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This page was last updated on 17 September 2015, 8:00PM
- Changelogs
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Version 1.351
- FIX - Quick fix for Acquisitive Soul Gems and Dynamic Safe Containers
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Version 1.40
- Fix - MCM menu option for stumps and logs now works correctly
- Notification - Added a notification when a container cannot be made "safe" because the original container cannot be disabled
- Addition - You can now set the amount of training you receive from dummies and targets as a percentage of Vanilla experience
- Addition - You can now "destroy" rocks using a pickaxe.
- Addition - If Hearthfire is installed, "destroyed" rocks will yield quarried stone.
- Fix - Made adjustments to MCM option of enabling/disabling mod for better stability
- Addition - Added the ability to undo the last rock "destruction". Sometimes destroying rocks can reveal an unsightly previously hidden seam.
- Addition - Support for wood havesting from Skyrim Flora Overhaul - Expanded Diversity
- Addition - MCM Option to allow bushes/trees WITHOUT collision to regrow on cell reset (default is ON)
- Addition - MCM Option to allow trees WITH collision to regrow on cell reset (default is OFF)
- Fix - Significant fix for tree and stump chopping on trees located outside of Skyrim (was a CK bug)
- Fix - Added missing bushes from Dragonborn for harvesting
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Version 1.36
- Fix - Changed around some scripting to make them more reliable on slower CPU's and/or on heavily modded games
- Fix - Bee hives and bird nests now get removed from felled trees
- Addition - You can now harvest/clear stumps found throughout the world by hitting them with a woodcutter's axe
- Addition - You can now harvest/clear logs from fallen trees found throughout the world by hitting them with a woodcutter's axe
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Version 1.35
- Fix - Missed some training dummy forms from Placeable Statics
- Addition - DT now keeps track of all DT safe containers and allows for easy removal of all items from said containers using MCM. Main use is for uninstall.
- NEW FEATURE - Dynamic Safe Containers! Make any container from vanilla, any DLC or any MOD safe for storage simply by adding anything to that container. It will then never respawn.
- UPDATE - Changed bush rustling sounds and added several different varieties of sounds
- NEW FEATURE - Added the ability to harvest firewood or deadwood from trees with collision meshes by hitting them with a woodcutter's axe
- NEW FEATURE - Hit a tree enough times and it will fall over and you will chop it into a woodpile
- NEW FEATURE - Burn woodpiles from felled trees in order to clear land for campsite or home
- Change - Rearranged the MCM to take advantage of paging and the new state functionality
- NEW FEATURE - You can now harvest wood/deadwood from "driftwood" and "branch piles" by hitting them with a woodcutter's axe 5 times
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Version 1.20
- Keg Barrels (the small ones with the spigot) are now usable. Drink from or bottle mead, water, Skooma and even blood. Many features - see full description
- Training Dummies and Archery Targets actually train you! You can train all schools of magic, one-handed, two-handed, marksmanship and blocking. See full description for details.
- Added support in Solitude and Windhelm to better handle "enable parent" statics. These are things that get altered when the Civil War stuff heats up or even those traveling Khajiit caravans among other things. I will do other areas next update
- HUGE thanks to B1gBadDaddy for allowing me to use his scripts from Training Dummies and Targets as a base for DT Training Dummies and Archery Targets functionality
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Version 1.15
- Probable fix for missing Mod Configuration Menu
- Dynamic Hay Bales
- Dynamic Hanging Hagraven Taproot Pouches
- Dynamic Smelter Coal Piles
- Made check for adding contents to woodpiles and hay bales by the player only - should increase compatibility and eliminate possible message spamming
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Version 1.3
- Fix - MCM setting for Crates and Misc items were cross linked and not functioning correctly
- Fix - Objects remaining (such as smelter shovel) after being moved by Placeable Statics
- Fix - Compatibility checks now run upon mod installation in addition to with each save load
- Fix - Followers no longer get angry and attack when witnessing you "steal" a drink from a mead keg
- Addition - Mead keg text now color coordinated to preview what will happen when activated (see screenshot)
- Fix - Unarmed attacks on training dummies now gives proper XP increase
- Addition - If RND is installed, barrels and crates will contain RND stale food instead of fresh food when appropriate
- Addition - Created own respawn system for Dynamic Things containers to overcome the fact that containers placed via script using PlaceAtMe will never respawn via the Skyrim engine.
- Addition - Added a method to make any Dynamic Things container "safe" from my custom respawn script. Simply add ANY item to the container. You will be advised that the container is now safe via a notification.
- Addition - If Frostfall is installed, woodpiles will contain a random amount of deadwood as well as firewood
- BETA Addition - Harvest Firewood/Deadwood from bushes and small trees without collision meshes. See description for full instructions/information.
- Fix - Object with "enabled parents" will now properly be removed with their parent state. For example: Khajiit caravan crates and barrels.
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Version 1.1
- Crates, crates and . . . oh ya crates!
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Version 1.01
- Greater compatibility with other mods that may MOVE vanilla objects around
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Version 1.0
- Added Barrels with intelligent contents
- Added Dynamic Things containers owned when located outside in cities, towns, villages, etc (Containers from v0.9 may remain unowned)
- Changed default search length to 2000 (up from 500 - existing users will not be changed automatically) and changed max conversion distance allowed from 2000 to 5000.
- Added built-in support for Placeable Statics - no patch necessary
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Version 0.9
- Initial Release!
- Converts useless firewood piles into containers containing . . . well firewood!
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- Author's activity
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- Mod page activity
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April 2024
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25 Apr 2024, 12:12PM | Action by: n0social
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'Dynamic Things - Woodpiles and Barrels and More Oh My'
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25 Apr 2024, 6:13AM | Action by: Skippy333
Endorsed
'Dynamic Things - Woodpiles and Barrels and More Oh My'
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22 Apr 2024, 9:17AM | Action by: DoarLumina
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21 Apr 2024, 4:35PM | Action by: miksor23
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'Dynamic Things - Woodpiles and Barrels and More Oh My'
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19 Apr 2024, 11:16PM | Action by: H0lyPr13st
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19 Apr 2024, 4:02PM | Action by: DRAKE187
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19 Apr 2024, 12:01PM | Action by: Norseman16
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'Dynamic Things - Woodpiles and Barrels and More Oh My'
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16 Apr 2024, 4:15PM | Action by: primavilla
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14 Apr 2024, 8:06PM | Action by: scottmc1999
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08 Apr 2024, 11:56PM | Action by: drowalf
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05 Apr 2024, 10:27AM | Action by: NullGul
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'Dynamic Things - Woodpiles and Barrels and More Oh My'
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04 Apr 2024, 10:05PM | Action by: zuzki78
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03 Apr 2024, 5:40PM | Action by: Lonerider63
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02 Apr 2024, 12:57AM | Action by: mjcharles
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'Dynamic Things - Woodpiles and Barrels and More Oh My'
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01 Apr 2024, 7:34PM | Action by: Kaedius
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March 2024
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30 Mar 2024, 11:58PM | Action by: zodakks
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'Dynamic Things - Woodpiles and Barrels and More Oh My'
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27 Mar 2024, 1:56AM | Action by: Nach681
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25 Mar 2024, 5:53PM | Action by: Houtekiet1
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'Dynamic Things - Woodpiles and Barrels and More Oh My'
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21 Mar 2024, 7:17AM | Action by: kingdohran
Tracked
'Dynamic Things - Woodpiles and Barrels and More Oh My'
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19 Mar 2024, 10:07PM | Action by: hsnupug
Endorsed
'Dynamic Things - Woodpiles and Barrels and More Oh My'
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