
else
if (hasSpell)
RHDPlayer.RemoveSpell(RHDSpell)
endIf
endIf
endIf
endEvent
SPELL Property RHDSpell Auto
Actor Property RHDPlayer Auto
it should compile and everything when you save the script. After which close the script editor dialog, and click ok in the Actor dialog.
Now you should be able to just click the save button up at the top and have it work.
Things to note... if you cant compile the scripts there is a Scripts.rar file in your skyrims data directory. You have to extract that to your Data directory so it merges the scripts folders. Restart CK and they should compile.
This is also admittedly pretty f'in janky man. It's tied to the animation event of the left foot moving... so there's that :/ but hey, works on my machine. Have fun dying of over exertion.
One last thing... I could see how this might leave your character with the spell attached to them after you stop, in which case you would get the same message when trying to sleep or wait. If this happens, just move slightly without running. That should fix it.... I think. It hasn't happened to me in my testing so, maybe? lol
Edit: OK, figured it out, if anyone else finds this problem, in my case it was caused because of the scripts apparently being moved to a .rar file where they had been loose. the creation kit does not like this .rar so find Scripts.rar (it's in the Data folder) and extract to the Data folder and that should fix the problem (if it's caused by the same thing anyway)
I find most stamina mods aim for too much and still leave half out and cause conflicts. All I want is stamina drain while running, no fancy other stuff and this mod provides just that.
https://rd.nexusmods.com/skyrimspecialedition/mods/13797?tab=description
With the above being said, I would like to officially state that I will not be working on this mod any longer. If anybody wishes to use any of the amazing suggestions below to further this mod, please feel free to do so. I hope you all have a glorious Skyrim experience, and I am sure, that one day I will be back again to play this timeless classic. Happy adventuring!
The 'wimp' version of this mod will prevent fast travel, waiting, and sleeping.
The mod creator appears to not be here anymore, so use at your own peril.