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rgabriel15

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  1. rgabriel15
    rgabriel15
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    RELEASE: DAWNGUARD module released guys.

    I just want to make some things clear because im not the guy who like to fool people.

    The Dawnguard interiors didnt even needed optimization, except Fort Dawnguard, because some people reported it. Almost all Dawnguard interiors are already optimized or dont needed optimization.

    I only optimized Fort Dawnguard and 2 more places, so this module consists of ONLY 3 places. BE AWARE of that before complaining!


    RELEASE: DRAGONBORN module released guys.

    Like the Dawnguard module, the Dragonborn just needed optimization on some interiors.
  2. rgabriel15
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    LIST OF MODS OPTIMIZED WITH SKYRIM PROJECT OPTIMIZATION:

    - Honey Moon Hall
    - Vjarkell Castle
    - The Forgotten Mountain Keep (removed from Nexus)
    - Underground Bathhouse (already implemented on the mod)
    - Amethyst Hollows
    - Yggdrasil
    - Levelers Tower
    - Whiterun Mansion

    TO SEE THE LIST OF MODS PLACES OPTIMIZED WITH MY MOD, TAKE A LOOK HERE: Places List - Mods

    BE AWARE THAT YOU NEED TO DOWNLOAD THE FULL MOD FIRST ON THE OFFICIAL MOD PAGE, THEN DOWNLOAD MY OPTIMIZED .ESP UNDER DOWNLOAD / MISCELLANEOUS ON MY MOD PAGE. DOWNLOADING ONLY MY OPTIMIZED .ESP WILL CAUSE YOU CRASHES, MISSING TEXTURES, ISSUES OR NOT EXPERIENCING THE FULL MOD!

    Dont forget to see the screenshots for the performance improvements on each mod already done.
  3. rgabriel15
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    TO SEE THE LIST OF PLACES OPTIMIZED WITH MY MOD, TAKE A LOOK HERE: Places List - Skyrim

    DUNGEONS, CAVES and FORTS are NOT touched by my mod!!!

    They will not be optimized because they already are

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    EXTERIORS ARE ALREADY OPTIMIZED WITH OCCLUSION CULLING, SO PLEASE DONT ASK ABOUT IT!!!

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    ANNOUNCEMENT: I decided to expand this mod even more, thanks to the good feedback people are providing. My idea is to improve the performance in mods that add new houses and places to the world of Skyrim.

    If you made a mod that add new places to the game or would like to see your favorite mod running with higher frames, report the mods link to the following page and i will take a look at the mod and contact the author for permissions to provide an optimized version.

    REPORT MODS HERE
  4. DeleteElDiablo
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    Um... you don't want more than 60 fps in Skyrim the engine fucks itself... set a cap in the mod to cap at 60 or 59.9 because if you are running hdt all hdt enabled aspects will go nuts and items on the floor affected by the game's physics engine will start clanking like crazy. now I haven't tested this mod to see if it does that but if it does there's your problem.
    1. GlassDeviant
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      This mod does not directly set anything to do with fps, it only indirectly affects fps by reducing the amount of work your computer (specifically the GPU) ha2 to do. If you want to cap your fps use the fps cap in ENBSeries or set VSync your video driver, or as a last resort use the VSync setting in the game.
    2. Waskomsause
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      Just a note, another way to do this, and a helpful one at that, is to get the skyrim fps capper known as "FPS Limiter" which also has an option within its .ini file that lets you change the frames rendered ahead limit if you need to give your pc less stress.
  5. DryreL
    DryreL
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    Can you port this mod to SSE?
    1. Thaumatomane
      Thaumatomane
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      Take a look at this! :D https://www.reddit.com/r/skyrimmods/comments/7jwk6e/project_optimization_for_skyrim_special_edition/
  6. Southwarth
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    LOOT says the .esm file (Skyrim Project Optimization - Full Version.esm) is incompatible with its own .esp (Skyrim Project Optimization - Full Version.esp) file. What the hell?!
    1. philghost
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      READ DESCRIPTION : Since version 1.4 i added an optional .esp plugin for people with problems with the .esm main version. JUST MAKE SURE TO "NOT" USE BOTH AT THE SAME TIME.
    2. tj3n123
      tj3n123
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      he really should make it different file to be honest..
  7. michaelvu1811
    michaelvu1811
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    is this compatible with jk skyrim
  8. Squiggums
    Squiggums
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    Reporting that SPO is not compatible with Enhanced Interiors Radioactive. All of the interiors affected by both mods don't work properly and most objects won't render while inside. The .esp version of SPO didn't help either, but uninstalling SPO fixed this. Shame because the performance increase sounded good.
  9. emark4
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    Does anyone know if there is a patch to use this mod with the legendary cities mod for falkrrath and morthal? With these two mods instslled the jarl's home has blue textures on the walls.
  10. VYNLT
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    Question, the mod adds both an ESP and an ESM. Should i use both, or delete one of them?
    1. raunok7
      raunok7
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      Just use one of them, either ESP or ESM, but not both together.
  11. KiTiTy
    KiTiTy
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    is this mod superseded by another? it hasn't been updated in years :\
    1. Illius
      Illius
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      Well I do not know all the mods here on the Nexus of course, but I do not think that there is a mod that superseeds this mod.
  12. Ardellian
    Ardellian
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    How do I install this for SSE in MO2? Do i check both data and optional then click ok?
  13. EmeraldShadow
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    Are exteriors really already optimized with occulsion culling?
    If I look northeast from the whiterun gate my FPS tanks down to 20 because of all the stuff in the upper districts.
    1. kamikatze13
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      i had managed to attach an nvidia profiler to the game and see each draw call. occlusion culling in exterior cells is a thing.
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