7/28/2013 - I would like to thank Brodual for reviewing my mod
As a result of this review, I will be back at this mod this week. I will address any quirks that have been noted and get back to adding features that never got completed.
Is there the same mod but with wood piles only? I don't need the rest. The firewood piles around the world is what drives me crazy as I have no option to take a wood from them.
Hi all... I think I have found the problem why one cannot use training values lower than 100% and I would like to try a fix... I could decompile the bsa and change the script, but how do I compile the scripts in order to repack the bsa? I tried to use the CK to open wizDynamicThings.esp but it is not working... Help?! And the compiling does not work in cmd... Is it do to the usage of SKSE? What should I do?
I don't use all those realistic mods. Many mods 250 + (merged a lot) but not all those realism eat, sleep get sick mods. So using the last original en your old Dynamic Things Training Patch FleischHals V1.01 patch. http://www.nexusmods.com/skyrim/mods/50338/? Using build with mods from 2014 and 2015 and the last SKSE le patch. Anyway dominoid and FleischHals Thank you!
I wouldn't call it a bug exactly, but there are quite a few of the drinkable kegs that are labeled in white, but cause NPC aggression when used. There's one at that little hot springs camp near Darkwater Crossing for example.
Other than that, I love this mod. (The crates full of booze are making me rich!)
The last Enhanced patch is for all those players who have newer build and a lot of realism mods in it. Dynamic Things - Enhanced https://www.nexusmods.com/skyrim/mods/54116/?
Found an issue with the safe containers. When placing an item in a container and marking it as safe, exiting the menu will cause the container to convert to the safe container. The issue is that afterwards when you take the item back, it is considered stolen.
I'm having a strange glitch where drinking neutral (white) nord mead, skooma, etc. from kegs causes all friendly NPCs (including reanimated dead/followers) to instantly aggro. Is this a normal bug or a conflict issue with something else?
Hi, I've been working in the CK, and I'm tweaking the player home Rayek's end, In the home he has a 'SovLargeMeadBarrel01' and I'd love to make this available to have mead or water as well. Is there a script or something that I can add to this to convert it to a barrel that can produce mead/water? Thanks. Honestly if I can specify what it contains I'd like it to contain nord mead.
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As a result of this review, I will be back at this mod this week. I will address any quirks that have been noted and get back to adding features that never got completed.
Thanks again - Dominoid
The firewood piles around the world is what drives me crazy as I have no option to take a wood from them.
http://www.nexusmods.com/skyrim/mods/50338/?
Up to now I have no reply by Dominoid, but he also wrote on the main page, that if he is 60 days not here we can do whatever we want...
Edit: By the way... In the mod effectively only training values of 100%, 200%, 300%, ..., 1000% are working... Now also the steps in between
So using the last original en your old Dynamic Things Training Patch FleischHals V1.01 patch.
http://www.nexusmods.com/skyrim/mods/50338/?
Using build with mods from 2014 and 2015 and the last SKSE le patch.
Anyway dominoid and FleischHals Thank you!
Other than that, I love this mod. (The crates full of booze are making me rich!)
Dynamic Things - Enhanced
https://www.nexusmods.com/skyrim/mods/54116/?