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255 comments

  1. QaxeIsKaze
    QaxeIsKaze
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    Msvcr100.dll is apparently not part of our computing reality in 2024. Without it, the MultiXwm Output folder will never be filled, and you will wallow in despair ... unless you get ahold of vcredist_x86.exe Installing that should fix the missing .dll issue.
  2. Siguanabo
    Siguanabo
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    So I know this is a very old mod and there weren't many x64 windows pcs at the time I guess, so in order to make this mod work in a brand new laptop I had to download the old Microsoft Visual C++ 2010 Redistributable Package for x84 windows, otherwise it doesn't work.
    1. alfgrind
      alfgrind
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      Hey, I think you've not pointed on the right thing, I'm on a 64bit system (like most of gamers I think...) and it work like a charm
    2. emdu
      emdu
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      You're right, this app worked only after I installed C++ 2010 Redistributable Package for x86, if you don't have the package installed in your computer, output folder will be always empty even though you converted a lot of music files.
    3. AnonymousShadow05
      AnonymousShadow05
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      Thank you so much! Your comment solved my empty output folder issue! I downloaded Microsoft Visual C++ 2010 RP for x86, and now I can finally see my files in the output folder! You saved me so much time! I knew I would find a solution if I searched through these comments! The Nexus community is awesome!
  3. diavlo1983
    diavlo1983
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    Just doesn't work. I wanted to convert mp3 to xwm for Fo4, there's nothing in the output folder, no converted files anywhere. Tested with mp3, wav and even xwm to wav, song files and just small windows sound files, as i said - it just doesn't work.
    1. Delta77777777
      Delta77777777
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      If you use unfamiliar characters, such as Japanese or weird symbols, it won't output. Try renaming your files to something simple. Something which only uses the English alphabet or numbers 1-9 and 0.
      It should work then.

      You can also check the readout in the window at the bottom of the .xwm converter for other issues. It usually tells you a lot.

      *MultiXwm.exe is the one you want to run btw. I think there are a few .exe options iirc
  4. Filip249
    Filip249
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    Where are the converted files? There is nothing in output folder.
    1. Delta77777777
      Delta77777777
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      I use file version 1.0.5248.27609 (from the 2.3 download *I think*), and I use 64kb method for the Become A Bard Mod Custom Songbook.
      (The 48kb default bitrate is recommended for that mod)
      It works fine, but you have to select the proper files to convert after opening MultiXwm.exe.
      >click add files
      >select compatible file types xwm | wav | mp3 | flac
      >"Type" setting should be audio-> xwm
      >select the "Start" option
      >wait until the job says it is finished on the readout screen
      >then check the output folder

      It works for me without any struggle, but maybe there's something going on with the converter version you're using?
      -
      Check to see that you are not using unfamiliar characters if you are converting files with titles attached to them.
      For example; I was trying to convert a song from an artist I like, Inabakumori, and the song's title was in Japanese.
      So I ran into Errors.
      The file converter could not process the unfamiliar characters and so it would not output a file.
      Make sure your files are named something simple, then check your output again.
    2. PineappleTidbits
      PineappleTidbits
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      Inabakumori slaps
    3. Delta77777777
      Delta77777777
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      ^^^
      very true
    4. Dcsanks
      Dcsanks
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      Dang Inabakumori in Skyrim... alright lessgoo. That and some System of a Down should bring peace and balance to the lands of Skyrim
    5. Delta77777777
      Delta77777777
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      Yeah! System of a Down is great too. Imagine the actual reaction from people in this time period and setting hearing studio mastered music of this caliber? Faces would melt.
      Here's the current loadout I'm using for the bard mod, for the lulz
      *and the converter I use to extract from the links bestmp3converter
      Spoiler:  
      Show

      Custom01
      Haddaway - What is Love?
      Custom02
      The Pineapple Thief - In Exile
      Custom03
      Dream Theater - A Rite of Passage (cut the end and beginning silence and 3:55 to 4:42 for best result)
      Custom04
      Schism - Tool
      Custom05
      Fortysix and Two - Tool
      Custom06
      Red Vox - Almost a Stranger
      Custom07
      King Crimson - Starless (best cut at 4:34)
      Custom08
      Pink Floyd - Learning to Fly (I Love this)
      Custom09
      Savage Garden - I want You

      Bonus:
      Desert Sand Feels Warm At Night

      You have to cut some of these to fit the 300 second (5 minute) limit, but it's pretty easy if you edit them before converting them to .xwm files.
      https://www.wave-editor.com
      Just posting this for anyone skimming this page for info. I'm sure you already know what to do yourself, Dcsanks. Thanks for giving me an in to post this list.
  5. bapkules
    bapkules
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    My xwm file is a bit too quiet....
    Is it because of the source material, or can I perhaps make settings for the cwm converter?
    1. Delta77777777
      Delta77777777
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      I usually use wave-editor to increase the amplitude of the .wav or MP3 before I convert it to .xwm, and yeah, it's likely the source file's mixing to blame. With this simple editor you just highlight the part of the file you want to increase (the entire track in this case) and then select the icon that looks like a staircase going upward called "Amplify Increase" and define the percentage you want increase. After it's applied play it back to check it's enough of an increase or too much. You can use Ctrl + Z to undo it and Ctrl + Y to redo it.
      Save the track and you're done. Ready to convert to .xwm

      Tip: You can zoom into the waves with your mouse wheel. Here's a free converter for music too. https://www.bestmp3converter.com/contact/            
  6. SatanVsSanta
    SatanVsSanta
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    This program encodes MP3/WAV --> XWM perfectly.

    Here is the small suite of things I use to encode my own music tracks into XWM, and then the process of actually adding to the vanilla music pool, so your music will play alongside of the vanilla music.

    1)  MultiXWM (of course) is an easy to use file conversion GUI. This is the best for ease of use of the menu I have seen so far. Since the program defaults to 48kHz, keep it right there for converting your music into Skyrim music. Keeping your MP3s (I converted from MP3 to XWM) in a project directory is ideal, since the program will not overwrite your originals, it will place them into its own dedicated directory \MultiXWM\output\*.xwm and from there you can then go to the next step.

    2) Now that your MP3s have been converted to XWM, you need to place your music tracks into specific directories using either specific names as a vanilla music replacer, OR, use this mod https://www.nexusmods.com/skyrim/mods/13286 to have your pick of adding your own music to the vanilla music pool, or replacing all of the vanilla music with your own music tracks. There is a directory structure guide found here

    https://www.nexusmods.com/skyrim/mods/33649

    ...and this guide contains the directory structure of all of Skyrims' BSA files including all DLC and is an essential guide for doing any kind of vanilla replacer mod in general.

    One last thing I forgot to mention, hence the edit...

    Keeping your music mod as loose files is amazing since you can add to or replace any music track you wish, whenever you like, and there will be no interruptions with your saved game or anything like that. Music tracks you add or replace are dynamic in the sense you can change them at a whim and the music track will play, regardless of saved game conditions.

    That is the workflow to add your own music into Skyrim. Have a great time listening to your favourite music as you travel across Skyrim!

    P.S. You do not need the Construction Kit to do any of the work if you follow the above steps. There is zero need to create an BSA file either.
  7. NotTermiternal2
    NotTermiternal2
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    Garbage. Turns mp3 files into tiny 10kb> 1-second long fuckups. 
    1. Ryder3145
      Ryder3145
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      mmm that-a sound-a like-a skill issue to-a me, a mario
    2. NotTermiternal2
      NotTermiternal2
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      I s#*! myself from laughter
  8. LongbowMk1
    LongbowMk1
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    I have a problem with the mod that some of the musics are not detected (i have 13 musics to replace it, but the XWM only detected 3/13), only some of them are detected. I need help
  9. deleted137831878
    deleted137831878
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    Legend! Works great :)
  10. Blaubeerchen27
    Blaubeerchen27
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    Well, I'm honestly at a loss.

    No matter which file I try to convert, I always get ERROR_INVALID_NAME (The filename, directory name, or volume label syntax is incorrect).
    I renamed the file, the folder, everything, there's no characters apart from the latin alphabet.

    Any ideas? Browsing through the comments, I didn't find a single solution to this problem.
    1. Sesheenku
      Sesheenku
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      I had this error as well, for me it was some Japanese characters though. That wasn't my full error either though, the data was apparently in a strange format despite being mp3 that caused my file to turn into a 1 second scratch squeaky loop. 

      ANYWAYS as for your problem, this is probably a catch all fix... Get audacity and the ffmpeg library for it, then open your file in it, you'll probably need to equalize it so it doesn't blare out voices anyways so go ahead and do some loudness normalization in the effects tab. 

      Save and overwrite it as an .mp3. Hopefully audacity rewriting everything will have solved just about any issue you could be having. 

      Oh one last thing, it seems the file can't be too long of an audio file either. 30 minutes is basically a nono. 
      EDIT - File seems to need to be less than 15 minutes.