Skyrim

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Bluarchon

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Compatibilities / Issues

[*] Arrows and bolts left equipped when transforming will cause it to be left at the monsters feet. Best fix is to use the Auto Unequip Ammo mod with this.
[*] Mods that add backpacks or whatever other equipment other than armor will show up on the animal once you transform. If anybody knows a more efficient way of unequipping items please teach me!
[*] As for now a number of users are having problems when they have any Werewolf / Vampire mods installed I will try to investigate this when I can but for now the mod is incompatible with these. Apologies!
[*] Attempting to mount horses while in aspect form will crash the game.
[*] Sometimes the wolf, and bear reportedly glitches when running through walls and will enable you to pass through them.
[*] Attempting to defeat the aspects for the trials at very low levels seem to be impossible at the moment. Will try to figure out the minimum requirement where the aspects are defeatable.
[*] The Grandmaster - True Unarmed and Unarmored Combat mod by leecarter is incompatible as it causes players to have their health reduced every time they transform. There seems to be a conflict as to how much health should be returned to the player.

Update History

v3.1 Update
[*] Fixed the bug that causes different spells / armors to re-equip randomly.
[*] Changed the tiger's flame breath so that it does not affect multiple enemies.
[*] Tweaked stamina regen for each aspect.
[*] Frigid storm is now slightly more powerful.

v3.0 Update
[*] Nerfed the aspects a bit.
[*] Speed bonuses now have a cap value.
[*] Changed the cover for the Old Tome and the Falmer Sigils books.
[*] New splash image for the MCM.
[*] Enforced a delay when casting the transformation spells. Players are no longer able to instantly transform / revert repeatedly.
[*] You are now able to die and completely run out of stamina while in aspect form. If stamina runs out, you need to wait for it to replenish as otherwise you will not be able to perform any attacks. I have decided to remove this feature as it was choking the game with the use of the OnUpdate event.
[*] Added a new book called 'Tome of Knowledge'. This book is only useful for players who no longer wish to repeat the whole quest. This is vital for existing users of the mod as they will need a clean save to update. The book can be added via console by typing: help 'Tome of Knowledge' and using player.additem . Upon reading, it will trigger a script which will start each of the quests and complete them automatically. The whole process should take about 5 seconds to finish but since the objectives are being entered on your journal, they appear on the screen slower than the time it takes for the script to complete all the quests. Once the script is done, you will receive all the powers.
[*] Created a way for weapons and spells to be re-equipped when reverting back to original form. Backpacks from Frostfall should now also be removed and re-equipped. Shields, bows, crossbows, and two-handed weapons should also be fully compatible. The limitation here is that one-handed weapons equipped on the left hand do not get re-equipped. I do not understand why this is the case so if anybody knows how this works then please tell me and I will fix it. Also, the backpack from Frostfall will not show the axe, etc when it gets re-equipped. Players would need to equip the axe or something to that effect in order to refresh it. This is something that I cannot fix even further. Torches are also not supported.

v2.8 Update
[*] Added bonus to unarmed damage for each aspect.
[*] Slightly improved health and damage resist bonus for all aspects.
[*] Nature's call will now always summon the maximum possible number of tree spirits. Limit is still set based on Alteration level.
[*] Added a poison visual effect on the Nature Swarm ability for better visual feedback.
[*] Your tree spirits are now immune to the Nature Swarm ability.
[*] Added a slider option on MCM for modifying the stat multiplier used for calculating the bonuses. The higher the value, the higher the bonus received by the aspects. Default multiplier is 1.
[*] Added a slider option on MCM for setting the maximum allowable number of tree spirits summonable. A value of 15 means that on 100 Alteration or higher, Nature's Call will summon 15 tree spirits. Default value is 8.

v2.7 Update
[*] Frigid Storm updated. Increased stamina cost and now three ice spikes spawn around an enemy and impales them one by one.
[*] Blazing Inferno updated. Explosion effect changed and multiple waves of flame shoot out from the tiger towards each enemy surrounding it.
[*] Regrowth updated. Heals health with amount equal to 10% of player's max health and 30% Alteration. 20% of this amount is restored to Stamina.
[*] It is now only possible to summon up to 6 tree spirits at any given time.
[*] The tree spirits now have life link. The tree spirits get healed by 1% of the player's current health everytime they get hit.In this process, the player takes damage to health and stamina equal to 1% of current health and 1% of current stamina respectively.
[*] When a tree spirit is killed by an enemy, a bolt of light will shoot out from its body paralyzing its killer.
[*] The tree spirits will now follow you instead of just standing in place.
[*] Changed sound effect of Nature's Call.
[*] Minimum level to start the questline is changed from 20 to 10.
[*] Fixed typographical error in Falmer Sigils book.
[*] Messages were implemented instead of using Debug.Notification for the mod to be translator friendly.
[*] Aspects now have their own armor rating and will only use 10% of the current armor rating the player has. If the player has 500 armor rating before transforming, then 50 will be added to the aspects armor rating upon transforming.
[*] Dynamic aspect bonuses implemented. Aspects increase their stats depending on the level and skill of the player. This is explained in detail under the Transformation Bonuses section.

V2.6 Update
[*] Fixed bug where the courier re-appears to deliver a duplicate letter to the player.
[*] Fixed bug where the quest doesn't progress after defeating the frost aspect and reading the Falmer Sigils book.

V2.5 Update
[*] The courier should now only deliver the letter when the player has finished the quest "Bleakfalls Barrow" and has attained a level of 20 or higher.

V2.4 Update
[*] Fixed bug preventing the mod to progress after reading the research journal.

V2.3 Update
[*] Revamped the transormation bonuses for all aspects.
[*] Renamed the spells to be consistent with new aspect names.
[*] Updated chilling presence. It now slows down enemies and deals damage to stamina.
[*] Updated fiery presence. It now makes enemies more vulnerable to fire and deals minor fire damage.
[*] Updated rumbling presence. It now gradually makes melee attackers inefficient and lowers critical chance.
[*] Transformation spells now truly last indefinitely. Before, the spells lasted for 100 days.
[*] Finally removed that blasted damage from the tiger transformation explosion.
[*] The cloak effect of the wolf, tiger, and bear will now only activate when you are in attack mode.

V2.2 Update
[*] All aspect skills are now Alteration based.
[*] Aspect of Wolf, Tiger, Bear have been renamed to Aspect of Frost, Fire, Earth respectively.
[*] Aspect of Bear's cloak skill should now be resisted by armor.
[*] Frigid Storm and Blazing Inferno should not damage followers anymore although the explosion will still cause them to have a negative reaction.
[*] Reduced the effect radius of Blazing Inferno and Frigid Storm from 40 to 25.
[*] Frigid Storm has a new explosion effect and should now only freeze and damage enemies for 7 seconds.

V2.1 Update
[*] Returned the dust effect on the bear but a subtler version.
[*] Included a keyword on the nature aspect for compatibility with Frostfall.
[*] Fixed bug from 2.0 that made lesser spirits stay even when reverting from nature aspect form.
[*] Changed where aspect location reference alias points to which MIGHT fix random CTDs. This hasn't been confirmed but it's a better way to implement things anyway to avoid future incompatibilities.

V2.0 Update
[*] Integrated with MCM for toggling certain features on/off. Note that toggling the settings while in aspect form will not show the changes take effect right away. You would need to revert and transform again in order to see the changes. Also due to this, the mod now requires SKSE and MCM.
[*] Reverting will not dispel most effects anymore. Blessings from shrines though, still get dispelled but only upon transforming. If the player receives the blessing while in aspect form it will not get dispelled when reverting back to original form. I'm not sure why but it seems that merely changing the race dispels the blessing.
[*] Corrected the word "Arcaneum" to "Arcanaeum" on the quest logs and objectives.

V1.9 Update
[*] Fixed issue with more than one aspect spawning.
[*] The inkwell, quill, and roll of paper objectives should only appear when the player does not have them.
[*] Updated frigid storm for the wolf aspect.
[*] Should fix odd inheritance money being delivered when a tree spirit dies at your service.

V1.8 Update
[*] Used better idle animations when transforming in and out the aspects.
[*] Fixed bug from version 1.7 that made the tree spirits not attack the player during the last trial.
[*] The bear aspect's left attack will now perform a dash that releases a shockwave to stagger opponents.

V1.7 Update
[*] Changed the animation the aspect of bear does when entering / leaving a transformation.
[*] The player's health is now averaged based on the remaining health the aspect had before going back to the original form.

V1.6 Update
[*] Removed blood decals / sprays on lesser tree spirits summoned and the nature aspect when hit.
[*] Player's should now be able to change their races freely without fear of causing issues with reverting form.

V1.5 Update
[*] Fixed issue where new Nature aspect ability remains in the Spells List after reverting form.
[*] Changed how the quest handles saving the player's original race.

V1.4 Update
[*] Changed animation used for fiery strike and added a flame touch effect.
[*] Changed animation used for feral bite and added a frost touch effect.
[*] When holding down the right mouse button, the nature aspect will now cast the new Nature's Swarm ability.
[*] The Regrowth ability for the nature aspect is now cast by pressing the left mouse button.
[*] The Nature's Call ability for the nature aspect is now cast by pressing spacebar. (This causes the aspect to jump a little bit)
[*] The journal tabs can now be accessed while in aspect form.
[*] Lessened skill-up multiplier for Blazing Inferno and nerfed it a little bit.

V1.3 Update
[*] Further increased stamina regen for all aspects.
[*] Base magicka cost of transformation spells is now only 50.
[*] Reduced stamina cost of aspect skills.
[*] Replaced the wolf's Icy Spear with a melee attack, Feral Bite.
[*] Replaced the tiger's fireball attack with a melee attack, Fiery Strike.
[*] The jump attack of both the tiger and the wolf also count as a melee attacks.
[*] Replaced tiger textures.
[*] No more time limit for transformations.
[*] Removed dust particle effect for the bear aspect.
[*] Approaching creatures of the same species while in aspect form will cause the creatures to be non-hostile. (However, if the creatures witness the player shapeshift, then they will know you are not one of them)
[*] Re-balanced magic resistance across all forms (Magic resistance caps at 85).

V1.2 Update
[*] Fixed issue with Aspect of Nature spell turning into a "Both Hands" spell instead of a "Voice" spell.

V1.1 Update
[*] Transformations now last 10 minutes.
[*] Added health and stamina regen to forms.
[*] Character will now not die when reverting to original form even if the player has taken too much damage in beast form.
[*] Increased the potency of the Regrowth spell a bit.