An update for this mod could be that if your char has the become etheral shout than they use that to stop any objects from hurting the player or if they dont have it they either have to avoid or hide from falling objects like maybe parts of buildings,rocks,trees etc that could damage the player also they could use the unrelenting force shout to blow the objects away just a suggestion.
that's a great idead because given the nearby volcano it would make a lot of sense for earthquakes to occur there
EDIT: Or even better to have options to configure intensity/frequency for both, Solstheim and rest of world. This way you could make stronger and more frequent quakes near the volcano and still have some enabled for the rest of Tamriel.
Wow, what a great idea. I always thought it was odd that while I was in Solstheim completing the quests, right next to this highly active Krakatoa-sized volcano, that there were no earthquakes. I'm really looking forward to installing this when my current character travels to Solstheim to complete Dragonborn.
Seems simple to me; just install and configure the mod on the day you are leaving for Solstheim, then de-activate it on the day you return to Skyrim. It has an MCM menu which I presume will allow the affect to be turned off, but if not then it's easy enough to turn it off with the console. Once you leave for Solstheim there is no reason to go back and forth to Skyrim as far as I'm concerned, but if you have to de-activating it temporarily is simple.
Very cool!
I promised myself not to go too crazy with mods but your mod list is making that promise very hard to keep, Manny. :-D
Me to, every time a earthquake hits the guards blame me and try and sometimes do kill me for the earthquake, I love this mod idealy but sadly i don't like being killed over an act of god. Please help.
Weird, can't use this mod but would like, as soon i test a earthquake, to bit stony guys (those from SIC and minig ore, don¨t remember the name) appear, and while my characther is crouching, nothing i can do to defend myself, anyway, those guys are way powerful over my character al level 1
I don't wanna risk starting the long patiently modded game and find that everytime a earthquake happens i got killed... what a same, i would have liked it
189 comments
Now all items with Havok behavior will move during earthquakes. More realistic!
No clean savegame needed by updating from v1.1
If you're updating from SkyUI 3.1 to 3.2, please write this command console after installing new SkyUI 3.2:
setStage SKI_ConfigManagerInstance 1
(Info according to the changelog of SkyUI)
I loaded this one up, it works, and looks very good.
...in the test mode.
Even if I set the MCM to 100%, it never auto triggers.
Do I need to use the posted command? setStage SKI_ConfigManagerInstance 1
Or something else?
Thanks for sharing your work with everyone and making Skyrim a better game!
EDIT: Or even better to have options to configure intensity/frequency for both, Solstheim and rest of world. This way you could make stronger and more frequent quakes near the volcano and still have some enabled for the rest of Tamriel.
Seems simple to me; just install and configure the mod on the day you are leaving for Solstheim, then de-activate it on the day you return to Skyrim. It has an MCM menu which I presume will allow the affect to be turned off, but if not then it's easy enough to turn it off with the console. Once you leave for Solstheim there is no reason to go back and forth to Skyrim as far as I'm concerned, but if you have to de-activating it temporarily is simple.
Very cool!
I promised myself not to go too crazy with mods but your mod list is making that promise very hard to keep, Manny. :-D
Merry Christmas to all who celebrate it. Cheers.
Would you consider adding two configurable options though?
1) To disable staggering/covering
2) To limit earthquakes to Solstheim?
I don't wanna risk starting the long patiently modded game and find that everytime a earthquake happens i got killed... what a same, i would have liked it